The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!

If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Frequently Asked Questions

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Second Test Island Second Test Island Water Pump
Blog RSS Feed Report abuse Latest News: Hearts of Oak News 17th October 2014

6 comments by Armada_ on Oct 17th, 2014

Welcome to another edition of our Hearts of Oak progress articles!

In each article*, we will bring you a summary of the latest development news, including work-in-progress screenshots and in-game footage, along with a more in-depth look at featured content.

This edition is very content-focused, with a large selection of 3D models to show off, including ships, guns, a new island and more.

Engine Development

- Internal Release Updates

This video shows some of the latest features of our internal test build, including a host of new assets imported into the engine.

3D Models

There are several sub-categories of 3D assets to cover here, so below we'll list various types of assets, what they're called and who made them.


- Swedish East Indiaman; Philipjn
A large 30-gun merchant vessel in progress, with beautifully ornate features.

- 'Mediator' Sloop; Philipjn and SeaNorris
A small warship from 1741, with a strikingly sleek hull shape. The second picture shows a cutaway view of the cabin.

- HMB Endeavour; ODemuth
This model has been imported into Unity as a test, and can be seen below alongside the St Albans.
Not all components have been imported yet, but the ship looks great in the engine already.

Behind the scenes, the deck beams have now been installed, showing a great amount of detail.

- Blandford class frigate; Timb
Further improvements have been made to this ship, including new details and high-quality textures.

- HMS Bellona; Armada
Continuing to prepare this model for testing, the stern windows have been replaced and all decks have been installed down to the main gundeck.

The second image shows an experimental substance material being used for the hull planking.
This substance, made by Captain Murphy, can be dynamically modified in-engine to adjust the number of planks, weathering, dirt and more.


- Borgard Pattern Bronze Guns; Wedori
Here are two updated cannon models, both with bronze barrels:
9-pounder gun

18-pounder gun

- Bronze Field Gun; Wedori
A fantastically detailed bronze gun, designed to be used on the battlefield.


- Medical Cabinet; Cap. Alatriste
A small period accurate medical cabinet, containing various medicinal items.

- Water Pump; Sursmurfen
A simple water pump and trough.


- Second Test Island; RobinPC
This is a unique island that reuses some of the assets from the Pirate Island pack, giving us two locations to travel between in our test build.


We are still recruiting all types of 3D artists, and in particular we'd like to see more people willing to get their assets into Unity.
We will also accept help from programmers and 2D artists.

As a reminder, all of our developer roles are NON-PAID positions.
For role descriptions and how to join the team, click here.


We are still accepting donations to help pay for engine add-ons, software licenses and more.

If you would like to donate to the project, you can do so through Paypal using the Donate button on .
We greatly appreciate every contribution!

You can keep up to date with how much we've raised and what we've used the funds for here.

That's it for this week's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
*Please note that we're aiming to post a new article at least once a fortnight. If there's a long gap between articles, it usually means we're very busy!

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Post comment Comments  (20 - 30 of 276)
Guest Aug 21 2014, 2:32pm says:

why not unreal engine 4? i heard it has a lot more features and capability than it's predecessor

+1 vote     reply to comment
Pieter_Boelen Aug 23 2014, 5:19pm replied:

If I recall, when we originally tried Unreal, it did not support changing the wind conditions "on the fly" without reloading the scene. That is quite a crucial feature for a game where you'll probably spend a lot of time sailing at sea, so we had to move on.

+1 vote     reply to comment
Armada_ Aug 21 2014, 7:37pm replied:

We've used Unreal before, and rejected it for similar reasons to CryEngine. We realise it has improved since then, but having used Unity for the past few weeks now, we're very comfortable with it and are confident it suits our game perfectly. Our progress in that short timespan speaks for itself.

+1 vote     reply to comment
NakedTopHat Aug 11 2014, 4:38am says:

Really enjoy the Music, If the whole Sound Track is of the quality Shown in the articles then that would be awesome! Good work lads keep up the great work.

+1 vote     reply to comment
Guest Aug 5 2014, 10:52am says:

Will we have Pirates ship?
For a Pirat Fan like me would that be Great!

+1 vote     reply to comment
Armada_ Aug 10 2014, 8:05pm replied:

Yes, you'll be able to play as a pirate and sail whatever ship you can get your hands on, if you wish.

As for famous or fictional pirate ships, we can't promise any specifics right now. Pirates of the Caribbean ships will not be featured for copyright reasons.

+1 vote     reply to comment
Guest Aug 3 2014, 6:11pm says:

Hi Developers,

I am a backer of Star Citizen and they had a 3D ship modeling competition. There are a lot of talented people on their forums. I left a post there asking if anyone was interested in supporting you all in this project.

I enjoyed Pirates way back when, but I really have not found a age of sails game that could match it.

+3 votes     reply to comment
Armada_ Aug 10 2014, 8:07pm replied:

Thanks! We appreciate the mention. :)

+1 vote     reply to comment
Pieter_Boelen Aug 18 2014, 2:03am replied:

Not sure if the 19th Century would make for very exciting gameplay. No cannons on the merchant ships. But it would certainly be cool to see ships like the Cutty Sark, SS Great Britain and HMS Warrior.

+1 vote     reply to comment
Armada_ Jul 29 2014, 6:48pm replied:

The plan is to include a variety of time periods, up to and including the early 19th century (Napoleonic era), and to *eventually* expand beyond the Caribbean. For now though, we need to start small, so that means small Caribbean islands and one initial time period.

Keep in mind that we're designing the game to be very mod-friendly, so if someone wants to create a mid 19th century mod with clippers, they can. :)

+1 vote     reply to comment
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