Post feature RSS feed Features  (0 - 30 of 1,506)
Alpha Version 6 - Squad
Squad

Alpha Version 6 - Squad

Squad 2 comments

Major changes in store, Unreal Engine 4.11 integration, new heavy machine gun deployable, new map Gorodok, map update Sumari, map update Fools Road and...

The Complexity of Simplicity
The Pedestrian

The Complexity of Simplicity

The Pedestrian 0 comments

The challenges of communicating through a visual language.

Bot Gaiden Dev Diary 1 - Gameplay
Bot Gaiden

Bot Gaiden Dev Diary 1 - Gameplay

Bot Gaiden 0 comments

Doug from SwordSwipe Studios discusses the basic gameplay elements of Bot Gaiden, and what went into the decisions to make the game. Take an extended...

May page update
Door Beyond Mind

May page update

Door Beyond Mind 0 comments

First trailer and a bit of information on our game.

How to Make Dynamic 2d Shadows
Questica

How to Make Dynamic 2d Shadows

Questica 4 comments

I recently implemented some nice-looking dynamic 2d shadows, here's how I did it!

Shaders (Quality) Preview!
Medieval II: Total War: Kingdoms

Shaders (Quality) Preview!

The Sundering: Struggle for the Old World 2 comments

Hey guys! Here's a new video where I showcase the HD shaders! Hope you like it! Like and share the video and subscribe to my channel! More content coming...

Trailers Released!
Jeklynn Heights

Trailers Released!

Jeklynn Heights 2 comments

We are officially less than one week out from Steam Early Access! The time has come to announce our two trailers - one focusing on gameplay, and the other...

Bukkaku Trailer no.2 in 4K
Bukkaku

Bukkaku Trailer no.2 in 4K

Bukkaku 2 comments

Bukkaku Trailer no.2 in 4K! Indie - MMO - RPG - OnLine - browser game project called BUKKAKU is always moving and for now in basic development. Therefore...

The scrolls and the power-ups – Devlog #25
Immortal Redneck

The scrolls and the power-ups – Devlog #25

Immortal Redneck 2 comments

The scrolls in Immortal Redneck will give you special powers. Do you want to know what kind of special powers are we talking about? Unveil them!

Cartoon Shaders Preview!
Medieval II: Total War: Kingdoms

Cartoon Shaders Preview!

The Sundering: Struggle for the Old World 5 comments

Hey guys! Here's a new video where I showcase the Cartoon shaders! Hope you like it! Like and share the video and subscribe to my channel!

Tornado power
Upside-Down Dimensions

Tornado power

Upside-Down Dimensions 0 comments

In game where all the characters are made of paper the wind and its different implementations can be very valuable or dangerous item to be controlled...

Spicing up Infektor: Mutagens
Infektor

Spicing up Infektor: Mutagens

Infektor 0 comments

Mutagens are another gameplay mechanic that we added to Infektor to spice it up a bit. They provide another layer of depth and simply make the game more...

The Struggles of Modding
Half-Life 2: Episode Two

The Struggles of Modding

Faded 4 comments

I accidentally broke Source 2013 for a little while, so I had to reinstall it, and after a couple more misguided actions, the newest changes I made to...

Two Months Later...
Half-Life 2: Episode Two

Two Months Later...

Faded 0 comments

I've not done much to this mod, but now I'm finally starting work on it again. Some updates to where the mod is going to go and more.

Friday diaries #4: Back to the past.. and back!
Kalaban

Friday diaries #4: Back to the past.. and back!

Kalaban 0 comments

In this week's blog entry we answer the question: "What makes 'Kalaban' become 'Kalaban'?"

This is Gemstone Keeper
Gemstone Keeper

This is Gemstone Keeper

Gemstone Keeper 0 comments

A look at an upcoming ASCII twin-stick shooter that also combines roguelike dungeon crawling and colourful gemstones.

The Darkside and the Light - The Anatomy of a Room in Mayhem In Single Valley
Mayhem In Single Valley

The Darkside and the Light - The Anatomy of a Room in Mayhem In Single Valley

Mayhem In Single Valley 0 comments

An overview of how a room is layered in Mayhem In Single Valley which includes a detailed description of a unique stencil based 2D shadow/lighting technique...

S.O.R.S Retrospective
S.O.R.S

S.O.R.S Retrospective

S.O.R.S 0 comments

A look back at the development process of my first game that's just been released, S.O.R.S.

Playground Roleplay
Garry’s Mod 10

Playground Roleplay

Plλyground 0 comments

Playground Roleplay. This is a trailer showing off playgrounds environment. Original video comp credit goes to wack war.

PAX East 2016 Post Mortem and new demo
Arelite Core

PAX East 2016 Post Mortem and new demo

Arelite Core 1 comment

Late last year, Arelite Core was selected to be a part of the Indie Megabooth at PAX East 2016, in the minibooth section. In this article, I will provide...

LUT color correction in video games - Devlog #24
Immortal Redneck

LUT color correction in video games - Devlog #24

Immortal Redneck 3 comments

How do we manage to control the color of our game, 'Immortal Redneck'?

Enemies in Therium-2
Overgrowth

Enemies in Therium-2

Therium-2 0 comments

This article will describe the different kinds of enemies you will encounter in Therium-2, their backstories and their effects on gameplay.

Modular Actor Set-up for PGV using UE4
Project Grand Vault

Modular Actor Set-up for PGV using UE4

Project Grand Vault 0 comments

A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

Companions, Bosses, New Features and Fixes!
Kingdom Defender

Companions, Bosses, New Features and Fixes!

Kingdom Defender 0 comments

I've made a bunch of small changes, and quite a few large ones!

Space Colonist - Update 0.24a - Colonist Jobs System
Space Colonist

Space Colonist - Update 0.24a - Colonist Jobs System

Space Colonist 0 comments

Space Colonist is essentially a sandbox game, where the player is allowed to create his own colony and expand to other planets. You start the game by...

The A Path
Overgrowth

The A Path

Therium-2 0 comments

A summary of the gameplay design & storyline of the A path. There's no spoilers here, obviously.

Core Gameplay: Resources
Ardent Seas

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Core Gameplay: Ships and Weaponry
Ardent Seas

Core Gameplay: Ships and Weaponry

Ardent Seas 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?
Ardent Seas

DevBlog: Ground Combat, maybe?

Ardent Seas 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

Apotheosis: Story Trailer and Release Date
Elder Scrolls V: Skyrim

Apotheosis: Story Trailer and Release Date

Apotheosis 5 comments

Apotheosis is a massive, DLC sized mod for The Elder Scrolls V: Skyrim which will take the player to the 16 realms of the Daedra, with a focus on exploration...