Dev Night Coming Saturday 9th of June: @3PM Amsterdam || @9AM New York || @2PM London || @11AM Sydney
They say there's no "I" in "Team". They also say it takes a village to raise a child. A video game is no different, even if it was all handcrafted by...
TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...
The second release of FUEL: REFUELED LITE features 19 new Vista Points. This short article showcases a collection of screenshots taken at each location.
An overview of the books you'll find in the module.
A breif overview of the Red Star Protectorate and an early look at a few units of the current build.
A comparison of the two optional UI themes included with the first release of FUEL: REFUELED LITE.
Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...
Change-log for the unofficial FUEL patches and FUEL: REFUELED release versions.
This is simply an article about which different designs could fit better for a laser field onto a panel in the middle of nowhere. There must be some kind...
A brief overview of the Allies, including a peek at the current Unit Lineup.
Read about the Setting of Survivor and our Gameplay Features!
A brief overview of the roleplaying aspect in M&M.
A brief explanion of Blowout (aka Emissions) on Clear Sky Faction Mod.
Dev Night Coming Friday 11th of May: @4PM Amsterdam || @10AM New York || @3PM London || @12AM Sydney
DarthMod: Shogun II voted as the best mod for Creative Assembly's game Total War: Shogun 2
A brief presentation of the henchmen system in Madness&Magic.
A step by step guide to our game, from simple matching to special combos. This is Chesster!
It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...
We took the time to interview the Co-Game Director of Bombsweeper, Michael Boudreaux...
Preview of the game by Indiegamemag byt Chris Priestman
Different cubes have different mechanics. Here we will discuss the purpose of each of these.
When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...
Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we've demonstrated how...
A study of the plausibility of implementing base building skirmish AI into C&C95. (hint: It Can't Be Done)
How is the ship physically simulated ? In fact, this is very simple !
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond...
The second part of the Gameplay of Ovelia focuses on obstacles and opponents. Also, first screen shots shown.