The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.


We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!


Help Wanted!

At this time, we are looking for more volunteers who could fulfil any of the following roles:

  • Programmer: Able to work with CryEngine to help us develop core game systems in preparation for a public tech demo.
  • GUI Developer: Prototypes user interfaces for the game, to work in CryEngine.
  • 3D Artist: Able to model various 3D assets for the game; the type of asset is up to the individual, and can include weapons, buildings, characters and ships. Guidance will be provided for historical references.
If you're interested in joining our team, please visit our recruitment forum and introduce yourself: Piratesahoy.net
If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.


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5 comments by PostCaptain on Mar 23rd, 2014

We Need Your Help!


Hearts of Oak: Conquest of the Seas
is an all-volunteer, money-free project that will be free to download and play. As such, we rely on our community members to work on the game. We can't do it without your help!


We are currently recruiting the following:
     -3D Artists:
          -Ship modelers (No experience in modeling ships is necessary. Only dedication and                     patience are mandatory.)
          -Weapon modelers
          -Building modelers
     -Character modeler and animator (The ability to model clothing is also desirable.)
     -General 2D and texture artists
     -GUI developers
     -If you have another specialty and you are interested in volunteering, or you wish to learn a              new skill related to making a video game, feel free to sign up as well!
 

If you would like to be a part of this unprecedented project, feel free to apply here: Piratesahoy.net

For more information:
Piratesahoy.net
Moddb.com

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Post comment Comments  (20 - 30 of 205)
sapereaude1490
sapereaude1490 Mar 19 2014, 5:28pm says:

Will the game be available for Linux now that the CryEngine supports it?

What about the brand new features like the Physically Based Shading and Image Based Lighting? I hear these can speed up development.

Source:

Vg247.com

+1 vote     reply to comment
Kire12
Kire12 Mar 19 2014, 3:29pm says:

Watched those videos .... you ppl are doing magic :) wish i had that knowledge too :), endless possibilities you can do with it. Beside you are making 2 gasmes in 1. Ship simulator + pirate era rpg :). Seeing the amount of awesomnes the dev on video has, i am not afraid about this game future/quality :).

+1 vote     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Mar 20 2014, 8:59am replied:

You are more than welcome to head over to piratesahoy.net and volunteer some time to the project. We are always willing to help new members learn the skills in any one of the areas that the game needs for the final product. Between art, sound, coding, story writer, and more, I am sure we can find something that suits you!

+1 vote     reply to comment
shakespub
shakespub Mar 19 2014, 3:04pm says:

First time I have seen this game...looks very promising!

+1 vote     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Mar 19 2014, 2:20pm says:

Sorry everyone, but video uploads are still broken so I am uploading a new article today with the stress test vids and results in it!

+1 vote     reply to comment
blackwakedm
blackwakedm Mar 17 2014, 7:11am says:

Wow, 4 more developers to the team! That's great. Very keen to see more progress videos :)

+1 vote     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Mar 20 2014, 12:19pm replied:

It will take us a while to get them up to speed, but hopefully it will get some more systems progressed other than ships and cannons!

+1 vote     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Mar 20 2014, 12:23pm replied:

Yes, too much pressure on the rigging can overcome the righting arm of the vessel and end up putting the portholes underwater long enough to cause it to take on water. Thus, too much sails can easily sink a boat. The reason I say it can cause problems is if the player adds them to the vessel that is not originally designed for them and end up capsizing.

+2 votes     reply to comment
PostCaptain
PostCaptain Mar 20 2014, 6:55pm replied:

Woops... Replied to the wrong comment.

I'm intimately familiar with the issue of downflooding. When you're dealing with adding stuns'ls, it's not really a question of design of the vessel. All you need to consider is the weight of the spars in the rig, and if a square rigger can't carry the extra spars, she definitely isn't capable of carrying sail. Once you start adding the sails, they're just as dangerous as any other sail you can add. Stuns'l booms would actually commonly break before the sails posed much of a threat to the vessel.

+1 vote     reply to comment
PostCaptain
PostCaptain Mar 20 2014, 2:51pm replied:

I'm intimately familiar with the issue of downflooding. When you're dealing with adding stuns'ls, it's not really a question of design of the vessel. All you need to consider is the weight of the spars in the rig, and if a square rigger can't carry the extra spars, she's probably not fit to carry any sail at all. Once you start adding the sails, they're just as dangerous as any other sail you can add. Stuns'l booms would actually commonly break before the sails posed much of a threat to the vessel.

+1 vote     reply to comment
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Hearts of Oak: Conquest of the Seas
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