Wildfire Games is an independent game development team made up of volunteers from all over the world. Wildfire Games started out as the small modding team that produced "Rome at War", the largest and most popular mod for Age of Kings in 2001. Since 2003, the team has been developing a standalone RTS game from the ground up, known as 0 A.D.

Join us: We are looking for hard-working and motivated team players to participate in the development of 0 A.D. You can read more about the application process in this thread.













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Pyrogenesis

Pyrogenesis

Updated 8 months ago TBD with a gpl licence

Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics...

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0 A.D. Empires Ascendant
0 A.D. Empires Ascendant

0 A.D. Empires Ascendant

Updated 3 months ago TBD Single & Multiplayer Real Time Strategy

0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows...

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Rome at War
Age of Empires II: The Conquerors

Rome at War

Updated 5 years ago Released Jun 2001 Single & Multiplayer Real Time Strategy

Wildfire Games has released quite possibly the largest mod for "Age of Empires II: The Conquerors", featuring the replacement of the Meso-American civilizations...

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cofa88
cofa88 May 5 2013, 8:22pm says:

thank u for your job ;) have a good work

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May 10, 2008
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Latest tweets from @play0ad

@CajetanBouchard Currently we just split the world in same-size chunks, in order to have a relatively small connectivity graph to explore.

Jun 16 2015, 3:09pm

@CajetanBouchard Our hierarchical pafthinder is three days old today, so we're not working on improving it yet! Many bugs to fix first ;)

Jun 15 2015, 3:52pm

Hi everybody! The new pathfinder is in the development version! Come and test it! T.co T.co

Jun 13 2015, 5:38am

@Jarno100999 Looks really nice! You should post it on our forums :D here -> T.co

Jun 13 2015, 5:31am

@RomanOnARiver I will ask my colleagues to look into this matter. Thanks. Aviv

Jun 4 2015, 12:53pm

@RomanOnARiver could you be more specific?

Jun 4 2015, 5:34am

RT @OpenTTDNews: OpenTTD 1.5.1 has been released. Have fun! T.co

Jun 2 2015, 2:31am

@thinkify100 We have one for historical reasons, and we also have great artists! :)

May 30 2015, 4:59pm

@thinkify100 Graphics quality is mostly achievable with good artists, the game engine has little to do with it

May 29 2015, 4:34pm

@thinkify100 We're developing our own engine, called Pyrogenesis :)

May 29 2015, 12:45pm

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