0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

0 A.D. HomeWildfire Games Forums0 A.D. MediaWildfire Games DevelopersJob Applications
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New unit meshes on the way Not a render Shieldwolf23's map
Blog RSS Feed Report abuse Latest News: Thanks for voting us into the Top 100!

2 comments by feneur on Dec 14th, 2014

Thanks for all the votes so far! If you like the game please vote for us in the Top 100 as well.

Here's a small update with some of the things we have been working on since the last Alpha release.

Development Update

yFNtmYy.jpg?1 Clockwise: New unit meshes, Mastiff, shark and fox

Programming & Art

Enrique, our talented lead artist, has been busy last month. He decided it was time to rework 0 A.D. meshes and armature. The results are bringing them up to par with modern RTS games. Now the help of animators is required (if you are an animator, please post an application) to make use of the new possibilities. He also updated the complete Persian building set with better textures and ambient occlusion. If that was not enough, he also reworked the cypress trees and many other plants.

Mimo has been hard at work improving his AI bot: Petra, which is the toughest AI opponent to date. Among cleaning up code and bug fixes, he also added AI support for saved games! A feature that has been high on the community’s wishlist. On top of that the AI is now able to send tribute to its allies!

Yves, has set the goal of upgrading our SpiderMonkey to ESR31 for next alpha release. Performance will increase with this upgrade and memory usage will be reduced a bit. Check out the following links for more information about performance measurements and detailed effects of gcPreserveCode setting.

Itms fixed bugs related to the new Fog of War and bug fixes submitted by community members. He also accepted the task of improving the pathfinder, based on Philip’s and Wraitii’s work. We think we speak for all of you when we wish him good luck!

historic_bruno updated Windows version strings for 8.1 and 10 (technical preview), fixed a couple of OS X bugs and many bug fixes submitted by community members.

Leper updated 0 A.D. with the latest translation work of our community and fixed a good amount of bugs, many of the fixes were submitted by members of our community. He also replaced CParser, which is slow, with FSM to parse our config files.

Micket modeled a shark, a wolfhound, a mastiff and tuna fish. Some of his models have been textured as well (as you can see in the screenshot above).

Stanislas69 has also been modeling a lot of different objects, among his first steps in animating.

Scythetwirler fixed a bug in the rating system of the lobby bot.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0 A.D. Alpha 17 Quercus (OS X Version)

0 A.D. Alpha 17 Quercus (OS X Version)

Oct 19, 2014 Full Version 0 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 17 Quercus (Windows Version)

0 A.D. Alpha 17 Quercus (Windows Version)

Oct 13, 2014 Full Version 9 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 16 Patañjali (Windows Version)

0 A.D. Alpha 16 Patañjali (Windows Version)

May 17, 2014 Full Version 1 comment

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Alpha 15 Osiris (Windows Version)

0 A.D. Alpha 15 Osiris (Windows Version)

Dec 25, 2013 Full Version 4 comments

The new Alpha release includes Ptolemaic Egyptians, skirmish maps, attack notifications, guard command, new sounds, new technologies, new music, and more...

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

Sep 4, 2013 Full Version 0 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

0 A.D. Alpha 14 Naukratis (Windows Version)

0 A.D. Alpha 14 Naukratis (Windows Version)

Sep 4, 2013 Full Version 4 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

Post comment Comments  (50 - 60 of 678)
Emperors_Fist
Emperors_Fist May 18 2014, 8:06am says:

Hmm, when I play a game in the latest alpha, I get a black screen. The UI is there and I can hear the units but the "map" is all black. Any help? This happens ingame, the main menu works fine.

+1 vote     reply to comment
Guest
Guest May 18 2014, 2:11pm replied:

I had the same issue, turning post processing off seems to fix that.

+1 vote     reply to comment
Emperors_Fist
Emperors_Fist May 19 2014, 3:17am replied:

That helped, thanks!

+1 vote     reply to comment
Irtuganov
Irtuganov May 18 2014, 4:19am says:

would you work on MAC version as well?

+1 vote     reply to comment
sanderd17
sanderd17 May 21 2014, 11:19am replied:

We're having serious problems with Mac. OS X changed a lot of stuff, such as available C++ compilers. Some libraries we use don't compile on Mac any more. And on top of that, the Mac of the dev who usually made the Mac packages is broken, and in for repair.

As these issues are all Mac specific, and there's only one dev on the team left with a working Mac, it's hard for us to give estimates.

But we try to get it compiled again, and if it works, we will release a new Mac version compatible with the A16 released for Windows and Linux.

+1 vote     reply to comment
Lepid_123
Lepid_123 May 18 2014, 7:17am replied:

They will release the mac version of the game in few days ;)

+2 votes     reply to comment
Guest
Guest May 8 2014, 2:26pm says:

anyone know when will the final version or more alpha?

+3 votes     reply to comment
sanderd17
sanderd17 May 8 2014, 2:49pm replied:

The date for the final version can't be determined yet. It depends a lot on the available time for artists and programmers. But we try to release an alpha a few times per year, and are now trying to solve the final issues to release a new one.

+6 votes     reply to comment
Guest
Guest May 9 2014, 1:28pm replied:

ok, thanks for imformation

+4 votes     reply to comment
rogat100
rogat100 May 2 2014, 11:13am says:

can I get some of the music sheets?

+3 votes     reply to comment
omrilahav
omrilahav May 9 2014, 4:20am replied:

At the moment I don't have any prepared sheet music.
I understand from your previous comments you're interested in "Forging a City-State", I'll write it down for you.
Send me your email in a PM :)

+3 votes     reply to comment
rogat100
rogat100 May 21 2014, 2:31pm replied:

I sent you a pm and you didn't respond to it

+1 vote     reply to comment
omrilahav
omrilahav May 22 2014, 5:15pm replied:

Sorry, I was away in London the past two weeks, playing a concert.
Will send a reply now.

+1 vote     reply to comment
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0 A.D. Empires Ascendant
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Wildfire Games
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