RSS Articles

I have seen a number of concerned comments and emails in recent months with regards to The Core's status. Let me just say, for the record, this project will never be cancelled. One way or another, come Hell or high water, The Core will be released.

I know what it is like waiting for news on a project. I am after all, an avid mod player myself. I often check profile pages for mods that have gone months or even years without an update, and will continue to do so until they are released or confirmed cancelled. So trust me, I understand the frustration.

Did you submit your status report to the administrator today?

Having said that, I also understand that mod developers are often doing so as a hobby and have a lot of other responsibilities that take priority. Sadly, this has been the case with SnC and The Core for the past 12 to 18 months.

You may or may not know that the mod is primarily developed by two people, myself and Archie. We get development support from another team member who chips in when we need him too, but the mapping, texture work, writing, scripting, sound design and everything else you can think of? That's two guys.

Last year, Archie, who works in broadcasting and editing, accepted a job that saw him uproot from his home city and move to London. While he still has access to the mod through our online repository, he is incredibly passionate about his work, often working well into the early hours of the morning. This leaves little time to work on the mod without burning himself out.

I'm still where I was the last time I posted an update, but with a new addition to the family. I work for eight hours a day, travel for two hours and when I get home I take over looking after our newborn and three year old. As you can imagine, it's not often I get to sit down at my desk and just work on the mod uninterrupted these days. At the weekends, I get a bit more time, but it's not always easy to fire up the editor and start working.

Throughout 2016 and some of 2017 I tried to get the mod finished, to the point that it started to feel like a second job and I began to loathe it. I had said on multiple occasions to Archie and a few friends, "I will not work on The Core in 2017/18. It is coming out this year!" I would get stressed at work, come home, and continue to stress about the mod. I would work well into the night in what would quickly become a viscous and unhealthy cycle. I got sick a lot and as such was at risk of losing pay from work which would stress me out even more. Not a good situation.

Did you submit your status report to the administrator today?

So what does this mean for the future of The Core? Well, as I said, it's still coming and will definitely release, but it's just taken a little longer than I expected. However, we are definitely in the final stretch. There are only two or three maps to be finished before you can run through the game entirely. These will then need to be polished, detailed and have their plot elements added and scripted. This is why the media releases have essentially stopped. However, you deserve better, so I will promise now that I will make an effort to keep anyone still watching up to date.

Thank you again for your messages, your support and above all else, your patience.

<3

Urby

The Sound of Silence

The Sound of Silence

News 17 comments

2016 was our quietest year to date on Moddb with only a handful of images released on our page.

Core-istmas 2015

Core-istmas 2015

News 10 comments

Where is The Core? Why are we not pushing for the upcoming MOTY award as normal?

The Core Competition Winner!

The Core Competition Winner!

News 7 comments

We picked our favourite question from The Core's third Q&A. The winner shall receive this exclusive t-shirt!

The Core Q&A 3

The Core Q&A 3

News 43 comments

Ask your questions for the final pre-release Q&A session with the devs of The Core!

Comments  (0 - 10 of 800)
v0dka
v0dka

Century 34:

Mod didn't get released

Reply Good karma Bad karma-3 votes
wolfprince1
wolfprince1

So glad to hear tis mod isn't going away. The screenshots have kept me on pins and needles for a long time. Keep it up from a fellow Englander.

Reply Good karma Bad karma+4 votes
Mikk.nn
Mikk.nn

(buried)

"Total conversion" i see the original half life content here.

Reply Good karma Bad karma-7 votes
The_Royalist
The_Royalist

lol look who's talking here, at least this mod looks better than yours

Reply Good karma Bad karma+4 votes
PMDLEADERSHINX
PMDLEADERSHINX

It's great to see The Core still alive, How long will the finished mod run (in terms of hours)?

Reply Good karma Bad karma+2 votes
Gendarme0
Gendarme0

Question ,why you didn't create the mod on source engine (HL:Source) in first place ?

Reply Good karma Bad karma0 votes
UrbaNebula Creator
UrbaNebula

Because I dislike the source engine and prefer the original game's setting and enemies. It's also using the Spirit of Half-Life mod as a base so HL:Source wasn't an option from the start.

Reply Good karma+7 votes
GNU/Hurt
GNU/Hurt

Do you have any plans for xash3d?

Reply Good karma Bad karma+3 votes
UrbaNebula Creator
UrbaNebula

The mod runs in Xash3D without any issues the last time I checked.

We're not going out of the way to make any changes specific to Xash3D though.

Reply Good karma+3 votes
Flаme
Flаme

Maybe it's better even to position the mod as standalone game? Because it looks like a standalone Half-Life series game. Waiting for the release.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life
Game
Half-Life
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @sncgames

More commit log fun: "Updated the portal in the kitchen in [map]. Now it looks more like the real thing. What? You… T.co

Jun 21 2018

Just under two hours to get your vote in and follow @Terminal986. It's a Half Life multiple choice adventure thing,… T.co

Apr 12 2018

Not so fun fact: The TWHL tower mod was originally pitched to the community in 2015. However, in 2011, this image w… T.co

Apr 4 2018

Not so fun fact: Prior to working on The Core, @ArchieSnC and @Urby1986 were planning to create a much smaller Sven… T.co

Apr 4 2018

Fool T.co

Apr 3 2018

We have posted an update on @ModDB, going into April 2018 with a bang. Moddb.com

Mar 31 2018

RT @Urby1986: So, here's what I'm thinking. @_tgjessie is gonna be streaming The Whole Map Vault in about 20 minutes which is awe… T.co

Mar 27 2018

Things have been a little quiet for a while huh? T.co

Mar 21 2018

And now for a random gem from The Core's selection of commit logs: "I call this the BIG FLAG UPDATE because it put… T.co

Mar 19 2018

Embed Buttons
Link to The Core by selecting a button and using the embed code provided more...
The Core
Statistics
Last Update
Watchers
1,455 members
Articles
37