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The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of the Unreal Development Kit, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of today's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
At this time, we have many talented artists, story writers and members contributing ideas, but we don't have enough programmers! We need more people with experience in writing UnrealScript to help us prototype the early game systems and to give us the foundations to work from. Without this support, progress will be very slow, so we need your help!
If you're interested in joining our team, please visit our recruitment forum and introduce yourself: Piratesahoy.net
If you are not a programmer, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.
We are also accepting more 3D and 2D artists, and anyone with ideas they wish to contribute.
17 comments by Armada_ on Apr 23rd, 2013
Have your say; New logo; Programmers wanted

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-reads new horizons, done work for, gentlemen of fortune, pirates ahoy setting new goal, stops reading...- TRACKING NAO!
Ive been wondering when this would actually come up, and completely 100% support this with every ounce of... everything i can come up with xD
There is one thing that i really really really really really really want to be added though. The number one thing that i hated in AoP2 and PotC was the fact that every time my crew boarded the ship (aside from when they surrendered) I had to be out there with them, Which was a really bad thing considering at the beginning of AoP2 youre character really sucks at hand to hand combat, and some times you could get your hands on crew that was damn good at it. The other thing that really pushed this screw of hate in even tighter is, no matter how many times you board any ship, the other ships captain is always ALWAYS in the cabin being an armchair general. So why is it that I have to be out there killing and slaughtering on the decks while the captain of the other ship is always sitting in his well guarded cabin?
I mean yeah sure, i understand that it was limited, and he was actually doing something, but it always seemed this way, and really annoyed me sometimes when i was already on the losing side, which brings me to another point. I want the ability to surrender. In Pirates gold, if you lost in a battle, you were thrown in their brig, or forced to work for them for several years before being dropped off at some harbor.
Its not that im saying it SHOULD be that way, i mean theres several ways surrendering could end, several of them ending with your death anyway. But when im in a no win situation anyway, why do i have to fight to the death, when i could just throw up the white flag, and try to barter out of it peacefully, sparing the several crew lives that would no doubt be needlessly killed.
oh cheese >.< i ranted xD
anyway :o deff supporting this :o
Thanks for your support! :)
We're currently brainstorming a totally new combat system for boarding and land battles, which would remove the typical 'health bar' and make swordfighting much more engaging. Hopefully this will balance things out more so that enemies can't ever be ten times stronger than you, for instance.
Boarding itself will no doubt end up radically different to the Storm games; for starters, it will take place directly on the ships involved, instead of loading different locations. This means you could access any part of either ship at any time. The AI will also be more intelligent, so you shouldn't need to do all the fighting for them (though the enemy captain might still choose to cower in their cabin, depending on the scenario).
We've briefly talked about surrendering, more in the form of a ruse to fool the enemy and draw them into a trap. In the case that all hope is lost though, I reckon some options for surrendering, fleeing etc will be available to the player.
If you have any other suggestions, feel free to post them on our forum for the other guys to see: Piratesahoy.net
oh cheese nips! I really dont want to wait for this >w<
THe new combat system sounds interesting : o I havent played many games involving combat without hp bars, how will this work? :o
The ships being loaded all at once is very nice, but how will the crew count be effected during the boarding process? Will it be handled the same way as AoP and PotC? Or will we be looking at respawning crew with a crew reserve?
And yesh! I didnt even think of surrender traps, but thats a very nice idea >w< Will there be a chance that the enemy will fire upon you even after your 'surrender'?
The health system will probably involve having wounds of different severities, some of which can be quickly bandaged up, and others that will need a surgeon to deal with. Some will heal naturally, but if you leave the more severe ones untreated, you're days will be numbered. We'll have more specifics figured out at a later date.
The crew taking part in boarding will probably have to be in limited numbers, respawning from a reserve. We haven't actually discussed this yet, but I reckon that's the most likely option.
For surrendering, I suppose there could be a chance that the enemy is not fooled by your ruse and fires at you, perhaps based on a number of factors determining how effective the ruse was. More for us to think about, I guess.
So is there a chance youll lose a limb in combat?
If you do go with the respawn from reserve, will there be a chance that the enemy crew (or your own) will surrender in mid combat? Or will it always be a fight to the death so to speak?
xD and sorry about all the random questions xD The combat aspects were always something i wanted overhauled in the other games, especially in AoP2 where they confused reality with overpowering the enemy xD
Loss of limbs is something we've talked about, and it will almost certainly be included. Whether it should happen to the player, we're not sure. Some people might not like that idea, so we'll probably have an ON/OFF toggle.
I reckon we could make the crew surrender if enough men are killed/wounded, unless the captain orders them to fight to the death. We'll probably also have people deserting in some cases; apparently it was fairly common, given the awful scenes during battles.
We're quite happy to answer questions like these. I would still recommend visiting our forums, where you can follow our discussions on most of what I've mentioned, and more.
I have a quick question. Does the new engine being used for this game give you the potential to finally add realistic cannon recoil unlike the old Storm Engine? I personally would love to watch the great guns on a british warship recoil and jump back while hurling round shot at the French
Absolutely. We have much more freedom to animate objects in the game world, and cannon recoil is just one of many great advantages of this. On a related note, we should even be able to have multiple calibres installed on each ship, offering greater customisation. :)
Finally, i would love to have custom guns on my ship! Long guns i the bow and stern for pursuits and heavy hitters on my broadsides to decimate those French!
Custom character creation is definitely something we're looking to include, along with deeper customisation options for ships. :)