March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Posted | Game Title | Author
The final version of KW Reloaded released
C&C3: Tiberium Wars

The final version of KW Reloaded released

May 9, 2013 Kane's Wrath Reloaded 7 comments

This is the very last news update for Kane's Wrath Reloaded and the ending has reached its final point.

Reporting back
C&C3: Tiberium Wars

Reporting back

Apr 21, 2013 CnC Post-War 9 comments

See the first motion pictures of CnC Post-War here, plus the announcement of an almost definite release date.

Evolutions - Unit Spotlight
C&C3: Tiberium Wars

Evolutions - Unit Spotlight

Apr 13, 2013 Evolutions 16 comments

If you are following us on Facebook then you know we are having a record and submit competition for our latest UNSC Unit. It originally had 2 missile...

Anti-slowpoke announcement
C&C3: Tiberium Wars

Anti-slowpoke announcement

Apr 4, 2013 Dark Summer'96 4 comments

Dear (remaining?) DS'96 fans. Many of you actually know already what I'm going to say here: the project has overgrown its pants as a C&C3 mod, with...

Update 15.0: Cutting-edge technology
C&C3: Tiberium Wars

Update 15.0: Cutting-edge technology

Mar 10, 2013 C&C Renovatio 12 comments

Do you remember the first Soviet war? Do you remember feeling like your tanks and your infantry weren't enough to take down a particularly worthy foe?...

Architectural update #1
C&C3: Tiberium Wars

Architectural update #1

Mar 10, 2013 Dark Summer'96 7 comments

We decided to bring a slight tint of national\ethnic flavor into our faction designs. Though you hardly can expect us having anything in common with Red...

Storyline update #1
C&C3: Tiberium Wars

Storyline update #1

Mar 7, 2013 Dark Summer'96 11 comments

"The collapse of the Soviet Union was the greatest geopolitical catastrophe of the 20th century, primarily because of the destruction of the existing...

Alive in the field
C&C3: Tiberium Wars

Alive in the field

Mar 6, 2013 Evolutions 4 comments

An in-depth analysis on what's happening with Evolutions.

Moving on to SAGE
C&C3: Tiberium Wars

Moving on to SAGE

Mar 4, 2013 Command & Conquer Collision Course 10 comments

Generals 2 has proven incompatible with mods, not just Frostbite 2 but the fsct that the game is Free 2 Play(Pay 2 Win) title. With all the complaints...

The Snows of Winter
C&C3: Tiberium Wars

The Snows of Winter

Feb 25, 2013 Red Alter 8 comments

A small update on the work continuing at Bayonet Studios!

FoN Update: 25/02/13
C&C3: Tiberium Wars

FoN Update: 25/02/13

Feb 24, 2013 Fall Of Nations 1 comment

We haven't posted much in the terms of updates because i being the head coder and lead developer have has been busy sorting out my life and other things...

Version 1.6 Released
C&C3: Tiberium Wars

Version 1.6 Released

Feb 21, 2013 Kane's Wrath Reloaded 7 comments

The next great full version for KW Reloaded is here with new CNC4 material, a tenth faction, 9 epic units to play with, several new upgrades and some...

Swampy update
C&C3: Tiberium Wars

Swampy update

Jan 27, 2013 Dark Summer'96 7 comments

Tired of New Year, drinking all the time and shouting at your dog? Then start upgrading your 3D and C++ skills, cuz Rogue Republic makes its next ingame...

Tower Defence
C&C3: Tiberium Wars

Tower Defence

Dec 17, 2012 C&C3: Tiberium Wars 0 comments

Remake Of The Map Line Tower Defence From The CNC3 Mod Tower Defence Credit To Creators Of The Mod I Take No Ownership for the Design Of This Map, I Have...

Version 0.4 is now available
C&C3: Tiberium Wars

Version 0.4 is now available

Dec 12, 2012 Alternate Warfare 3 comments

Working slow but steady, we now presents you the fruition this year's sweat and tears.

Mod of the Year 2012 Voting state
C&C3: Tiberium Wars

Mod of the Year 2012 Voting state

Dec 8, 2012 Evolutions 0 comments

Hello folks its that time of the year again, when we are sitting with our family around the Christmas tree singing songs open our presents we got from...

Version 1.5 Released
C&C3: Tiberium Wars

Version 1.5 Released

Dec 4, 2012 Kane's Wrath Reloaded 7 comments

The full version for KW Reloaded is here with all nine playable factions, 14 new upgrades, a new gameplay system and an unstoppable Kane.

Update 14.0: That time of year
C&C3: Tiberium Wars

Update 14.0: That time of year

Dec 4, 2012 C&C Renovatio 13 comments

Greetings comrades! It's that time of the year again when mods collide to show off their skills in the competition for the honorable MOTY top 100. Last...

Updates Week!
C&C3: Tiberium Wars

Updates Week!

Dec 3, 2012 Alternate Warfare 1 comment

ok let's have some update!

Xenoforce Original 3 V2 Release
C&C3: Tiberium Wars

Xenoforce Original 3 V2 Release

Nov 5, 2012 Xenoforce Reborn 15 comments

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Tripped up, but still marching!
C&C3: Tiberium Wars

Tripped up, but still marching!

Oct 2, 2012 Red Alter 11 comments

So we didn't reach greatness on indiegogo, but you shouldn't count us out yet!

Support for the Peacekeepers
C&C3: Tiberium Wars

Support for the Peacekeepers

Sep 29, 2012 CnC Post-War 4 comments

Discovering two new units of the Peacekeepers: The Engineer Squad and Thunderstorm MLRS

C&C : Generals Evolution : Meet The Total Overhaul
Game

C&C : Generals Evolution : Meet The Total Overhaul

Sep 20, 2012 47 comments

We're beack! With some major changes. New engine, new media, new AI, new everything, just click for more info!

Sail 7 Seas Mod is dead, over
C&C3: Tiberium Wars

Sail 7 Seas Mod is dead, over

Sep 15, 2012 Sail 7 Seas 1 comment

Since production began a year back I had indeed much enthusiasm for the project and little worry about if I could finish it. Facts are I could finish...

Nod came from darkness, but must amount to light...
C&C3: Tiberium Wars

Nod came from darkness, but must amount to light...

Sep 4, 2012 Command & Conquer: Tiberian History 3 comments

The classic Obelisk returns, but will it be powerful enough?

Change of plans
C&C3: Tiberium Wars

Change of plans

Aug 31, 2012 Timeless War 2 comments

Hello folks, It was really quiet around us for the last months and I think I can now tell you why.

News Update 8/25/12
C&C3: Tiberium Wars

News Update 8/25/12

Aug 25, 2012 Tiberium Secrets 8 comments

Hello, my name is SilentNomad and will be listing the following update. I am the new Project Coordinator and PR for Tiberium Secrets, some of you may...

Development Blog #15: Locust in the field
C&C3: Tiberium Wars

Development Blog #15: Locust in the field

Aug 20, 2012 C&C Renovatio 10 comments

Greetings Comrades! The weeks since our latest update have been slow due to what we refer to as Real Life. But not dead slow... let's not waste any more...

US update #1
C&C3: Tiberium Wars

US update #1

Aug 10, 2012 Dark Summer'96 4 comments

Hello, guys and I greet you on our third update and first faction-focused update. A game called 'Rogue Republic' wouldn't have been full without the main...

National flavor
C&C3: Tiberium Wars

National flavor

Aug 1, 2012 Dark Summer'96 18 comments

One of the distinctive feature of this RTS, is that it doesn't have any "sides" in it. We don't make any sides\factions\races in common sense, we give...