The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed. Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!

Post tutorial RSS Tutorials
[WIP] Maintaining a multi-Doom Install

[WIP] Maintaining a multi-Doom Install

Other Tutorial 2 comments

This tutorial focuses on how to best maintain multiple maps, enhancements and total modifications.

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO) (OLD/LEGACY)

Indigo Skyline Archive: v.0.1.2 Basics (VIDEO) (OLD/LEGACY)

The Space Pirate Design/Concepts 2 comments

Learn about the new features of The Space Pirate v.0.1.2 in this video! Strap yourself in!

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP (OLD/LEGACY)

Indigo Skyline Archive: Melody Crosswell and the Basics of TSP (OLD/LEGACY)

The Space Pirate Design/Concepts 2 comments

An introduction tutorial for both Melody Crosswell and The Space Pirate as a whole. Learn Mel's moves, weapons, and all that fun stuff here. Note that...

Tutorial 15: How to Compile the Source Code for Zdoom and GZdoom.

Tutorial 15: How to Compile the Source Code for Zdoom and GZdoom.

Client Side Coding Tutorial 2 comments

In this tutorial we will show in simple steps how to compile the source code for Zdoom and GZdoom on VC++ 2005 Express Edition.

Tutorial 14: How to Compile the Source Code for Risen3D

Tutorial 14: How to Compile the Source Code for Risen3D

Client Side Coding Tutorial

This article will show in simple steps how to compile the source code for Risen3D on VC++ 2008 Express Edition.

Getting Started: Source Code Modding for Doom, Part 3

Getting Started: Source Code Modding for Doom, Part 3

Client Side Coding Tutorial 1 comment

In this tutorial we will show in simple steps how to build the source code for Chocolate Doom ,Eternity Engine and Prboom+ ,on VC++ 2008 Express Edition...

Doom Source Code Tutorial 13

Doom Source Code Tutorial 13

Client Side Coding Tutorial

Modding the Monsters in Doom Part 6 - The Cyberdemon. This Cyborg can now fire heat seeking guided rockets.

Doom Source Code Tutorial 12

Doom Source Code Tutorial 12

Client Side Coding Tutorial

Modding The Monsters in Doom Part 5 - The Arachnotron. In this special article we will demonstrate how multi-mode monster attacks may be achieved in Doom...

Doom Source Code Tutorial 11

Doom Source Code Tutorial 11

Client Side Coding Tutorial

Modding The Monsters in Doom Part 4 - The Imp. In this article we give the imp extra powers and turn him into a super imp.

Doom Source Code Tutorial 10

Doom Source Code Tutorial 10

Client Side Coding Tutorial

Modding The Monsters In Doom Part 3 - The Pink Demon. In addition to biting flesh, this demon can now shoot fire balls at its enemies.

Doom Source Code Tutorial 9

Doom Source Code Tutorial 9

Client Side Coding Tutorial

Modding The Monsters In Doom Part 2 - The Sergeant. In this tutorial we arm the sergeant with a machine gun.

Doom Source Code Tutorial 8

Doom Source Code Tutorial 8

Client Side Coding Tutorial

Modding The Monsters In Doom Part 1 - The Zombieman. Today we turn the Zombieman into a sharpshooting marksman.

Doom Source Code tutorial 7

Doom Source Code tutorial 7

Client Side Coding Tutorial

In this article we will show how easy it is to make changes to weapons' states and functions from within the source code.

Getting Started: Source Modding for Doom, Part 2

Getting Started: Source Modding for Doom, Part 2

Client Side Coding Tutorial 1 comment

In this session we will show in details how to compile and build jDoom.dll the easy way.

Getting Started: Source Modding for Doom, Part 1

Getting Started: Source Modding for Doom, Part 1

Client Side Coding Tutorial

In this session we will briefly talk about what resources we need to compile the code and where to get them from.

Doom Source Code Tutorial 6

Doom Source Code Tutorial 6

Client Side Coding Tutorial

Not really a source code tutorial. Today we will further explore the definitions files in doom.

Doom Source Code Tutorial 5

Doom Source Code Tutorial 5

Client Side Coding Tutorial

Power-up your bullet weapons Part 2. In this tutorial we will convert the shotgun into a machine gun

Doom Source Code Tutorial 4

Doom Source Code Tutorial 4

Client Side Coding Tutorial

Power-up your bullet weapons Part 1. In this tutorial we will make a faster chain gun and a more accurate shotgun.

Doom Source Code Tutorial 3

Doom Source Code Tutorial 3

Client Side Coding Tutorial

In this tutorial we will try to give an insight into how the weapons work in Doom.

Doom Source Code Tutorial 2

Doom Source Code Tutorial 2

Client Side Coding Tutorial

The doom1 game does not include the super shotgun. This tutorial will show you one way of giving the normal shotgun in doom1 the functionality of the...

Doom Source Code Tutorial 1

Doom Source Code Tutorial 1

Client Side Coding Tutorial 1 comment

This is the first of a series of simple step-by-step tutorials on how to mod for the doom source code.This tutorial will attempt to explain how to make...