Features RSS Feed Summary List Features  (210 - 240 of 1,241)
Posted | Game Title | Type
GRIM AGE - SKIRMISH [THE VISION#4] KISLEV TROOPS. UNGOLS.
Mount & Blade: Warband

GRIM AGE - SKIRMISH [THE VISION#4] KISLEV TROOPS. UNGOLS.

Jun 23, 2013 GRIM AGE - Skirmish Article 2 comments

Now you can see how some of the Kislev mounted troops look.

GRIM AGE - SKIRMISH [THE VISION#3] EMPIRE TROOPS. GERHARD
Mount & Blade: Warband

GRIM AGE - SKIRMISH [THE VISION#3] EMPIRE TROOPS. GERHARD

Jun 21, 2013 GRIM AGE - Skirmish Article 5 comments

The sketches of most of the Empire units were done by our old team member who now is unfortunately out of team. And here you can see how some of the units...

Sanity check: Dealing with money as Indie Dev
Into the Dark

Sanity check: Dealing with money as Indie Dev

Jun 20, 2013 Into the Dark Article 6 comments

Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy...

GRIM AGE - SKIRMISH [THE VISION#2] EMPIRE TROOPS. KNIGHTS PANTHER.
Mount & Blade: Warband

GRIM AGE - SKIRMISH [THE VISION#2] EMPIRE TROOPS. KNIGHTS PANTHER.

Jun 19, 2013 GRIM AGE - Skirmish Article 7 comments

Many people was asking me about empire kinghtly orders. Here vision of one unit - Khight Pahther.

GRIM AGE - SKIRMISH [THE VISION#1] KISLEV TROOPS. KOSSARS.
Mount & Blade: Warband

GRIM AGE - SKIRMISH [THE VISION#1] KISLEV TROOPS. KOSSARS.

Jun 15, 2013 GRIM AGE - Skirmish Article 9 comments

Now you can see how some of the Kislev troops look.

 House Hazards
Patent Blaster

House Hazards

Jun 14, 2013 Patent Blaster Article 0 comments

The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...

New shadow rendering method
Physigons

New shadow rendering method

Jun 14, 2013 Physigons Article 1 comment

A new hemispherical lighting shadow rendering method I came up with for Physigons (not yet implemented)

Selecting a Starter Pokémon
Pokémon Survival Island

Selecting a Starter Pokémon

Jun 13, 2013 Pokémon Survival Island Article 7 comments

Learn the different ways to select a starter Pokémon.

Aoe 2 HD New units and terrain re-skin
Age of Empires II HD Edition

Aoe 2 HD New units and terrain re-skin

Jun 11, 2013 Aoe 2 HD New units and terrain re-skin Article 12 comments

This mod originally started 5 years ago under other name but was abandoned. After a few years and with the incoming remake of AoE i get interested on...

Pre-alpha  0.0.3.2 and 0.0.3.1
Gloria Victis

Pre-alpha 0.0.3.2 and 0.0.3.1

Jun 10, 2013 Gloria Victis Article 0 comments

Today, we bring you another update! We had implemented a huge number of fixes and now, we are going to provide you completelly new mechanics and crafting...

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

Jun 8, 2013 HOPE Article 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

Developing Interplanetary GUI: Thoughts on Unity
Interplanetary

Developing Interplanetary GUI: Thoughts on Unity

Jun 3, 2013 Interplanetary Article 2 comments

Game development adventures in the world of Unity.

Titan: Dawn - Background Video
Titan: Dawn

Titan: Dawn - Background Video

Jun 3, 2013 Titan: Dawn Article 0 comments

This video provides an in-depth look at the backstory to the world of Titan: Dawn. It is made up of several scenes of narrated and animated concept art...

Game Undesign: Designing around limitations
Enola

Game Undesign: Designing around limitations

Jun 3, 2013 Enola Article 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Classes
Game

Classes

Jun 2, 2013 Article 2 comments

I proudly present classes made by me. For you. Check this to find out what you can wait for in near future.

Knowing Interactive Fiction
Pizza Delivery v0.2 - Interactive Fiction

Knowing Interactive Fiction

Jun 1, 2013 Pizza Delivery v0.2 - Interactive Fiction Article 1 comment

What exactly is Interactive Fiction and what experience does it offer to the players?

Inverto HD and Basic visual comparison
Inverto

Inverto HD and Basic visual comparison

May 28, 2013 Inverto Article 0 comments

This article is a comparison between 'Normal' and 'HD' versions of Inverto.

Exploration
Void of Darkness

Exploration

May 23, 2013 Void of Darkness Article 2 comments

Details on the exploration concept in Void of Darkness.

Pre-alpha
Gloria Victis

Pre-alpha

May 22, 2013 Gloria Victis Article 1 comment

Today we are glad to announce that the first phase of our large updates for Gloria Victis Pre-Alpha has been rolled out.

Moon Rift Level Generation
Moon Rift

Moon Rift Level Generation

May 21, 2013 Moon Rift Article 2 comments

An in depth look at the level generation for my game Moon Rift.

Missions in Void of Darkness
Void of Darkness

Missions in Void of Darkness

May 21, 2013 Void of Darkness Article 0 comments

A brief article explaining the mission system in Void of Darkness

[Dev Diary] Power Ups - Part 1
Cube Overlord

[Dev Diary] Power Ups - Part 1

May 20, 2013 Cube Overlord Article 0 comments

Power Ups - Implementation, drawbacks and design ideas!

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
Into the Dark

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

May 17, 2013 Into the Dark Interview 0 comments

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

Feature: Combat in Void of Darkness
Void of Darkness

Feature: Combat in Void of Darkness

May 17, 2013 Void of Darkness Article 4 comments

This feature details the combat system in Void of Darkness.

[Dev Blog] Medicines, new items & destroying stumps
Crawle

[Dev Blog] Medicines, new items & destroying stumps

May 16, 2013 Crawle Article 3 comments

One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...

REDkit Closed Beta Winner Interview
The Witcher 2: Assassins of Kings

REDkit Closed Beta Winner Interview

May 15, 2013 Lykaon Interview 3 comments

REDkit Closed Beta has come to an end. First of all, we would like to thank everyone for your participation, continuous help, extremely valuable feedback...

Minimal Theory Lets Plays!
Minimal Theory

Minimal Theory Lets Plays!

May 15, 2013 Minimal Theory Article 0 comments

A feature dedicated to my 3 top lets plays of Minimal Theory!

Station 51 Postmortem and Walkthrough
Half-Life 2: Episode Two

Station 51 Postmortem and Walkthrough

May 13, 2013 Station 51 Article 5 comments

A detailed behind the scenes look at Station 51, and the lessons learned developing it.

[Dev Blog] Temperature and making night-time more dangerous
Crawle

[Dev Blog] Temperature and making night-time more dangerous

May 13, 2013 Crawle Article 3 comments

It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...

Small Dev Talk Interview
Outpost

Small Dev Talk Interview

May 13, 2013 Outpost Interview 0 comments

The transcript from the Small Dev Talk Interview about Outpost. Learn about the backstory, development process and upcoming features.

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