The PiratesAhoy! Community, makers of the popular mods Pirates of the Caribbean: New Horizons and Age of Pirates 2: Gentlemen of Fortune, presents...
Hearts of Oak logo
Hearts of Oak: Conquest of the Seas is a non-commercial PC game that is to become the historical seafaring game to end them all!

Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Our goal is to allow anyone interested in the era to be able to live their dream!

The gameplay will be similar in style to Akella's Storm Engine-based games that we are known for modifying, but we intend to take it further and offer more freedom, immersion and authenticity. The player will assume the role of a captain and have full command of their crew, being able to delegate tasks and give orders in the heat of battle. Dynamic hand-to-hand combat will make boarding enemy ships and capturing forts a fast paced, hectic experience. Whether you want to enlist in a navy, lead an honest merchant life, or resort to piracy, Hearts of Oak will offer many hours of gameplay.

Using the power of Unity, and the knowledge and talent of our artists, the game will deliver stunning visuals worthy of tomorrow's PC hardware. You'll be able to explore a vast open world filled with highly detailed locations, ships and characters.

We are a team of volunteers, and due to the scale of this project, the game will take many months to develop. We will be releasing tech demos, alpha and beta versions over the coming months, but please be patient and have faith in our dev team. This is our dream game concept, and we are determined to make it a reality!

Help Wanted!

We're looking for talented, enthusiastic people to help us make this game a reality.
For a list of our current vacancies, and for information on how to join the team, visit our Development Roles page.
Please note that we are NOT offering payment!

If you are unable to join our team, you can still help by spreading the word! If you know anyone with the skills we need, please do point them in our direction.

Frequently Asked Questions

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Coming Soon - Tutorial Quest Coming Soon - Quartermaster Station Coming Soon - Better Islands

Ahoy, ye scallywags! This be another Heaarrts of Oak progress article that demands yer attention. Argh!

On this fine International Talk Like a Pirate day, we be deligh'ed to share yet another new early release of our humble game in-the-makin'. Enjoy wanderin' around in yer pirate gear, settin' sail and firin' the guns aboard yer magnificent vessel, me hearteys!

September Demo 1 Features

- Improved Materials and Loading Times
You'll notice this build looks a little more polished, but also loads a lot faster than the previous one.
This is due to some optimisations behind the scenes, as we continue to iterate and improve on each release.

- Ship Command Stations
Commanding your ship is now done through several different stations on board; you can switch between them using the Tab key.

The helm is where you steer the ship and set the sails, as before. Now, you'll also see a helpful rudder indicator, depicted as a ship's wheel around the compass on the bottom right of the screen. This will help you to keep track of which way your rudder is currently pointing.

To fire the guns, you'll now be using the various firing stations around the ship. There's a separate station for the port, starboard and bow gun batteries (though there aren't any bow chasers, yet). Here, you can control the elevation of the guns using the Up and Down arrow keys, and fire a broadside using F.

The new gunnery interface on the right shows the elevation and reload status of the guns in the current station. You'll notice the cannon icon rotating up and down with elevation, and the yellow loading bar in the gun barrel represents how long the guns are taking to reload.

Coming Soon

- New Islands
You may be sitting there playing this build and thinking "Those islands need some work, mateys!" Well fear not, as we've got RobinPC working on some brand new islands of a far higher quality.
Below is a preview of his recent work building towards the new scene.

- More Command Stations
In addition to the helm and gunnery stations on the ship, we will also be adding a quartermaster's station in upcoming releases. This will allow the player to handle repairs and to assign crew to different areas of the ship, such as sails or guns. This will increase or decrease the efficiency of operations such as setting the sails or reloading the guns, and will become an important factor once you start losing crew in battle.

- Tutorial Quest System
As we're making an RPG, a quest system will be a vital component of the game in future releases. To start with, we will introduce a simple tutorial quest to help the player learn how to command their ship. This will include a dialogue interface with quest information to guide you along.

How You Can Help

To make it easier for you to find out what you can do to help (and to make this part of the article less of a text wall), we've now posted a detailed article to summarise everything.

In short: we're still looking for all sorts of contributors, as well as people to test the game. So if you'd like to help, please take a quick look at the new article and then visit our Recruitment forum if you want to join the team.

That's it for this month's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.

Hearts of Oak News 4th September 2015

Hearts of Oak News 4th September 2015

1 month ago News 0 comments Report

We have another new release to share with you, including the return of a familiar ship, some new sailing commands and performance improvements.

Hearts of Oak News July 2015

Hearts of Oak News July 2015

2 months ago News 10 comments Report

We have some exciting news to share with you - and it might just take you by surprise! We explain what the team has been working on, and more ways for...

Hearts of Oak Dev Blog 30th May 2015

Hearts of Oak Dev Blog 30th May 2015

4 months ago News 6 comments Report

It's been a while, but we've got more news on the game's development, including some eye-watering new screenshots!

Hearts of Oak Dev Blog 27th Feb 2015

Hearts of Oak Dev Blog 27th Feb 2015

7 months ago News 7 comments Report

The first in our new blog series, aiming to bring you more frequent updates on the game's development.

Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive...
Hearts of Oak September Demo 2

Hearts of Oak September Demo 2

19 hours ago Demo 0 comments

This release includes the first iteration of a tutorial level that takes the player through how to control the ship. You are given targets to fire at...

Hearts of Oak September Demo 1

Hearts of Oak September Demo 1

2 weeks ago Demo 2 comments

This is the first of our releases for this month, featuring performance enhancements, slightly improved graphics, and new command stations on the ship...

Hearts of Oak August Tech Demo

Hearts of Oak August Tech Demo

1 month ago Demo 2 comments

This is a follow-up to the July demo which reintroduces the St Albans model and adds new sailing commands, including cannon firing. Installation instructions...

Post comment Comments  (10 - 20 of 346)
Guest Aug 21 2015 says:

This comment is currently awaiting admin approval, join now to view.

Armada_ Creator
Armada_ Aug 24 2015 replied:

Haha, we will add restrictions and better clothing to the character creation later on. We don't want a bunch of half-naked characters running around, after all.

+1 vote   reply to comment
KilroyWH78 Aug 6 2015 says:

it runs reasonably well on my pc, not 30 fps, but well considering it is on fantastic graphic settings and in full 16x9 resolution. the mouse view control is none existing for the character wich is a bit annoying and i dont remember seing an 'esc" key exit menu. taking all this in consideration i think you will have a indie of the year vote guaranteed.
(sorry for my spelling mistakes due to english not being my main language)
Laptop specs:
gt 630m;
intel core i5;
5.7 gb usable RAM

0 votes     reply to comment
Armada_ Creator
Armada_ Jul 30 2015 says:

Hi folks, we've got a new article posting shortly, so stay tuned. There might even be something for you to download... ;)

+5 votes   reply to comment
BogdanM Jul 30 2015 replied:

That's exciting news! I'm here to bug test as soon as the first version is available. Also great progress, having a test version ready for release caught me completely by surprise!

+2 votes     reply to comment
emptyDnik Jul 19 2015 says:

sup? played a bit new horizons and thought about this one

+1 vote     reply to comment
Armada_ Creator
Armada_ Jul 21 2015 replied:

We've had to reshuffle the team a bit, so development has temporarily slowed down. We will post another update as soon as we can.

+2 votes   reply to comment
Master-Staten Jun 21 2015 says:

At some point are you going to add larger ships such as the Victory? I'd love to see a first rate in the detail you've put into other models, and it'd be awesome to freely sail in it like new horizons!

+1 vote     reply to comment
Armada_ Creator
Armada_ Jun 26 2015 replied:

We certainly plan to include ships with 100+ guns! At the moment, the largest vessel in active development is a 74-gun warship, but larger ships will follow.

+2 votes   reply to comment
KonectBR Jun 15 2015 says:

Can i run this game?
GTX 650
I5 2500 3.3GHz
64Bits Windows 8
500GB HD

+1 vote     reply to comment
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Hearts of Oak: Conquest of the Seas
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Hearts of Oak: Conquest of the Seas
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