0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

0 A.D. HomeWildfire Games Forums0 A.D. MediaWildfire Games DevelopersJob Applications
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New unit meshes on the way Not a render Shieldwolf23's map
Blog RSS Feed Report abuse Latest News: Thanks for voting us into the Top 100!

2 comments by feneur on Dec 14th, 2014

Thanks for all the votes so far! If you like the game please vote for us in the Top 100 as well.

Here's a small update with some of the things we have been working on since the last Alpha release.

Development Update

yFNtmYy.jpg?1 Clockwise: New unit meshes, Mastiff, shark and fox

Programming & Art

Enrique, our talented lead artist, has been busy last month. He decided it was time to rework 0 A.D. meshes and armature. The results are bringing them up to par with modern RTS games. Now the help of animators is required (if you are an animator, please post an application) to make use of the new possibilities. He also updated the complete Persian building set with better textures and ambient occlusion. If that was not enough, he also reworked the cypress trees and many other plants.

Mimo has been hard at work improving his AI bot: Petra, which is the toughest AI opponent to date. Among cleaning up code and bug fixes, he also added AI support for saved games! A feature that has been high on the community’s wishlist. On top of that the AI is now able to send tribute to its allies!

Yves, has set the goal of upgrading our SpiderMonkey to ESR31 for next alpha release. Performance will increase with this upgrade and memory usage will be reduced a bit. Check out the following links for more information about performance measurements and detailed effects of gcPreserveCode setting.

Itms fixed bugs related to the new Fog of War and bug fixes submitted by community members. He also accepted the task of improving the pathfinder, based on Philip’s and Wraitii’s work. We think we speak for all of you when we wish him good luck!

historic_bruno updated Windows version strings for 8.1 and 10 (technical preview), fixed a couple of OS X bugs and many bug fixes submitted by community members.

Leper updated 0 A.D. with the latest translation work of our community and fixed a good amount of bugs, many of the fixes were submitted by members of our community. He also replaced CParser, which is slow, with FSM to parse our config files.

Micket modeled a shark, a wolfhound, a mastiff and tuna fish. Some of his models have been textured as well (as you can see in the screenshot above).

Stanislas69 has also been modeling a lot of different objects, among his first steps in animating.

Scythetwirler fixed a bug in the rating system of the lobby bot.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0 A.D. Alpha 17 Quercus (OS X Version)

0 A.D. Alpha 17 Quercus (OS X Version)

Oct 19, 2014 Full Version 0 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 17 Quercus (Windows Version)

0 A.D. Alpha 17 Quercus (Windows Version)

Oct 13, 2014 Full Version 9 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 16 Patañjali (Windows Version)

0 A.D. Alpha 16 Patañjali (Windows Version)

May 17, 2014 Full Version 1 comment

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Alpha 15 Osiris (Windows Version)

0 A.D. Alpha 15 Osiris (Windows Version)

Dec 25, 2013 Full Version 4 comments

The new Alpha release includes Ptolemaic Egyptians, skirmish maps, attack notifications, guard command, new sounds, new technologies, new music, and more...

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

Sep 4, 2013 Full Version 0 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

0 A.D. Alpha 14 Naukratis (Windows Version)

0 A.D. Alpha 14 Naukratis (Windows Version)

Sep 4, 2013 Full Version 4 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

Post comment Comments  (10 - 20 of 678)
StrykerCraft
StrykerCraft Sep 24 2014, 12:47am says:

This is really weird, some of the replies were posted before the comment itself. I don't know what's wrong with my computer...
BTW, where can I find more updates? It doesn't seem like there has been any updates since July...I've been away for quite a while

+1 vote     reply to comment
Guest
Guest Sep 24 2014, 7:06pm replied:

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st0ne56
st0ne56 Sep 9 2014, 7:24pm says:

Downloaded 2 days ago I must say I love this game keep up the great work the game is fantastic just hope you guys fix the lag when you have massive armies it sort of makes it unplayable but it was still fun at like 2 fps

+2 votes     reply to comment
Horrorraptor
Horrorraptor Sep 6 2014, 12:36am says:

This game is awesome! I can't believe this whole game is completely free.

+2 votes     reply to comment
Damian21
Damian21 Aug 5 2014, 1:34am says:

Please reply,Is there a version available to download for Windows 7 64 bit
If not will there be?

0 votes     reply to comment
Spahbod
Spahbod Aug 8 2014, 11:54pm replied:

Unfortunately, no. And as far as I know, there is no plan for a 64 bit version.

+1 vote     reply to comment
Damian21
Damian21 Aug 9 2014, 1:17am replied:

Oh man... that really sucks.
Ill keep on tracking this game to see if you ever plan on making it in the future.

Thanks for the reply

+1 vote     reply to comment
Mythos_Ruler Creator
Mythos_Ruler Aug 16 2014, 10:12am replied:

The 32 bit version should work just fine...

+1 vote   reply to comment
Damian21
Damian21 Aug 16 2014, 10:35pm replied:

Are you saying that the Windows 7 32 bit Version of the game should work just fine on my Windows 7 64 bit pc.

+1 vote     reply to comment
Petrell
Petrell Aug 31 2014, 5:32am replied:

32-bit games work just fine one 64-bit operating systems. 32-bit programs are limited to using 2 GB ram unless explitely modified to be large adress aware. Even then theoretical maxinum 32-bit program can use is 4 GB.

What 64-operating system can not run are 16-bit applications (DOS/Win 3.xx and earlier era), well natively anyway. DOS games can be made to run using DOSBox and others can be run by virualization (running older OS on top of your primary OS). Some 32-bit progams can not be installed because the installers are 16-bit but you are unlikely to encounter such unless you're into retro stuff.

+1 vote     reply to comment
Damian21
Damian21 Aug 31 2014, 9:12am replied:

Thank you for the reply mate.
No i'm not into retro stuff.

+1 vote     reply to comment
Firelord475
Firelord475 Aug 23 2014, 5:44pm replied:

Yes...i have a 64bit...alot of games are still 32bit and they work fine...

+1 vote     reply to comment
Damian21
Damian21 Aug 23 2014, 11:02pm replied:

Thank you for all your replies i tried it out a couple of days ago works fine.

+1 vote     reply to comment
Carens
Carens Aug 21 2014, 9:56am replied:

Actually all 32bit programs can run in 64bit I think...

+1 vote     reply to comment
InStars
InStars Sep 25 2014, 10:14am replied:

On 64bit Windows - yes.
On 64bit Linux - you need to download x86 libaries to run them, yes.
On 64bit Mac - no.

+2 votes     reply to comment
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0 A.D. Empires Ascendant
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Developer & Publisher
Wildfire Games
Engine
Pyrogenesis
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