Features RSS Feed Summary List Features  (90 - 120 of 1,257)
Posted | Game Title | Type
CRYENGINE going subscription based!
Game

CRYENGINE going subscription based!

Mar 22, 2014 CRYENGINE® (4th Generation) Article 31 comments

In whats heating up to be the AAA engine brawl of 2014 Crytek announce CryENGINE as a service with a monthly subscription - is its also royalty free!

ModPack BF2 Edition
Game

ModPack BF2 Edition

Mar 20, 2014 Spotlight Article 22 comments

A pack of Battlefield 2 mods to battle away the weeks ahead.

Unreal Engine 4 Released
Game

Unreal Engine 4 Released

Mar 19, 2014 Unreal Engine 4 Article 29 comments

With full access to the source code, a feature rich fully customizable toolset and its iterated systems, they have provided you the tools to create anything...

The Firing Line: 5 questions for Gobelinz Studio on Dungeon Rushers
Dungeon Rushers

The Firing Line: 5 questions for Gobelinz Studio on Dungeon Rushers

Mar 18, 2014 Dungeon Rushers Article 1 comment

Dungeon Rushers's title may make it sound like your typical dungeon-crawler. You know, kill the rat, level-up, kill the goblin, grab the loot.

ModDB & IndieDB Weekly Recap Video
Game

ModDB & IndieDB Weekly Recap Video

Mar 18, 2014 Spotlight Article 5 comments

This week in Mod and Indie news Le Royaume des Ombres gets a new update, Dead Cry goes into open beta, Nali Weapons 3 gets a final release, the indie...

Creating Levels for Pigs Can't Fly
Pigs Can't Fly

Creating Levels for Pigs Can't Fly

Mar 18, 2014 Pigs Can't Fly Article 0 comments

Short article on how we create levels for Pigs Can't Fly.

First Look At Skurvy
Skurvy

First Look At Skurvy

Mar 17, 2014 Skurvy Article 0 comments

Check out the work we've started on our upcoming game: Skurvy!

IGF 2014 Finalists
Game

IGF 2014 Finalists

Mar 14, 2014 GDC 2014 Article 1 comment

This year's IGF finalists. The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the...

Mod & Indie weekly wrap
Game

Mod & Indie weekly wrap

Mar 13, 2014 Spotlight Article 4 comments

This week in the Mod and Indie world we have a contest for Chivalry Medieval Warfare, the last days mod gets released for Warband & lots more!

New inventory system
Portstar

New inventory system

Mar 7, 2014 Portstar Article 1 comment

Over the past few days I’ve been adding an inventory system to the Adrift prototype. The inventory is pretty standard at the moment but I thought I’d...

Sons of Durin and the Lonely Mountain
Medieval II: Total War: Kingdoms

Sons of Durin and the Lonely Mountain

Mar 6, 2014 Divide and Conquer Article 4 comments

Second Bio for the original factions of Third Age Total War.

Diversity in Avatar Runner
Avatar Runner

Diversity in Avatar Runner

Mar 3, 2014 Avatar Runner Article 0 comments

Avatar Runner isn't all chillaxing on a leisurely run through a sun filled world. I explore some of the diversity in the game.

Game Features: LoS
Ultimate General: Gettysburg

Game Features: LoS

Feb 25, 2014 Ultimate General: Gettysburg Article 0 comments

Ultimate General: Gettysburg uses a rather unique Line of Sight mechanic. In this article we explain how it works and how you can use it in-game.

Trade screens and the wireframing process
HOPE

Trade screens and the wireframing process

Feb 23, 2014 HOPE Article 1 comment

Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.

Copa Cabana Club
Game

Copa Cabana Club

Feb 21, 2014 Article 0 comments

During the Day a Capoletti Family Social Club, Nico's HQ. At Night, the joint is jumping with a latin beat.

San Francisco
Game

San Francisco

Feb 20, 2014 Article 0 comments

Capoletti influence in San Francisco and modding a new place.

H.orus T.exture O.verhaul P.roject Final Release
Children of the Nile: Enhanced Edition

H.orus T.exture O.verhaul P.roject Final Release

Feb 20, 2014 H.orus T.exture O.verhaul P.roject Article 1 comment

This mod replaces nearly all textures with high-definition ones to update the game's visuals. The result is a much more immersive game experience, which...

Game Features: AI
Ultimate General: Gettysburg

Game Features: AI

Feb 19, 2014 Ultimate General: Gettysburg Article 0 comments

Learn about the AI of Ultimate General: Gettysburg.

Overview and key features
Planetary Guard: Defender

Overview and key features

Feb 19, 2014 Planetary Guard: Defender Article 0 comments

Planetary Guard: Defender is tower defense elements incorporating casual shoot ‘em up game for mobile devices. Player has to defend a planet from endless...

Thief 1 & Gold - Fan Missions + HD Mod
Thief: The Dark Project

Thief 1 & Gold - Fan Missions + HD Mod

Feb 18, 2014 Thief Gold HD Texture Mod Article 1 comment

Visit our new "Forum" and find the best of T1 & TG Fan Missions for the HD Mod specifically! We will constantly add more FMs! (Screenshots, Stories...

Zone Spotlight: Noirlite
Jazz Jackrabbit

Zone Spotlight: Noirlite

Feb 17, 2014 Sonic With A Gun Article 0 comments

A speedy adventure full of pits and special mechanics, hovering far above a vast cityscape. Just watch out for bombs and various spiky things.

Spark Rising - Gaiden 2: Build Play. Now Available!
Spark Rising

Spark Rising - Gaiden 2: Build Play. Now Available!

Feb 13, 2014 Spark Rising Article 0 comments

Available for Win PC and Mac. Gaiden 2: Build Play provides early pre-alpha access to gameplay mechanics that will eventually find its way into Spark...

Zone Spotlight: Labyrinthion
Jazz Jackrabbit

Zone Spotlight: Labyrinthion

Feb 13, 2014 Sonic With A Gun Article 0 comments

Mod's half over; time for a water level! Introducing puzzles, a new weapon, and lots of unfamiliar enemies and other gimmickry.

Zone Spotlight: Gravis
Jazz Jackrabbit

Zone Spotlight: Gravis

Feb 8, 2014 Sonic With A Gun Article 0 comments

Gravis is a colorful, animated, bouncy planet with a lot of enemies. It's not my favorite, but it's pretty, and it's an interesting look at how to recreate...

Zone Spotlight: Marbelava
Jazz Jackrabbit

Zone Spotlight: Marbelava

Feb 4, 2014 Sonic With A Gun Article 0 comments

Four new screenshots of the second main planet, and discussion of some ways that SWAG's level design differs from the original game's.

More research
The Protectors

More research

Feb 1, 2014 The Protectors Article 3 comments

The Protectors brings in play a few extra research and upgrade options, often changing the course of a battle.

Zone Spotlight: Emeraldus
Jazz Jackrabbit

Zone Spotlight: Emeraldus

Jan 31, 2014 Sonic With A Gun Article 0 comments

A quick look at some screenshots from Emeraldus, the first planet in Sonic With A Gun.

Keeping the controls simple
StormTorn

Keeping the controls simple

Jan 27, 2014 StormTorn Article 1 comment

A few words about the control design in StormTorn - what were the main goals and concerns, and what decisions were made.

Skills, part one.
Avolition

Skills, part one.

Jan 27, 2014 Avolition Article 0 comments

A short overview of all the 'active' skills (or 'actions') available to all the characters in the game. Part two will be about 'passive skills' and character...

Lacuna Passage: Steam Dev Days Take-Aways
Lacuna Passage

Lacuna Passage: Steam Dev Days Take-Aways

Jan 22, 2014 Lacuna Passage Article 0 comments

We have returned from Steam Dev Days and boy did we learn a lot. We met some great people, attended some insightful sessions, and we have a new perspective...

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