0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

0 A.D. HomeWildfire Games Forums0 A.D. MediaWildfire Games DevelopersJob Applications
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New unit meshes on the way Not a render Shieldwolf23's map
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3 comments by feneur on Dec 14th, 2014

Thanks for all the votes so far! If you like the game please vote for us in the Top 100 as well.

Here's a small update with some of the things we have been working on since the last Alpha release.

Development Update

yFNtmYy.jpg?1 Clockwise: New unit meshes, Mastiff, shark and fox

Programming & Art

Enrique, our talented lead artist, has been busy last month. He decided it was time to rework 0 A.D. meshes and armature. The results are bringing them up to par with modern RTS games. Now the help of animators is required (if you are an animator, please post an application) to make use of the new possibilities. He also updated the complete Persian building set with better textures and ambient occlusion. If that was not enough, he also reworked the cypress trees and many other plants.

Mimo has been hard at work improving his AI bot: Petra, which is the toughest AI opponent to date. Among cleaning up code and bug fixes, he also added AI support for saved games! A feature that has been high on the community’s wishlist. On top of that the AI is now able to send tribute to its allies!

Yves, has set the goal of upgrading our SpiderMonkey to ESR31 for next alpha release. Performance will increase with this upgrade and memory usage will be reduced a bit. Check out the following links for more information about performance measurements and detailed effects of gcPreserveCode setting.

Itms fixed bugs related to the new Fog of War and bug fixes submitted by community members. He also accepted the task of improving the pathfinder, based on Philip’s and Wraitii’s work. We think we speak for all of you when we wish him good luck!

historic_bruno updated Windows version strings for 8.1 and 10 (technical preview), fixed a couple of OS X bugs and many bug fixes submitted by community members.

Leper updated 0 A.D. with the latest translation work of our community and fixed a good amount of bugs, many of the fixes were submitted by members of our community. He also replaced CParser, which is slow, with FSM to parse our config files.

Micket modeled a shark, a wolfhound, a mastiff and tuna fish. Some of his models have been textured as well (as you can see in the screenshot above).

Stanislas69 has also been modeling a lot of different objects, among his first steps in animating.

Scythetwirler fixed a bug in the rating system of the lobby bot.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0 A.D. Alpha 17 Quercus (OS X Version)

0 A.D. Alpha 17 Quercus (OS X Version)

Oct 19, 2014 Full Version 0 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 17 Quercus (Windows Version)

0 A.D. Alpha 17 Quercus (Windows Version)

Oct 13, 2014 Full Version 9 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 16 Patañjali (Windows Version)

0 A.D. Alpha 16 Patañjali (Windows Version)

May 17, 2014 Full Version 1 comment

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Alpha 15 Osiris (Windows Version)

0 A.D. Alpha 15 Osiris (Windows Version)

Dec 25, 2013 Full Version 4 comments

The new Alpha release includes Ptolemaic Egyptians, skirmish maps, attack notifications, guard command, new sounds, new technologies, new music, and more...

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

Sep 4, 2013 Full Version 0 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

0 A.D. Alpha 14 Naukratis (Windows Version)

0 A.D. Alpha 14 Naukratis (Windows Version)

Sep 4, 2013 Full Version 4 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

Post comment Comments  (30 - 40 of 680)
Alucard_Sn1p3r87 Jul 14 2014, 4:29pm says:

Is this stand alone?

+1 vote     reply to comment
feneur Creator
feneur Jul 27 2014, 12:09pm replied:

Yes, 0 A.D. has got its own custom engine (which can be used for other games/modded).

+1 vote   reply to comment
denismicu Jul 14 2014, 7:07am says:

wildfire games as goes the alpha 17?

+1 vote     reply to comment
feneur Creator
feneur Jul 27 2014, 12:12pm replied:

We aim to have it out around the end of August, but usually it takes one or a couple of weeks more since it's hard to account for everything beforehand.

+2 votes   reply to comment
bluewario Jul 12 2014, 8:44pm says:

This game revived so many memories. I love it :D

Please don't give up on this game, you guys really got it spot on!

+3 votes     reply to comment
feneur Creator
feneur Jul 13 2014, 12:09pm replied:

Thanks! We'll keep working on it.

+1 vote   reply to comment
Argeomer Jul 10 2014, 10:57am says:

Is this game being updated?from 0.0 to 10.0 what rank?Is it worth to play?

+1 vote     reply to comment
feneur Creator
feneur Jul 11 2014, 6:25pm replied:

It's certainly being worked on, our latest release was about two months ago, and the next will most likely be 1-2 months from now. If it's worth playing? Well, it depends on whether or not you're ok with playing a game that's not finished. There are still some missing features, the game is not perfectly balanced, and can get laggy in some situations (you can lower the likelihood by playing on smaller maps, either multiplayer or against just one AI, using a lower population cap etc). We'll keep working on all these issues of course, so if you want a more polished/better performing game you might want to wait. It's certainly playable though, so as long as you're ok with things not being as smooth as in a finished game I suggest you download it and try it out.

Especially since it's free - you don't exactly lose anything apart from some of your time from trying it at this point. ;)

+1 vote   reply to comment
darkshifty Jul 10 2014, 8:57am says:

wow, what a game. such a age of empires feel. NICE! and free!!!

+2 votes     reply to comment
radagastearendil Aug 1 2014, 8:34am replied:

I agree, it's the most powerful open source game I've seen since blenderartist haidnu's Krum which is an RPG with few units while 0AD is capable to handle hundreds of units and even thousands of entities (trees, all kind of animals with amazing animations, see the new wolf by Micket & Strannik).

I can't wait for the next release with some of the most impressing improvements ever (making garrisoned units visible!, i.e. allow entities on other entities).

+1 vote     reply to comment
piotrekxz Jun 25 2014, 3:19am says:

Polish language will be?

+3 votes     reply to comment
feneur Creator
feneur Jul 8 2014, 6:33pm replied:

Hopefully in the next release, that depends on people working on the translation though. Currently Polish is at 53% translated, so still some work left to be done. See Transifex.com for more information and to help out.

+2 votes   reply to comment
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0 A.D. Empires Ascendant
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