The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!
Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!

If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Frequently Asked Questions

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Second Test Island Second Test Island Water Pump
Blog RSS Feed Report abuse Latest News: Hearts of Oak News 17th October 2014

5 comments by Armada_ on Oct 17th, 2014

Welcome to another edition of our Hearts of Oak progress articles!

In each article*, we will bring you a summary of the latest development news, including work-in-progress screenshots and in-game footage, along with a more in-depth look at featured content.

This edition is very content-focused, with a large selection of 3D models to show off, including ships, guns, a new island and more.

Engine Development

- Internal Release Updates

This video shows some of the latest features of our internal test build, including a host of new assets imported into the engine.

3D Models

There are several sub-categories of 3D assets to cover here, so below we'll list various types of assets, what they're called and who made them.


- Swedish East Indiaman; Philipjn
A large 30-gun merchant vessel in progress, with beautifully ornate features.

- 'Mediator' Sloop; Philipjn and SeaNorris
A small warship from 1741, with a strikingly sleek hull shape. The second picture shows a cutaway view of the cabin.

- HMB Endeavour; ODemuth
This model has been imported into Unity as a test, and can be seen below alongside the St Albans.
Not all components have been imported yet, but the ship looks great in the engine already.

Behind the scenes, the deck beams have now been installed, showing a great amount of detail.

- Blandford class frigate; Timb
Further improvements have been made to this ship, including new details and high-quality textures.

- HMS Bellona; Armada
Continuing to prepare this model for testing, the stern windows have been replaced and all decks have been installed down to the main gundeck.

The second image shows an experimental substance material being used for the hull planking.
This substance, made by Captain Murphy, can be dynamically modified in-engine to adjust the number of planks, weathering, dirt and more.


- Borgard Pattern Bronze Guns; Wedori
Here are two updated cannon models, both with bronze barrels:
9-pounder gun

18-pounder gun

- Bronze Field Gun; Wedori
A fantastically detailed bronze gun, designed to be used on the battlefield.


- Medical Cabinet; Cap. Alatriste
A small period accurate medical cabinet, containing various medicinal items.

- Water Pump; Sursmurfen
A simple water pump and trough.


- Second Test Island; RobinPC
This is a unique island that reuses some of the assets from the Pirate Island pack, giving us two locations to travel between in our test build.


We are still recruiting all types of 3D artists, and in particular we'd like to see more people willing to get their assets into Unity.
We will also accept help from programmers and 2D artists.

As a reminder, all of our developer roles are NON-PAID positions.
For role descriptions and how to join the team, click here.


We are still accepting donations to help pay for engine add-ons, software licenses and more.

If you would like to donate to the project, you can do so through Paypal using the Donate button on .
We greatly appreciate every contribution!

You can keep up to date with how much we've raised and what we've used the funds for here.

That's it for this week's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
*Please note that we're aiming to post a new article at least once a fortnight. If there's a long gap between articles, it usually means we're very busy!

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Post comment Comments  (30 - 40 of 276)
loco036 Jul 29 2014, 12:47am says:

So will this game have the 19th century? I would love to be in a clipper and trade in South East Asia

+1 vote     reply to comment
Guest Jul 8 2014, 8:24am says:

Is there an estimated date on the demo's release?

+1 vote     reply to comment
Armada_ Jul 9 2014, 7:28pm replied:

Not yet. We'll have more information in one of the next news articles.

+3 votes     reply to comment
Guest Jul 6 2014, 11:13am says:

this project seems an interesting one to be honest. I would like to help you guys in the 3D model making department as am an architecture student and have some experience with the creation of 3d objects. I mainly use Rhino4, 3Ds max for my projects.

+2 votes     reply to comment
Pieter_Boelen Jul 26 2014, 6:16pm replied:

You are very welcome to join us at !

+1 vote     reply to comment
Guest Jul 1 2014, 10:23am says:

Greetings for deciding to make such a game! It is my favourite genre and I will wait for it impatiently!
I would like to offer some recommendations for it. Very important is to preserve the real spirit of 17th and 18th century and not to use modern slang. Also though some gamers like fantasy and horror motifs, I think the game would be better if it is historical and there aren't so many walking skeletons or zombies. It would be nice if trade system is well developed and the player could chose pursuing a trade career. As a whole,according to me, the game would be best if it is close to Sea Dogs, the first Akella's game, but having a better graphics and more options, of course. Sea Dogs owed its success and charm due to its incredible atmosphere, as it was close to 17th century feeling. It had a brilliant plot, resembling the novels of Sabatini and R.L.Stevenson; and also its music was superb. It would be great if Hearts of Oak manages to convey similar atmosphere (feeling). And do you intend including several storylines, or one major plus free play?
Again greetings for the great idea and wishing you success!

+3 votes     reply to comment
Pieter_Boelen Jul 2 2014, 3:48pm replied:

We take a lot of inspiration from our Pirates of the Caribbean: New Horizons modpack which was, as you perhaps know, originally developed as being Sea Dogs 2. Many of our original modders are big fans of the original Sea Dogs themselves.

+1 vote     reply to comment
Armada_ Jul 1 2014, 11:20am replied:

We plan to cover much of what you said, including a more historical approach to design, so hopefully we shan't disappoint. ;)

The plan is to start with one major storyline, plus a freeplay mode with sidequests, and eventually include more major storylines (and time periods) as well.

+1 vote     reply to comment
cinco Jun 23 2014, 2:44pm says:

imaginative name, brilliant graphics. i just hope this game isn't sunk by world of sailships(aka naval action)

0 votes     reply to comment
Pieter_Boelen Jun 25 2014, 11:54am replied:

They're two different games (one single-player, one multi-player) that will not be released at the same time at all. Also, our game is not for profit. Any claimed 'competition' between our two games does not exist. See here:

We think Naval Action looks very promising and we sincerely hope that it will indeed be a great game to play. We are certainly looking forward to trying it out ourselves!

+3 votes     reply to comment
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