I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...
This feature details the combat system in Void of Darkness.
One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...
REDkit Closed Beta has come to an end. First of all, we would like to thank everyone for your participation, continuous help, extremely valuable feedback...
A feature dedicated to my 3 top lets plays of Minimal Theory!
A detailed behind the scenes look at Station 51, and the lessons learned developing it.
It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...
The transcript from the Small Dev Talk Interview about Outpost. Learn about the backstory, development process and upcoming features.
Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.
I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.
Working on a new language to implement the character AI for the game.
Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.
The most unique feature about Inferos is the randomly generated level.
In this article, we present the Officer Class and what the Officers' versatile skillset allows in terms of tactics.
Munch Face is now in early alpha and it's playable! Conquer 20 levels while surviving monsters, traps, and alarm bots in this demo.
While working/play testing the next version of DCG:AS, I played a very exciting mission that I wanted to share with everyone. With the new realism/unitpack...
Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.
Today, we'll take a closer look at how Speed affects your Movement Cost and how today's item of the day will help you get the ultra fast ninja you always...
We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...
A short article highlighting the development of the Free Ride Extreme Editor for FUEL over the last couple of years.
A lot of care was taken when designing the various attacks and movements for the game's antagonists.
A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.
Written by Glenn Winkelmann Jr. (AKA: C-zom) All copyright held.
This is short summary of progress we have made from releasing the 3.5 Open Beta. The Progress Report will be updated regularly, as we make new features...
The FL: Unity mod is built on the game Star Citizen which has a huge list of amazing features that we can hardly hope to improve on and our focus will...
Here's an overview of what we've been working on for the past couple of months and what our plans are for the near future!
An overview of some of the secondary weapons in Voidnex.
Reaping rewards from what others would call a "piece of junk"...
BlackFire's Mod 2 is a stunning lighting mod that completely changes the look of all levels of the singleplayer campaign of Crysis 2,leveraging the full...
This is a Summary of the Major Changes to Jobs over-all.