The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of Unity, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!
If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.
Welcome to the first of our new Hearts of Oak development blogs!
We've decided to do things a bit differently with our news articles now, offering up a brief insight into our current development plans on a much more regular basis.
The usual news updates are few and far between, albeit quite long and packed with screenshots, videos, music and descriptions of all three. Therefore, we've opted to push out more frequent articles with only the most important information on the game's progress.
Don't worry, there will still be full news articles from time to time, but only at key milestones such as public releases or other big announcements.
So, with that out of the way, here's what we've been up to lately:
In this video series, lead developer Captain Murphy talks through the latest updates from behind the scenes, explaining how and why each feature is being added to the game.
- Suimono Water System Overview
- Suimono Updates and FPS Controller
Recently, the team has been having lengthy discussions about how to move the project forward.
We are acutely aware of the lack of a public release thus far, but more importantly, the production roadmap was previously too vague, providing little framework to build from.
Now, we've begun to redefine the design document from the ground up. Don't panic, the final goal is still the same. The main thing we've changed is the route we're taking to achieve it.
What we're now working towards is a base framework that not only lays the foundations of future builds, but also has a strong focus on the core gameplay mechanics we want to include. This will lead into the first proper release with the following features:
This game version won't feature islands, as the functionality of towns and colonies will be simulated on the chart view to start with. Remember, this is just a base version; we will be adding a LOT more assets and features once this release has been thoroughly tested and works to our satisfaction.
If you have any questions about this first game version, be sure to ask away in the comments.
Stay tuned for more updates soon!
Want to volunteer your time to the project? Check our List of Development Roles for details.
Want to support the project financially? You can donate through Paypal via our official site.
Check out our Frequently Asked Questions for more information on Hearts of Oak.
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