Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

Sounds will be handled by the .ogg encoding alternative, which does not require a licensing fee that cannot be financed by a non-profit team. Because it would be illogical based on our game's camera, the engine does not support 3D sounds. It could, in theory, be implemented, but we've decided not to include it in the release of 0 A.D.

System Requirements

Minimum
- Windows® 2000 or greater (or Linux®)
- 1 Ghz Processor
- 256 Mb RAM
- 32 Mb Geforce3/Radeon 8500 (or equivalent)
Recommended
- Windows® 2000 or greater (or Linux®)
- 1.6 Ghz Processor or greater
- 256+ Mb RAM
- 64 Mb Geforce3/Radeon 8500 (or equivalent)

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Detailed units and buildings Circular maps and lush terrain 0 A.D.
Blog RSS Feed Report abuse Latest News: Development Report: Campaign System #1

About 0BC Time Machine with 0 comments by radagastearendil on Dec 3rd, 2014

Gallic Wars #1, Defend the village.

Gallic Wars #1, Defend the village.- State machine, enter, leave conditions and message system.

- Allows story per player, and storyline that all share.

- Modular component to allow reassignment or multiple storylines depending on campaign state.

- Full use of siege engines and other entities.

- Supports differents attack compositions.Gallic Wars #1, Defend the village.

- Diplomatic ties.

- Allows dynamic placement of structures and thus territories (0BC only due to deep changes, felt, everywhere).

- Allows automatic modifications without requiring external static/manual technology, e.g. removing decay from structures, such that no civil center is required (which allows for something like mini-civs).

- Proof of concept Gallic Wars Campaign Part 1 scenario finished, including last Roman effort to turn the tide and fully balanced.

- Featuring stackable entity and central strategy shieldbearer entity (without it, the Gauls have quite some resource gathering problems).

- A dynamic system to allow for RPG like actions of individuals like a Roman Centurio having a look at the village and hunting down all your heroes (he's a 10x bonus against your heroes).

- If no hero can be found, the Centurio retreats or hides randomly somewhere on the map.

Gallic Wars #1, Defend the village.

- Increasing and decreasing attacks strengths and a dynamic interval. (required changes to 0AD trigger code, of course this was doubted by the 0AD team for a long time, I got used to their 'not seeing the necessity for changes thingy' - of course as always and everyone just believes, when you hit the same problems. Anyway, nevermind. We're humans, no supermen or uberpower aliens.).

- Druid that somewhat makes the Gauls invincible though it's difficult to keep all your units in control, they go for excursions themselves. They like the forrest and their animals too much. And Romans no less. :-)

- Global events (like random catastrophes).

- Random actions, like Centurio excursions.

- Ships passing by randomly, at times aborting or being not willing to trade either to circumstances on the ground (enemies in harbour region) or to mood. For a lively experience.

Upcoming (related)

- Dynamic player addition and removal.- Campaign mode (low detail).- Dynamic enter and leave loading. (to be determined if over-border actions are possible, it's a bit a primer as the 'Total War' system is not very desirable and thus we need a nicer solution. Btw. crazy name 'Total War' - who had this mad idea? To me as a German that's a bit weird, we're no longer interested in 'total wars'. And it's war promotion too. Highly undesirable.)
- Full multiplayer support (it's not hard-coded -> players can share storylines or merge -> can change the campaign happenings this way, too).

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Post comment Comments  (0 - 10 of 15)
Guest
Guest May 11 2014, 9:47am says:

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Guest
Guest Dec 20 2013, 11:55am says:

so download 0 A D

+1 vote     reply to comment
TKAzA Staff
TKAzA Sep 6 2013, 8:36am says:

If its open source, when or where can we get/expect a release>?

+3 votes   reply to comment
_w_
_w_ Apr 5 2013, 5:59am says:

Someone remake AOM :D

+6 votes     reply to comment
GamerKnight
GamerKnight Jan 26 2013, 9:57pm says:

Very nice work guys, I will be tracking this one.

Open Source as well, I tip my hat to you :-D.

Clearly you guys are truly indie developers, we need more people like you in the community.

+3 votes     reply to comment
BrandonZ201
BrandonZ201 Sep 8 2012, 9:27am says:

Best RTS engine!

+4 votes     reply to comment
shnbwmn
shnbwmn Jan 28 2012, 2:28am says:

The best free game engine, along with Cube 2 :)

+3 votes     reply to comment
El_Zorro_Loco
El_Zorro_Loco Dec 3 2011, 9:21pm says:

Hopefully, more developers start using Pyrogenesis to create beautiful rts games on linux :)

+4 votes     reply to comment
saad32
saad32 Jun 27 2011, 8:09am says:

how to download
|:S

+3 votes     reply to comment
galaxy366
galaxy366 Jun 27 2011, 9:05am replied:

You cant download it I think

+2 votes     reply to comment
feneur Creator
feneur Jul 12 2011, 10:59am replied:

Rather, there's no need to download it separately, if you've downloaded 0 A.D. you have access to the engine. If you want more access (i.e. source code) just get the code via SVN: Trac.wildfiregames.com

+5 votes   reply to comment
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Platforms
Windows, Mac, Linux
Company
Wildfire Games
Contact
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Official Page
WildfireGames.com
Licence
GPL
Release Date
TBD
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Latest tweets from @play0ad

@supertuxkart Actually the bug was a bit more widely occurring, but only with integrated Intel drivers it was that hard :-)

Feb 22 2015, 5:32am

AAAAAAND one more bug fixed for #A18, thanks to Philip: Intel integrated graphics owners, stop crying ;) T.co #DieBugsDie

Feb 21 2015, 5:24pm

Do you think we've forgotten about the #A18 release? We've not! leper got rid of three OOS causes this night! #DieBugsDie

Feb 21 2015, 5:05am

RT @AgendaduLibreFr: 2015-02-20 Lille: LAN 0 AD #0ad #lanParty #akedo #extendedPlay T.co

Feb 17 2015, 3:54am

#A18 preparation: some more balance tweaks. Ranged siege were clearly too strong versus melee units! T.co

Feb 16 2015, 12:33pm

Weekend's coming... And #A18 too! Working on last bugfixes, don't forget to test and translate before commit freeze! T.co

Feb 13 2015, 9:28am

RT @Exilian_Press: @RisinGoat @CarlosLHernando @TheIndieSloth 0AD from Wildfire Games (@play0ad) is pretty awesome :)

Feb 10 2015, 8:25am

Dear @play0ad translators, please submit your translations for #A18 before Sunday evening! English texts won't change after Wednesday.

Feb 9 2015, 1:24pm

Feature Freeze for #A18 started today! No gameplay changes will get in, only last-minute bugfixes. Come and test the developer version!

Feb 9 2015, 1:12pm

New #A18 map: Nomad Sicily! Start with only one boat and its crew, build your base from scratch and crush the enemy! T.co

Feb 8 2015, 2:08pm

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