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The Cutting Room - Part 1

One thing that I simply cannot deny with regards to The Core's development is that it has been chock full of mistakes. Game mechanics have been pitched, coded and ultimately removed. Entire maps have been wiped from existence. Story elements and characters have been written, criticised, rewritten and dropped. On the one hand, this is time wasted. On the other, experience gained.

cuttingroom1

The Core is set in the Half-Life universe which has been explored from every conceivable angle across hundreds of stories, both officially and by the community. For the last few years the Core has contained an introductory sequence. The player would descend in a lift, getting the usual Black Mesa commuter experience of massive concrete chasms filled with science team personnel and fantastical machines working away. A section of the mod that I truly enjoyed working on as a matter of fact.

The problem is what came immediately after. The lift doors slid open and the player was greeted by... me. Urby. One of the main NPCs in the mod, often seen alongside Archie during key story moments. The player would be chastised for their appearance and would then need to follow the slow moving NPC between a series of locked doors. All the while, Urby would continually vomit lore out of his mouth hole. Things that experienced Half-Life fans would already know, as well as the purpose of the central complex, the player character's role within it and so on. All the player could do was follow and listen, or not follow and not listen, running laps around dull grey corridors (see below) waiting for the next door to be unlocked.

A fresh start... (Cut Content)

In a word, it was obnoxious. You were going to listen to me babble about my story, whether you wanted to or not. It was the exact opposite of the "show, don't tell" rule. When the player finally reached their destination, it was another bland, grey room. Urby would note the lack of personnel and this would prompt him to take the role of instructor. He would then guide the player through a makeshift training course, introducing new game play mechanics in a way that was completely unnatural and yes, still spouting Core lore.

It is for these reasons, that the sections shown in this article have ultimately been ripped out of the mod. For the first time playing, it might have been only borderline unbearable. Repeat runs would have been simply infuriating. The first five minutes of the mod (after leaving the intro elevator) was set at a snail's pace while listening to Half-Life's Wikipedia entry, and then forcing the player to run through a discount version of the Hazard Course, which was always optional to begin with!

In its place, I am building a section more along the lines of what you would expect from the prologue chapter of a Half-Life title. The lore is still there, but only for those willing to look for it. Otherwise, you can just get the essential info and blitz through to get the action started. So, you're welcome. :)

Urby

The State of The Core - 2018

The State of The Core - 2018

News 21 comments

So we've not really had a lot to say over the last twelve months, but here is the latest regarding The Core and it's development.

The Sound of Silence

The Sound of Silence

News 18 comments

2016 was our quietest year to date on Moddb with only a handful of images released on our page.

Core-istmas 2015

Core-istmas 2015

News 10 comments

Where is The Core? Why are we not pushing for the upcoming MOTY award as normal?

The Core Competition Winner!

The Core Competition Winner!

News 7 comments

We picked our favourite question from The Core's third Q&A. The winner shall receive this exclusive t-shirt!

Comments  (0 - 10 of 809)
felipe1455
felipe1455

i hope it should release in this year 2019!

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kk-3568
kk-3568

Me too. This is the Black Mesa of GoldSrc mods, and I'm sure it'll be great no matter when it comes out.

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jonfredmaxino45
jonfredmaxino45

Ok thanks for answering my question

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jonfredmaxino45
jonfredmaxino45

Will you port this to Android?

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UrbaNebula Creator
UrbaNebula

Noop. It doesn't even work on Mac. Haha

Reply Good karma+3 votes
Guest
Guest

First comment of 2019 my dudes. Let's go ahead and start off strong to the mother fricken core.

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Bobybluestand112
Bobybluestand112

I'm at least happy that you are still working on the mod!
I hope you are ok :)

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bbenjoe
bbenjoe

A few days ago, Half-Life: Echoes was released. It was awesome, and made me look for other intersting projects involving the Black Mesa incident. And now hehe, here I am.

Guess I am lucky to only discover this mod now, when development is getting close to the final stages.

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PsyWarVeteran
PsyWarVeteran

See you in 5+ years.

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Dune_Jumper
Dune_Jumper

Damn. When this mod started development, Half-Life wasn't even ten years old. Really puts it into perspective.

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