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The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.
Using the power of the Unreal Development Kit, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of today's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.
We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!
At this time, we have many talented artists, story writers and members contributing ideas, but we don't have enough programmers! We need more people with experience in writing UnrealScript to help us prototype the early game systems and to give us the foundations to work from. Without this support, progress will be very slow, so we need your help!
If you're interested in joining our team, please visit our recruitment forum and introduce yourself: Piratesahoy.net
If you are not a programmer, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.
We are also accepting more 3D and 2D artists, and anyone with ideas they wish to contribute.
17 comments by Armada_ on Apr 23rd, 2013
Have your say; New logo; Programmers wanted

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Keep this up, this'll be the best game ever...
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It's hard to give an estimate at the moment, but I would say another couple of months at least before the first playable demo.
really, couple of months? and you just announced this project around last year? wow, how can you guys work that fast? :)) since it's a completely new game, i was expecting around 3 years before release, but you guys are really good.
Keep in mind that that won't be the full version at all- just something fun and playable.
I've played both AoP games and there are lot of things i didn't like in them,like stupid ship animations,poor combat system,poor storyline etc i hope you'll make things right :)
P.S.Can you add more(and better)quests to the game?Those from AoP suck.
We're aiming to improve on all those things. Eventually, there should be a good variety of decent quests as well.
Awesome :D
stupid question, but will there be ships from the PoTC movies in this game too?
Not in the initial release, but we might make them available in an optional add-on pack at a later date, for those that want them.