0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Enrique is revamping all of the unit meshes in the game. Soon, WFG will have Blender-compatible meshes ready for animating and all of the 9+ year-old body meshes can finally be discarded.
Here, we see some Hellenistic pikemen. You can see that a few things need touched up, like the prop point position for helmets. But overall, the new meshes have better proportions, better UV mapping for the unit textures, and better geometry for animating. Blender-compatibility is a huge step for modding and further art development.