The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

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Hello everyone !

Today´s update is a short one, but still interesting.

After some time I finally managed to get the mod running without any iwad in GZDoom. That means TPOTO is now an independent GZDoom based game !

A new feature is a fully working GLDef based lantern which illuminates surrounding near the player. The lantern requires flasks of petroleum in order to keep it going. These flasks will be scattered around the storage/cellar locations in maps.

Another new thing is an experimenal saving feature (for now). The player must find a typewriter in order to save the game (like in Resident Evil 1, but no ink is required). It is kinda a "hack" because GZDoom doesn´t support disabling saving from main menu/hot keys under normal circumstances (and it sucks).

And at last there are some new screenshots :

Screenshot Doom 20180211 174112

Screenshot Doom 20180211 174145

Screenshot Doom 20180211 173852

Screenshot Doom 20180211 174358

That´s all for now, but stay tuned for future updates !
Kloki38

v1.8 Well Into Development

v1.8 Well Into Development

Doomzone 1 comment

New Active Skills coming for UAC Elite, Slipgater classes!

The Phantom of the Opera (WIP adventure for GZDoom) Development showcase #1

The Phantom of the Opera (WIP adventure for GZDoom) Development showcase #1

The Phantom of the Opera 1 comment

Development showcase #1 for The Phantom of the Opera adventure for GZDoom.

Info about the WIP GZDoom adventure The Phantom of the Opera

Info about the WIP GZDoom adventure The Phantom of the Opera

The Phantom of the Opera 6 comments

Info about the WIP GZDoom adventure The Phantom of the Opera.

Developer's Month Log - January 2018

Developer's Month Log - January 2018

Hunter's Moon

Coming back from vacation and resuming things, let's see what is coming for this month.

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Hard Doom v8.1.1

Hard Doom v8.1.1

Hard Doom Full Version

The latest release version 8.1.1 is here! This is a small update with some bug fixes and adds the Grenade Launcher back.

Reikall's Voxels - Back to Saturn X add-on

Reikall's Voxels - Back to Saturn X add-on

Reikall's Doom Voxels Patch

An altered set of my voxels for use with Back to Saturn X. Load it after one of my main voxel mod files.

DOOM 64 Enhanced: Version 2.0.0

DOOM 64 Enhanced: Version 2.0.0

Console DOOM Enhanced Full Version

Version 2.0.0. Comes bundled with the latest version of Doom 64 Retribution as of 2017-02-09, and QZDoom 2.0.0.

PSX DOOM Enhanced: Version 2.0.1

PSX DOOM Enhanced: Version 2.0.1

Console DOOM Enhanced Full Version

Version 2.0.1. Comes bundled with the latest versions of PSX DOOM, PSX Lost Levels and PSX NRFTL as of 2017-10-12, and QZDoom 2.0.0. Small hotfix release...

Hunter's Moon - Version 2.9.5c (Zandronum Edition)

Hunter's Moon - Version 2.9.5c (Zandronum Edition)

Hunter's Moon Full Version

Zandronum version of Version 2.9.5, this edition fixes the problem with certain sounds being too ear rape in FMOD Sound Backend in Zandronum.

OverDOOM

OverDOOM

OverDOOM Full Version 3 comments

"summon LootBox" - to get all current weapons from Over. "give OW_Meka" - to get Meka. Gzdoom only

Comments  (0 - 10 of 148)
Guest
Guest

(buried)

lo

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Project_Hot_Wolf
Project_Hot_Wolf

Lo and behold.

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PMDLEADERSHINX
PMDLEADERSHINX

I wonder if there are anymore megawads that work only with the Ultimate DooM or DooM Exe. (via wad).

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Project_Hot_Wolf
Project_Hot_Wolf

ONLY with doom.exe? Not sure, but I don't think so. All megawads designed for vanilla Doom also work via source port. Megawads can be specific to source ports though.

But if you mean Ultimate Doom or Doom megawads, search them over here if you want : Doomwiki.org

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Guest
Guest

Is verigud

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SaviorAssassin1996
SaviorAssassin1996

Is a weapon skin wad supposed to go to mods or add ons? A cosmetic mod that changes the weapon models in first person, where is it supposed to go?

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Jellyman1303
Jellyman1303

Weapon skin mods should be in the add-on section while weapon mods that change gameplay should be in the mods section.

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.Attar
.Attar

Does this game work on windows 8.1?

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Guest
Guest

yes yes it does

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Jellyman1303
Jellyman1303

Get a source port. It helps.

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