The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)
Doom

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO)

May 4, 2014 The Space Pirate Basic design/concepts 2 comments

Learn about the new features of The Space Pirate v.0.1.2 in this video! Strap yourself in!

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP
Doom

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP

Apr 29, 2014 The Space Pirate Basic design/concepts 2 comments

An introduction tutorial for both Melody Crosswell and The Space Pirate as a whole. Learn Mel's moves, weapons, and all that fun stuff here. Note that...

Tutorial 15: How to Compile the Source Code for Zdoom and GZdoom.
Doom

Tutorial 15: How to Compile the Source Code for Zdoom and GZdoom.

Dec 22, 2011 Doom Basic client side coding 2 comments

In this tutorial we will show in simple steps how to compile the source code for Zdoom and GZdoom on VC++ 2005 Express Edition.

Tutorial 14: How to Compile the Source Code for Risen3D
Doom

Tutorial 14: How to Compile the Source Code for Risen3D

Nov 29, 2011 Doom Intermediate client side coding 0 comments

This article will show in simple steps how to compile the source code for Risen3D on VC++ 2008 Express Edition.

Getting Started: Source Code Modding for Doom, Part 3
Doom

Getting Started: Source Code Modding for Doom, Part 3

Nov 16, 2011 Doom Basic client side coding 1 comment

In this tutorial we will show in simple steps how to build the source code for Chocolate Doom ,Eternity Engine and Prboom+ ,on VC++ 2008 Express Edition...

Doom Source Code Tutorial 13
Doom

Doom Source Code Tutorial 13

Nov 2, 2011 Doom Basic client side coding 0 comments

Modding the Monsters in Doom Part 6 - The Cyberdemon. This Cyborg can now fire heat seeking guided rockets.

Doom Source Code Tutorial 12
Doom

Doom Source Code Tutorial 12

Nov 1, 2011 Doom Intermediate client side coding 0 comments

Modding The Monsters in Doom Part 5 - The Arachnotron. In this special article we will demonstrate how multi-mode monster attacks may be achieved in Doom...

Doom Source Code Tutorial 11
Doom

Doom Source Code Tutorial 11

Oct 19, 2011 Doom Basic client side coding 0 comments

Modding The Monsters in Doom Part 4 - The Imp. In this article we give the imp extra powers and turn him into a super imp.

Doom Source Code Tutorial 10
Doom

Doom Source Code Tutorial 10

Oct 18, 2011 Doom Basic client side coding 0 comments

Modding The Monsters In Doom Part 3 - The Pink Demon. In addition to biting flesh, this demon can now shoot fire balls at its enemies.

Doom Source Code Tutorial 9
Doom

Doom Source Code Tutorial 9

Oct 17, 2011 Doom Basic client side coding 0 comments

Modding The Monsters In Doom Part 2 - The Sergeant. In this tutorial we arm the sergeant with a machine gun.

Doom Source Code Tutorial 8
Doom

Doom Source Code Tutorial 8

Oct 11, 2011 Doom Basic client side coding 0 comments

Modding The Monsters In Doom Part 1 - The Zombieman. Today we turn the Zombieman into a sharpshooting marksman.

Doom Source Code tutorial 7
Doom

Doom Source Code tutorial 7

Sep 29, 2011 Doom Basic client side coding 0 comments

In this article we will show how easy it is to make changes to weapons' states and functions from within the source code.

Getting Started: Source Modding for Doom, Part 2
Doom

Getting Started: Source Modding for Doom, Part 2

Sep 20, 2011 Doom Basic client side coding 0 comments

In this session we will show in details how to compile and build jDoom.dll the easy way.

Getting Started: Source Modding for Doom, Part 1
Doom

Getting Started: Source Modding for Doom, Part 1

Sep 15, 2011 Doom Basic client side coding 0 comments

In this session we will briefly talk about what resources we need to compile the code and where to get them from.

Doom Source Code Tutorial 6
Doom

Doom Source Code Tutorial 6

Sep 14, 2011 Doom Basic client side coding 0 comments

Not really a source code tutorial. Today we will further explore the definitions files in doom.

Doom Source Code Tutorial 5
Doom

Doom Source Code Tutorial 5

Sep 13, 2011 Doom Basic client side coding 0 comments

Power-up your bullet weapons Part 2. In this tutorial we will convert the shotgun into a machine gun

Doom Source Code Tutorial 4
Doom

Doom Source Code Tutorial 4

Sep 11, 2011 Doom Basic client side coding 0 comments

Power-up your bullet weapons Part 1. In this tutorial we will make a faster chain gun and a more accurate shotgun.

Doom Source Code Tutorial 3
Doom

Doom Source Code Tutorial 3

Jul 20, 2011 Doom Basic client side coding 0 comments

In this tutorial we will try to give an insight into how the weapons work in Doom.

Doom Source Code Tutorial 2
Doom

Doom Source Code Tutorial 2

Jul 9, 2011 Doom Basic client side coding 0 comments

The doom1 game does not include the super shotgun. This tutorial will show you one way of giving the normal shotgun in doom1 the functionality of the...

Doom Source Code Tutorial 1
Doom

Doom Source Code Tutorial 1

Jul 3, 2011 Doom Basic client side coding 0 comments

This is the first of a series of simple step-by-step tutorials on how to mod for the doom source code.This tutorial will attempt to explain how to make...

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Doom
Platforms
Windows, Mac, Linux, DOS, SNES, GBA, PS1, X360, XBOX
Developer & Publisher
id Software
Engine
Doom Engine
Contact
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Official Page
Idsoftware.com
Release Date
Released Dec 9, 1993
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