I'm writing this article describing what's available in the Dev Builds and the Release notes. I'll expand it everytime I add features. I won't say it
Do you love handicrafts? Great! Because in this entry Edmundo Bordeu explains the process of creating your very own Henry VIII puppet!
I decided to show you three cool cinematics I made for my Call of Duty 4: "Rooftops" Campaign. One of them is used for Map Loading and the other two will...
New concept art and in-game implementation of our new futuristic car with organic features, based on a leaf.
So here we have another video so visit the link below.
What The Headcrab! is a weekly show that covers the latest Half-Life news, events, happenings and general community creations, with a special focus on...
An article covering the design and implementation of a data-driven game engine to allow anything and everything to be open to modifications.
In an effort to tart up the graphics, we've dug into Unity's Standard Assets treasure chest and pulled out some fancy effects.
A more extensive look into the environments in our upcoming game.
In Bombslinger we chose a psx-inspired blend of 2D characters and 3D environments while working with an artist-less team. That didn't go so smoothly...
An update on all the stuff we have been working on since the first closed beta ended. All fruit from user feedback.
What The Headcrab! is a weekly video covering the latest single player Half-life news, along with other interesting items, including a YouTube Channel...
Asura is a hack 'n' slash game and as such we have put great effort to make the combat system as unique and intersting as possible. Let us give you a...
In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.
I began the Greenlight process with practically zero fan base. The games I’ve made prior were on different platforms in different genres and from different...
A closer look at how we breathe life into our characters with animations. What are our rules, what is the process and what the final product looks like?
New Info, Screenshots and top 25# on Steam Greenlight.
What The Headcrab! is a weekly video covering the latest single player Half-life news, along with other interesting items, including a YouTube Channel...
The next release is here, and there's new things to check out. :)
One of the main features of the Polynomial 2 game - custom game engine. It is a rare thing these days because custom engine development was mostly killed...
What I plan to add to the game, and what could potentially be added to the story.
Hi ^^ I'm Kyle, from Paranormal Studios. We've developing again this project, we hope you like it :D
What The Headcrab! is a weekly video covering the latest single player Half-life news, along with other interesting items, including a YouTube Channel...
Mod adds weapons from Vegas. All weapons have their unique sounds. Reload animations are "fitted" under Fallout 4. Retained all original modifications...
Call of Duty 4: "Rooftops" Cusrom Campaing Story Trailer is finally out, and it seems it is the strongest trailer for the campaign so far. You get a short...
This week on the MADSOFT Games Publisher Update, we sat down with one of the VRNinja developers, Nathaniel Rossol, to discuss how the team approached...
What The Headcrab! is a weekly video covering the latest single player Half-life news, along with other interesting items, including a YouTube Channel...
Hello everybody. It's been a while since the latest diary, and update of course, and I know you're all waiting for it! So, the work is going good, and...
For demonstration purpose only. Mod version: [VS_INI] Map: [(2) Terraformation] Also Ares 0.B forAI-Assume-Control function