Historical Rework, as the name implies, aims to correct many historical errors and inaccuracies that were originally made by the developers at Infinity Ward.And which, after so many years of studying the topic, are especially striking for an increasing number of enlightened gamers, destroying for them a sense of the authenticity and historical accuracy of the events shown in the game.
Five main features of this modification:
-Individual changes to the uniforms of both Axis and Allies to be more consistent with the events displayed in the each campaign episode.
-Adding several purely based on real events custom maps that blends well with vanilla Call of Duty 2 campaign.
-Adding several new historical units and factions that has been lacking in original game and previously mentioned custom missions.
-Expansion of the arsenal of all factions and units and its rebalancing for each of them to match the historical realities of each of the periods displayed in the vanilla campaign and custom missions.
-Correction/adding of insignia on vanilla Axis/Allies vehicles and the addition of some new types of it that was lacking in some missions of the original game and custom ones.
In the course of development, we will share a lot more of details on each of the five above points in the section of screenshots and articles.
Stay tuned!
Now let's talk more about each of them:
The main theme of this update will be the reworking of the four levels of
the British campaign from the "Battle of Caen" episode for the events of
Operation Perch. Our goal is to rework these levels for the events that
took place with the 7th armored division within four days, from June 11 to
June 14, 1944 in the outskirts of Caen.
Map of the breakthrough of the German lines as of 7 June 1944.
The Operation Perch (9-14 June 1944) itself was a British attempt to capture Caen with a pincers attack, launched after the city remained in German hands on D-Day. The main objective of Operation Perch is to encircle the city of Caen and then seize it. The battle included heavy fighting at Tilly-sur-Seulles and the famous tank battle at Villers-Bocage, and although the British failed to capture Caen, the operation did help pull the German armoured forces to the eastern end of the bridgehead.
Tanks from the 7th Armored Division move inland from Gold Beach 7 June 1944.
Events that happened prior to ingame ones: West of the city Desert rats of the 7th Armored division as part of the British XXX Corps encountered elements of the Panzer Lehr and the 12th SS Panzer Division ("Hitler
Youth"). They were soon embroiled in fierce fighting in the region of Tilly sur Seulles, twelve miles west of the center of Caen. The British forces captured the village on 10 June but were driven out by a German
counterattack.
12th SS Panzer Division "Hitlerjugend" Panzergrenadiers on the outskirts of Caen, June 1944.
Fighting around Tilly sur Seulles continued. On the same day, the British captured the village, but were subjected to a fierce attack by the Panzerlehr. The British forced them to leave and leave Tilly sur Seulles.
British troops taking cover behind a hedge somewhere near Tilly-sur-Seulles.
June 12th, 1944
Lt-General Bucknall, commander of XXX Corps at the time, ordered the 7th Armoured Divisions (the Desert Rats) to advance around the western flank of the German line at Tilly sur Seulles, then capture the high ground atVillers-Bocage, to avoid a withdrawal Panzerlehr from Tilly sur Seulles. The 7th Armored Division arrived at Livry around 20:00 and stopped for the night in an area defended by German Panzergrenadiers.
Lieutenant-General Gerald Bucknall on the bridge of the destroyer HMS BEAGLE, 6 June 1944.
June 13th, 1944
The 7th Armored Division reached Villers-Bocage. Then the "Desert Rats" were attacked by the group of heavy tanks under command of SS-Hauptsturmführer Wittmann. British losses in the armored vehicles destroyed by the germans were heavy. Inspired by this victory, the tanks of 101st Heavy SS Panzer Battalion continue their counterattack, which falls into several ambushes spread by the British in the ruins of Villers-Bocage, and the Tiger tanks are destroyed. But the Desert Rats are forced to retreat, constantly pursued by enemy artillery, to Hill 174 near Amayé-sur-Seulles, west of Villers-Bocage.
SS-Hauptsturmführer Michael Wittmann posing on turret of his heavy Tiger tank.
British vehicles convoy knocked out by Michael Wittmann, Villers-Bocage, 13 June 1944.
June 14th, 1944
General Montgomery put an end to the encirclement at Caen and stopped the advance of the 1st Corps northeast of the city. This decision marks the abandonment of the Operation Perch strategy. By morning, the 7th Armored Division had formed into the so-called Brigade Box, a formation often used in the desert, where each division could provide support to the others involved. The British position was being assessed on the German side and they realized that the 7th Armored Division was in danger. The headquarters
of the Panzerlehr division decided that they could stop the advance of the British forces, and also attack the Brigade Box. During the day, the British took up defensive positions throughout the Amayé-sur-Seulles area and fiercely repelled German counterattacks. The Germans suffered greatly: up to 20 tanks and hundreds of killed or wounded Panzergrenadiers lay in or around the Brigade Box.
Panzer Lehr Division Panzergrenadiers in armored half-track on the outskirts of Caen,1944.
Now let's touch on the content that is planned for this stage of development of the modification in more detail:
all four of which include new models of soldiers and equipment, new skins for soldiers
and vehicles.
New models and skins for soldiers, vehicles and equipment for the 7th
Armored Division (the Desert Rats).
Changed descriptions (dates, locations, and diary entries on loading
screens) to better match historical realities.
As always, stay tuned! We gonna post more stuff from this phase of
development in image section soon.
hows the mod coming along
Are you guys still working on this mod, i cant wait to see this mod release
Yep
Is there a particular reason nobody makes custom SP maps for COD WAW? I have always found it strange that there have only been a couple made.
Well, WaW uses a slightly more complex file packaging system. I remember Martin (MCh2207Cz) saying that he didn't want to work on mods for WaW because of all the .ff files. In addition, the fashion for SP maps went away when WaW came out, most of the custom missions for CoD2 were made before 2008 lol.
And yes, what does this have to do with our mod?
Hello, man! When are we getting a new update, because it's been a very long time?
One day...
any updates on this mod?Its amazing
Maybe soon...
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