The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of either Ogre3D or CryEngine, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
At this time, we are looking for more volunteers who could fulfil any of the following roles:
In the past two weeks I personally have been slammed with my real job and haven't had a chance to do a lot of work on the game, but in that time we have had a great surge in interest in the project and have been able to take on 4 new developers! Though some have a starting experience level, we have a good team that is dedicated to the project, and will be bringing them up to speed in no time.
We have a developer that has taken on the daunting task of the Melee system, another that has started digging into Inventory management, and yet another that is beginning the massive task of the Quest/Mission system.
In the mean time we have been able to do some testing on the vessels and have figured out that the mass of the vessel coupled with Physical Impulses in the engine means that vessel speed and turns can be made extremely realistic. See the video below (the video system will not let us add them to the vid list lately, it has been reported to the DB crew but they say nothing is wrong):
After that another quick test revealed that as of the latest engine changes that there is some form of wind interaction occurring between physicalized entities and the wind emitter. What results is a basic vessel responding to the apparent wind.
Hopefully this whets everyones appetite for now. Hopefully the DB vid system will be fixed but until then expect more news posts with videos in them!
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