0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Media RSS Feed Report media New unit meshes on the way (view original)
New unit meshes on the way
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GenMoKai
GenMoKai Nov 8 2014 says:

Gorgious... *drools*

Love the details!

+10 votes     reply to comment
warrior_1
warrior_1 Nov 8 2014 says:

Really amazing, great work!

+5 votes     reply to comment
WartotalXD
WartotalXD Nov 8 2014 says:

Cool looks like total war!!

+4 votes     reply to comment
MrEmjeR
MrEmjeR Nov 9 2014 says:

Sweet mother, thats great! They feel a bit rounded though like the skirt and the chest, a bit too spherical i mean

+1 vote     reply to comment
Jesusfreak
Jesusfreak Nov 9 2014 replied:

It looks fine.

+3 votes     reply to comment
Lord_Baal
Lord_Baal Nov 10 2014 says:

Have you tough of making the map bigger, or adding a great campaign map like Rise of Nations or Total War?

+2 votes     reply to comment
Jesusfreak
Jesusfreak Nov 10 2014 replied:

A grand campaign map would be awesome, it would help with allowing longer play time.

+2 votes     reply to comment
reok
reok Jan 13 2015 says:

Liking it!

+3 votes     reply to comment
Beren&Luthien
Beren&Luthien Aug 14 2015 says:

Oh, please, let there be a grand campaign map!

+1 vote     reply to comment
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Description

Enrique is revamping all of the unit meshes in the game. Soon, WFG will have Blender-compatible meshes ready for animating and all of the 9+ year-old body meshes can finally be discarded.

Here, we see some Hellenistic pikemen. You can see that a few things need touched up, like the prop point position for helmets. But overall, the new meshes have better proportions, better UV mapping for the unit textures, and better geometry for animating. Blender-compatibility is a huge step for modding and further art development.

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Date
Nov 8th, 2014
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