The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
Today´s update is a short one, but still interesting.
After some time I finally managed to get the mod running without any iwad in GZDoom. That means TPOTO is now an independent GZDoom based game !
A new feature is a fully working GLDef based lantern which illuminates surrounding near the player. The lantern requires flasks of petroleum in order to keep it going. These flasks will be scattered around the storage/cellar locations in maps.
Another new thing is an experimenal saving feature (for now). The player must find a typewriter in order to save the game (like in Resident Evil 1, but no ink is required). It is kinda a "hack" because GZDoom doesn´t support disabling saving from main menu/hot keys under normal circumstances (and it sucks).
And at last there are some new screenshots :
That´s all for now, but stay tuned for future updates !
Development showcase #1 for The Phantom of the Opera adventure for GZDoom.
Info about the WIP GZDoom adventure The Phantom of the Opera.
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Zandronum version of Version 2.9.5, this edition fixes the problem with certain sounds being too ear rape in FMOD Sound Backend in Zandronum.
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Highest Rated (18 agree) 10/10
maaaan this is damm old... But guess what? I love it! This new generation faggots that judges a game because of the graphics... --''' they are going to burn in hell for saying such absurd!
Doom is FOREVER!
Dec 31 2009 by bluluxabica