Opposing Force but maps are relit with modern RAD compiler and numerous code changes regarding weapons and monsters.

Post news Report RSS Opposing Force: Enlightened Version 1.1 Update

Updated version of the mod with new codes and maps.

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Opposing Force: Enlightened


Hi, all! We have updated the mod with some new changes and all, based on the recent feedbacks. Hope you enjoy it!

Player

  • Added squad icon for the following teammates (blue for black mesa staffs, green for HECUs)
  • Improved Sprint ability a bit.
  • Crouching does not produce footsteps anymore

Weapons

Not much is changed but these are the changes from the previous update:

Slot 1

  • Pipe Wrench: Added "ammo count" for how long have you "charging" it.
  • Knife: Added secondary fire for stab. Backstabs now deal fatal damage.
  • Barnacle Grapple: No changes

Slot 2

  • Beretta: Added burst fire mode
  • Desert Eagle: Laser is now permanently available. Rate of fire and accuracy are increased.
  • Sniper Rifle: Changed the weapon logic, similar to Counter-Strike (2x scope, unzoom after each shot)
  • Tau Cannon (Gauss Gun): Can be obtained twice from the game in secret areas.

Slot 3

  • M4: Grenade has stronger velocity
  • Shotgun: Delayed shotgun shell (when pumping). Narrower firing spread on primary fire.
  • Crossbow: No changes
  • M249: Accuracy increased when croucing, decreased when moving and jumping.

Slot 4

  • RPG: No changes
  • Displacer Cannon: Direct hit will kill the monster. Indirect hit will make the portal absorb nearby monsters and gib them to nearby area.
  • Spore Launcher: Has nice lighting when fired
  • Shock Roach: Right click to increase armor. Does not auto replenish ammo anymore

Slot 5

  • Hand Grenade: Right click for toss.
  • Satchel: Press USE key to recollect thrown satchel
  • Tripmine: Right click to defuse planted Tripmines
  • Snark: No changes

Items

  • Items are now affected by physics.
  • Can press the USE key to collect items, especially when stuck

Monsters

Male Assassins

  • Weapons: M4, Shotgun, Sniper, M249. Weapons at random, except when specified
  • Drop smoke grenades when on cover

Female Assassins

  • Has special skin when attacked by blast damages
  • Use Crossbow and silenced Beretta
  • Invisible in all difficulties, but the invisibility rate differs

HECU Torch

  • Added ELight for his cigar and torch
  • Give you batteries if your armor is below 50

HECU Ally

  • Added -1 weapon for unarmed HECUs
  • Added a special trigger that can change their weapons

Shock Trooper

  • Added orange variant that is equipped with Spore Launcher

Voltigore

  • Added ELight for better recognition in dark areas
  • Projectile attacks produce purple dynamic lights
  • Baby Voltigore can now do ranged attack, but weaker

Headcrab

  • Stopped when attacked during mid air

Gonome

  • Throw head gibs instead of blood splatter

Barnacle

  • Can now trap headcrabs and grenades

Two New Monsters Added

  • CIA Agents: Leaders use Desert Eagle and Satchel while members use Dual Beretta and Flashbang
  • HEV Grunt: Who said Black Mesa does not have any resistant forces? Drop battery on death

Misc

  • Dying monsters now does not have collision box
  • Monsters do not magically know your position anymore when you are too near

Maps

  • Added of3a3 map: After "gordon" map, before Crush Depth.
  • Edited some maps to include CIA agents
  • Edited some maps to add Black Ops Osprey
  • Added lobby map
  • Restored some cut voices and sounds

Screenshots

of3a3 4of3a3 4

of3a3 4of3a3 4


Opposing Force: Enlightened v1.1


Post comment Comments
_VaPeR_
_VaPeR_ - - 349 comments

Can you move Sniper rifle to Slot 3 and Gauss Gun to Slot 4?
Because in Slot 2 this is handguns, like in original Half-Life 1.
And also Slot 3 this is two-handed firearms.
Slot 4 this is Special weapons.
Slot 5 this is throwables.

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