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If I Made Zeran's Folly As A Business
Zeran's Folly

If I Made Zeran's Folly As A Business

Zeran's Folly

How the game would have been different if I made it as a business instead of as a hobby.

Guard Duty: A Development Retrospective - Dev Diary #1
Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #1

Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #1 - A look back at Guard Duty's development and how the game has evolved since 2003.

Building Block Heroes - Jollyville
Building Block Heroes

Building Block Heroes - Jollyville

Building Block Heroes

I've been posting a lot about the thought process of Building Block Heroes in recent weeks, so for this week's update I thought I'd talk a bit about the...

I Am Overburdened, light at the end of the tunnel
I Am Overburdened

I Am Overburdened, light at the end of the tunnel

I Am Overburdened

Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game :) , I'm...

Features of the game
Aggressors: Ancient Rome

Features of the game

Aggressors: Ancient Rome

An article about features and gameplay of an upcoming 4X turn based strategy Aggressors: Ancient Rome.

Intro and First DevBlog
Don't Drive Drunk

Intro and First DevBlog

Don't Drive Drunk 2 comments

Welcome to our introduction and first dev blog for Don't Drive Drunk, our soon to be released game. Make sure to check out the trailer!

Bat Chat! Designing an Improved Player Companion
Skelattack

Bat Chat! Designing an Improved Player Companion

Skelattack

A detailed look at what makes Imber a special companion, and my thought process behind it.

Fix of arrest and penalty scene
Mafia: The City of Lost Heaven

Fix of arrest and penalty scene

Mafia Remastered 1 comment

Here i want present to u fix of arresting and penalty scene.

Character Breakdown - Major Renegade
Dimensions VS.

Character Breakdown - Major Renegade

Dimensions VS. 2 comments

Get acquainted with the heavily armored, hard hitting Major Renegade! Check out their unique character kit here, and find out what makes them a force...

The Protagonist look is Finalized

The Protagonist look is Finalized

Feature 4 comments

The start screen will give you a choice of the protagonist's skin.

Building Block Heroes - Characters
Building Block Heroes

Building Block Heroes - Characters

Building Block Heroes 5 comments

I've spent the last few features talking about what lead up to Building Block Heroes, but not much talking about the game itself. So for this feature...

Computer Tycoon - Company Building Sites and Graphics Optimization
Computer Tycoon

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon 2 comments

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

The Robots of Monoroll
Monoroll

The Robots of Monoroll

Monoroll

Updates are coming in hot! We will be talking about one more feature, the robots of Monoroll!

NAIRI July Update: Lizard Gang Boss?!
Nairi

NAIRI July Update: Lizard Gang Boss?!

Nairi

Check out our NAIRI July Update! A lot of images and a new video!

We Demoed Cutthroat at Delta H Con!
Cutthroat

We Demoed Cutthroat at Delta H Con!

Cutthroat

Last weekend we showed off Cutthroat at Delta H Con - Houston's Premiere Anime and Gaming Convention.

Exploring development of Far Cry 1: part 1
Far Cry

Exploring development of Far Cry 1: part 1

BRP: Beta Restoration Project 16 comments

This is the first part of my article dedicated to telling you about Far Cry's cut content.

Building Block Heroes - Game Modes
Building Block Heroes

Building Block Heroes - Game Modes

Building Block Heroes

A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode.

APORIA: Beyond the Valley - from Concept to Asset
Aporia: Beyond the Valley

APORIA: Beyond the Valley - from Concept to Asset

Aporia: Beyond the Valley

Insight into development cycle of the assets created for Aporia: Beyond the Valley; “The Mapholder”.

Preparing for Early Access release in 2 weeks
Pixel Arcade

Preparing for Early Access release in 2 weeks

Pixel Arcade

Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...

Progress since early access
Veil of Crows

Progress since early access

Veil of Crows 2 comments

Since we have released Veil of Crows, a number of things have changed to improve the game. This article will outline some of those changes, and highlight...

Over-The-Shoulder View...?
Half-Life 2

Over-The-Shoulder View...?

Skirmish

Wondering if I should continue developing the over-the-shoulder view I added in the latest update or not.

An update on 5.95
Rise of Nations: Thrones and Patriots

An update on 5.95

Rise of the Ages 2 comments

This is gonna be a pretty big one and it's gonna add the last unique buildings.

DENIZEN DevBlog #2 - "Banshee" Art Breakdown
DENIZEN

DENIZEN DevBlog #2 - "Banshee" Art Breakdown

DENIZEN

A quick breakdown of the process used to create the "Banshee" enemy artwork for DENIZEN.

Jack Hoth: The Legendary Journey
Jack Hoth: The Legendary Journey

Jack Hoth: The Legendary Journey

Jack Hoth: The Legendary Journey

About the new hilarious comedy RPG Jack Hoth: The Legendary Journey.

Half Life 2 Phineas Deathmatch Mod Mod
Half-Life

Half Life 2 Phineas Deathmatch Mod Mod

HALF LIFE 2 PHINEAS DEATHMATCH

"HALF LIFE 2 PHINEAS DEATHMATCH" is a multiplayer mod of Half Life 1 with BOTS inspired by Half Life 2 Deathmatch. Includes weapons, skins, textures...

GUNGUNGUN Prologue Mode Update
GUNGUNGUN

GUNGUNGUN Prologue Mode Update

GUNGUNGUN

GUNGUNGUN now has a click-through playable Prologue!

Rogue Machine - Map Design
Rogue Machine

Rogue Machine - Map Design

Rogue Machine

Good levels are tricky to design so why not just procedurally generate them? Well, as it turns out, it's not that simple and still requires a huge amount...

Serious Sam's Bogus Detour #SeriousMod Tutorial
Serious Sam's Bogus Detour

Serious Sam's Bogus Detour #SeriousMod Tutorial

Serious Sam's Bogus Detour 4 comments

Find out how to use Serious Sam's Bogus Detour's mod tools for the #SeriousMod Competition.

Dev Blog6: UI design and item system update
Survisland

Dev Blog6: UI design and item system update

Survisland

Since last update, we've been focusing on reconstructing Item System and redesigning a new UI System. Take a look at our survival sandbox game!

#seriousmod Competition announced!
Serious Sam's Bogus Detour

#seriousmod Competition announced!

Serious Sam's Bogus Detour 29 comments

Modders, let's cut to the chase - it's time to get serious, we've got another comp running with plenty of swag to win.