Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

Sounds will be handled by the .ogg encoding alternative, which does not require a licensing fee that cannot be financed by a non-profit team. Because it would be illogical based on our game's camera, the engine does not support 3D sounds. It could, in theory, be implemented, but we've decided not to include it in the release of 0 A.D.

System Requirements

Minimum
- Windows® 2000 or greater (or Linux®)
- 1 Ghz Processor
- 256 Mb RAM
- 32 Mb Geforce3/Radeon 8500 (or equivalent)
Recommended
- Windows® 2000 or greater (or Linux®)
- 1.6 Ghz Processor or greater
- 256+ Mb RAM
- 64 Mb Geforce3/Radeon 8500 (or equivalent)

Image RSS Feed Latest Screens
Detailed units and buildings Circular maps and lush terrain 0 A.D.
Blog RSS Feed Report abuse Latest News: News, future, possible launch of Byzen, and new additions to EG-Games

About BYZEN - 1811 with 1 comment by EG-Games on Nov 5th, 2014

Byzen has been under development since 2011 and as soon as there has been something to comment or make official our blog or social media has been used for it.

Since almost no information about development has been published during the last year, we are now going to inform you what has been done during 2014.

New engine update:
The graphic engine has been modified by its creators, which has been useful to add new characteristics and correct evident errors which were much more complicated to solve in its previous version. The new engine has changed the way of representing shadows, models and textures as well as it has also been optimized in order to have a better performance. A great detail is the quality of water inside Byzen, which has been considerably changed.

Before:

After:

Campaign mode:
This mode is finished, each mission is completely programmed but still during testing stage. Many errors are being corrected.

Update system:
The update system is also under development and we are using the same previously presented version and will be released at the same time with Byzen. The user will be able to download the whole game and to keep it updated just by downloading one executable file as soon as we publish any news or updates.

Revisions:
Byzen is under revision 6, version 0.1. When we move to revision 7 the new update will be ready and we will be able to go on correcting normal errors.

Byzen’s future and its releasing date:
We don’t really enjoy discussing this point, since speculation has been our big failure. Still, we are going to let you know part of the situation to make some points clear:

We must remember Byzen is an official game for CODICEN and that we are completely being supported by them. However, CODICEN not only supports us, but also wants to acquire the game’s license in order to distribute it all over the computers which are given by the Uruguayan state to the students and also to upload it so that anybody con play it for free. Due to this fact the price of the license is under negotiation and that an evaluation committee enters in scene in order to give a suitable price to the license.

This means there is some time destined to negotiation and legal proceedings which are hopefully finishing and we are surely giving you good news in no time.
Well, the releasing date, based on what we have just commented will be on the 19th December 2014 but only if we get to an agreement with CODICEN, otherwise we will be releasing it on the 28th February 2015. According to the negotiation’s development, BYZEN WILL BE AVAILABLE BEFORE 28/02/2014

New incorporations:
During this year 5 more people have been incorporated to the team:

Sound area:

Maria Eugenia Carcoba – Feminine voice

Camilo Salvetti – Masculine voice

Agustin Careces – Music

Testing Area:

Enzo Ottonelli – Tester Leader

Diego Martin Piriz – Tester

With this we end with 2014 EG-Games news trying to calm the people who really want to play Byzen

Emiliano Galmarini – Technical Director EG-Games

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Post comment Comments  (0 - 10 of 15)
Guest
Guest May 11 2014, 9:47am says:

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Guest
Guest Dec 20 2013, 11:55am says:

so download 0 A D

+1 vote     reply to comment
TKAzA Staff
TKAzA Sep 6 2013, 8:36am says:

If its open source, when or where can we get/expect a release>?

+3 votes   reply to comment
_w_
_w_ Apr 5 2013, 5:59am says:

Someone remake AOM :D

+6 votes     reply to comment
GamerKnight
GamerKnight Jan 26 2013, 9:57pm says:

Very nice work guys, I will be tracking this one.

Open Source as well, I tip my hat to you :-D.

Clearly you guys are truly indie developers, we need more people like you in the community.

+3 votes     reply to comment
BrandonZ201
BrandonZ201 Sep 8 2012, 9:27am says:

Best RTS engine!

+4 votes     reply to comment
shnbwmn
shnbwmn Jan 28 2012, 2:28am says:

The best free game engine, along with Cube 2 :)

+3 votes     reply to comment
El_Zorro_Loco
El_Zorro_Loco Dec 3 2011, 9:21pm says:

Hopefully, more developers start using Pyrogenesis to create beautiful rts games on linux :)

+4 votes     reply to comment
galaxy366
galaxy366 Jun 27 2011, 9:05am replied:

You cant download it I think

+2 votes     reply to comment
feneur Creator
feneur Jul 12 2011, 10:59am replied:

Rather, there's no need to download it separately, if you've downloaded 0 A.D. you have access to the engine. If you want more access (i.e. source code) just get the code via SVN: Trac.wildfiregames.com

+5 votes   reply to comment
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Platforms
Windows, Mac, Linux
Company
Wildfire Games
Contact
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Official Page
WildfireGames.com
Licence
GPL
Release Date
TBD
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Latest tweets from @play0ad

@gamingonlinux We've been busy working on the game. Now we have a new Alpha release out: T.co ;)

Oct 12 2014, 12:12pm

RT @Exilian_Press: Good to see the new Alpha 17 from @play0ad ! Discuss it on the Exilian here: T.co #rts #0AD #release #…

Oct 12 2014, 12:11pm

New Alpha release (0 A.D. Alpha 17 Quercus) out: T.co

Oct 12 2014, 12:08pm

@memmaker650 That was a bit too optimistic, issues were harder to solve than we thought, Alpha 16 is available for Mac's as well now though.

Jul 6 2014, 4:31pm

@acho_arnold There is a lobby where you can connect to others (Alpha 15+), but matches are hosted on players computers.

Jul 6 2014, 4:28pm

RT @extPlay: Mapping contest sur @play0ad pour les 5 ans de l'ouverture du code qui approchent. Faites chauffer Atlas ! T.co

Jul 6 2014, 4:23pm

0 A.D. modders host map making contest, click through for rules and rewards: T.co

Jul 6 2014, 4:23pm

We have sent a survey to our Indiegogo donors. If you didn't get any, please contact @wildfiregames.com">fundraiser@wildfiregames.com . So sorry for delay.

May 28 2014, 12:12pm

@memmaker650 os x will be up within a few days

May 17 2014, 1:18pm

@gamingonlinux There you go: Alpha 16 Patañjali T.co

May 17 2014, 11:34am

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