Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

Sounds will be handled by the .ogg encoding alternative, which does not require a licensing fee that cannot be financed by a non-profit team. Because it would be illogical based on our game's camera, the engine does not support 3D sounds. It could, in theory, be implemented, but we've decided not to include it in the release of 0 A.D.

System Requirements

Minimum
- Windows® 2000 or greater (or Linux®)
- 1 Ghz Processor
- 256 Mb RAM
- 32 Mb Geforce3/Radeon 8500 (or equivalent)
Recommended
- Windows® 2000 or greater (or Linux®)
- 1.6 Ghz Processor or greater
- 256+ Mb RAM
- 64 Mb Geforce3/Radeon 8500 (or equivalent)

Image RSS Feed Latest Screens
Detailed units and buildings Circular maps and lush terrain 0 A.D.
Blog RSS Feed Post news Report abuse Related News: New release: 0 A.D. Alpha 18 Rhododactylos

About 0 A.D. Empires Ascendant with 11 comments by feneur on Mar 13th, 2015

Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 18 Rhododactylos", the eighteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features improved performance, an in-game technology tree, a new map type ("Nomad") and more!


Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.





Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch.

Top New Gameplay Features in This Release

  • Nomad Game Mode: Players start with only some citizen soldiers and female citizens, and no civil center, and must build a base from scratch.
  • In-Game Technology Tree: Allows players to see which faction can research what technologies, when and for how many resources.
  • The default AI, Petra, now supports saved games.
  • Toggle groups of units between marching in formation and breaking formation.
  • New Seleucid buildings:

The new buildings are the house, storehouse, farmstead, towers and temple. The Civic Center is a placeholder for now and will be updated before the Seleucids are finished.

Performance Improvements and Other Changes Under the Hood

  • SpiderMonkey upgraded to ​v31: The Javascript engine SpiderMonkey has been upgraded to version 31. This greatly improves performance and reduces memory usage a bit. We have also adapted our code to support new and advanced memory management techniques and features of SpiderMonkey such as Exact Stack Rooting, Moving GC and Generational GC. In addition, this version of SpiderMonkey includes a new and improved version of the performance profiling tool called "Tracelogger", which has helped us identifying and fixing different problems and further improving performance.
  • C++11 upgrade: C++ is the main programming language used for our Engine and we now support the C++11 standard, which was finalized by the ISO committee in 2011. It took a while until the standard was supported well enough by the third party tools we are using, mainly C++ compilers. Last but not least, we dropped support for older C++ compilers in order to move to the new version. As a consequence, we have also been able to remove some workarounds for bugs and missing features in these old compilers. C++11 brings many new and useful features our programmers can use and it was a requirement for the SpiderMonkey 31 upgrade.
  • More Efficient Fogging and Visibility Calculations: These calculations keep track of what each player knows about all objects in the world. For example, you might see a tree with half of its resources remaining in the Fog of War. Another player might have more recent information because of scouting and knows that this tree has already been collected completely. This kind of information is now stored and processed more efficiently, which improves performance a lot.
  • New Wildfire Games Server: The new Wildfire Games server hosts different services such as the multiplayer lobby, our IRC bot, the website and also the newly implemented autobuilder. The autobuilder builds 0 A.D. from source code for artists, players and other people who should not have to build it manually, and can now check itself with automated tests. (The payments for the hosting plan and server license are made possible thanks to our donors!)
  • Selected other improvements: Several AI optimizations, reduced lag when selecting units, and more.

Improvements to the Atlas Editor

  • Right-Click Rotations of Multiple Objects: Normal behavior: Rotate objects in circle, Ctrl+Right-click: Rotate each of the objects individually in place, Shift+Right-click: Keep rotation but move in circle.
  • Atlas now checks for unsaved changes when closing a map.
  • Atlas now shows when objects are placed in invalid locations by highlighting them in red.
  • Show template names of selected objects.
  • Copy and paste added to Edit menu.
  • Numerous bug fixes.

Getting Support

Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community.We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.

Please Contribute!

We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating!

Why "Rhododactylos"?

We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...).
"Rhododactylos" means "rosy fingered" in Greek and is one of the poetical epithets of Eos, the ancient Greek goddess of the dawn. According to the legend, she would rise every morning from her home at the edge of the ocean and open the gates of heaven for the sun to rise with her "rosy fingers" or "rosy forearms". (Thanks, ltms!)
For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter S. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!

Subscribe to 0 A.D. Development News


Contact info for press, bloggers, etc.: aviv@wildfireLATINgames.com without the capitalized name of a language spoken in ancient Rome.

Add game Games
BYZEN - 1811
BYZEN - 1811

BYZEN - 1811

Updated 3 months ago Coming Sep 2015 Single & Multiplayer Real Time Strategy

Byzen tells the beginning and development of the ‘Revolución Oriental’ (Eastern revolution) in 1811, focusing especially on the episodes of oppression...

0BC Time Machine
0BC Time Machine

0BC Time Machine

Updated 4 months ago TBD Single, Multiplayer & Co-Op Realistic Sim

Established as a fork of 0AD, the realtime strategy game targetting city phases and fun play, it extends 0AD's goals and vision to simulate the whole...

0 A.D. Empires Ascendant
0 A.D. Empires Ascendant

0 A.D. Empires Ascendant

Updated 4 months ago TBD Single & Multiplayer Real Time Strategy

0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows...

Post comment Comments  (0 - 10 of 16)
Guest
Guest May 11 2014, 9:47am says:

This comment is currently awaiting admin approval, join now to view.

Skhorn
Skhorn Mar 14 2015, 5:44pm replied:

Play0ad.com de ahi lo puedes descargar y tienes acceso al engine(pyrogenesis) o revisa Trac.wildfiregames.com para que obtengas la version via SVN

+1 vote     reply to comment
Guest
Guest Dec 20 2013, 11:55am says:

so download 0 A D

+1 vote     reply to comment
TKAzA Staff
TKAzA Sep 6 2013, 8:36am says:

If its open source, when or where can we get/expect a release>?

+3 votes   reply to comment
_w_
_w_ Apr 5 2013, 5:59am says:

Someone remake AOM :D

+6 votes     reply to comment
GamerKnight
GamerKnight Jan 26 2013, 9:57pm says:

Very nice work guys, I will be tracking this one.

Open Source as well, I tip my hat to you :-D.

Clearly you guys are truly indie developers, we need more people like you in the community.

+3 votes     reply to comment
BrandonZ201
BrandonZ201 Sep 8 2012, 9:27am says:

Best RTS engine!

+4 votes     reply to comment
shnbwmn
shnbwmn Jan 28 2012, 2:28am says:

The best free game engine, along with Cube 2 :)

+3 votes     reply to comment
El_Zorro_Loco
El_Zorro_Loco Dec 3 2011, 9:21pm says:

Hopefully, more developers start using Pyrogenesis to create beautiful rts games on linux :)

+4 votes     reply to comment
saad32
saad32 Jun 27 2011, 8:09am says:

how to download
|:S

+3 votes     reply to comment
galaxy366
galaxy366 Jun 27 2011, 9:05am replied:

You cant download it I think

+2 votes     reply to comment
feneur Creator
feneur Jul 12 2011, 10:59am replied:

Rather, there's no need to download it separately, if you've downloaded 0 A.D. you have access to the engine. If you want more access (i.e. source code) just get the code via SVN: Trac.wildfiregames.com

+5 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, Mac, Linux
Company
Wildfire Games
Contact
Send Message
Official Page
WildfireGames.com
Licence
GPL
Release Date
TBD
Engine Watch
Track this engine
Share
Twitter

Latest tweets from @play0ad

@chiefdangeorge1 Sorry for late answer, it's been created by modders! But the water is the same as in the game. See T.co

Jul 22 2015, 7:18am

@CajetanBouchard Currently we just split the world in same-size chunks, in order to have a relatively small connectivity graph to explore.

Jun 16 2015, 3:09pm

@CajetanBouchard Our hierarchical pafthinder is three days old today, so we're not working on improving it yet! Many bugs to fix first ;)

Jun 15 2015, 3:52pm

Hi everybody! The new pathfinder is in the development version! Come and test it! T.co T.co

Jun 13 2015, 5:38am

@Jarno100999 Looks really nice! You should post it on our forums :D here -> T.co

Jun 13 2015, 5:31am

@RomanOnARiver I will ask my colleagues to look into this matter. Thanks. Aviv

Jun 4 2015, 12:53pm

@RomanOnARiver could you be more specific?

Jun 4 2015, 5:34am

RT @OpenTTDNews: OpenTTD 1.5.1 has been released. Have fun! T.co

Jun 2 2015, 2:31am

@thinkify100 We have one for historical reasons, and we also have great artists! :)

May 30 2015, 4:59pm

@thinkify100 Graphics quality is mostly achievable with good artists, the game engine has little to do with it

May 29 2015, 4:34pm

Embed Buttons

Promote Pyrogenesis on your homepage or blog by selecting a button and using the embed code provided (more).

Pyrogenesis
Pyrogenesis
Statistics
Rank
63 of 722
Last Update
9 months ago
Watchers
92 members
Games
3
Files
25
News
64
Features
8