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Posted | Game Title | Type
Dev Night: 06-09-2012 @ 03:00PM
Tiberium Crystal War W3D

Dev Night: 06-09-2012 @ 03:00PM

Jun 8, 2012 Tiberium Crystal War W3D Event Coverage 4 comments

Dev Night Coming Saturday 9th of June: @3PM Amsterdam || @9AM New York || @2PM London || @11AM Sydney

Meet the Team
Peril on Monster Island 2 1/3

Meet the Team

Jun 5, 2012 Peril on Monster Island 2 1/3 Article 0 comments

They say there's no "I" in "Team". They also say it takes a village to raise a child. A video game is no different, even if it was all handcrafted by...

#03 – TRI – Doing the big Reset
TRI

#03 – TRI – Doing the big Reset

Jun 3, 2012 TRI Article 3 comments

TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...

Vista Point Pack #1
FUEL

Vista Point Pack #1

May 28, 2012 FUEL: REFUELED Article 2 comments

The second release of FUEL: REFUELED LITE features 19 new Vista Points. This short article showcases a collection of screenshots taken at each location.

Books
Neverwinter Nights

Books

May 24, 2012 Madness & Magic Article 0 comments

An overview of the books you'll find in the module.

Who are the Red Star Protectorate?
C&C: Yuri's Revenge

Who are the Red Star Protectorate?

May 23, 2012 Red Orboros Article 0 comments

A breif overview of the Red Star Protectorate and an early look at a few units of the current build.

FUEL: REFUELED LITE - Optional UI Themes
FUEL

FUEL: REFUELED LITE - Optional UI Themes

May 23, 2012 FUEL: REFUELED Article 1 comment

A comparison of the two optional UI themes included with the first release of FUEL: REFUELED LITE.

2D is not 3D (in case you missed that)
UFHO2

2D is not 3D (in case you missed that)

May 22, 2012 UFHO2 Article 0 comments

Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...

Patch & FUEL: REFUELED Release Change-log
FUEL

Patch & FUEL: REFUELED Release Change-log

May 17, 2012 FUEL: REFUELED Article 1 comment

Change-log for the unofficial FUEL patches and FUEL: REFUELED release versions.

DIFFERENT SUPPORTS FOR PANEL'S LASER FIELD
Portal 2

DIFFERENT SUPPORTS FOR PANEL'S LASER FIELD

May 15, 2012 The Enceladus Initiative Article 12 comments

This is simply an article about which different designs could fit better for a laser field onto a panel in the middle of nowhere. There must be some kind...

Who are the Western Allies?
C&C: Yuri's Revenge

Who are the Western Allies?

May 14, 2012 Red Orboros Article 0 comments

A brief overview of the Allies, including a peek at the current Unit Lineup.

Story / Setting / Features
Survivor - Forgotten World

Story / Setting / Features

May 10, 2012 Survivor - Forgotten World Article 13 comments

Read about the Setting of Survivor and our Gameplay Features!

Roleplaying
Neverwinter Nights

Roleplaying

May 10, 2012 Madness & Magic Article 0 comments

A brief overview of the roleplaying aspect in M&M.

Blowout A.K.A. Emissions
S.T.A.L.K.E.R. Shadow of Chernobyl

Blowout A.K.A. Emissions

May 6, 2012 Clear Sky Faction Mod Article 3 comments

A brief explanion of Blowout (aka Emissions) on Clear Sky Faction Mod.

Dev Night: 05-11-2012 @ 04:00PM
Tiberium Crystal War W3D

Dev Night: 05-11-2012 @ 04:00PM

May 5, 2012 Tiberium Crystal War W3D Event Coverage 3 comments

Dev Night Coming Friday 11th of May: @4PM Amsterdam || @10AM New York || @3PM London || @12AM Sydney

DarthMod: Shogun II TWCenter Awards!
Total War: Shogun 2

DarthMod: Shogun II TWCenter Awards!

May 4, 2012 DarthMod: Shogun II Competition 2 comments

DarthMod: Shogun II voted as the best mod for Creative Assembly's game Total War: Shogun 2

Henchmen system
Neverwinter Nights

Henchmen system

May 3, 2012 Madness & Magic Article 0 comments

A brief presentation of the henchmen system in Madness&Magic.

How to play Chesster
Chesster

How to play Chesster

Apr 30, 2012 Chesster Article 2 comments

A step by step guide to our game, from simple matching to special combos. This is Chesster!

Competition Results
Star Trek Excalibur

Competition Results

Apr 30, 2012 Star Trek Excalibur Competition 0 comments

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

Interview with Co-Game Director Michael Boudreaux
Bombsweeper

Interview with Co-Game Director Michael Boudreaux

Apr 28, 2012 Bombsweeper Interview 0 comments

We took the time to interview the Co-Game Director of Bombsweeper, Michael Boudreaux...

Indiegamemag - Preview
But to Paint a Universe

Indiegamemag - Preview

Apr 25, 2012 But to Paint a Universe Article 0 comments

Preview of the game by Indiegamemag byt Chris Priestman

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

What is indie and what is not
Rune Masters

What is indie and what is not

Apr 20, 2012 Rune Masters Article 3 comments

When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...

Creating a 3D character
Cross of the Dutchman

Creating a 3D character

Apr 17, 2012 Cross of the Dutchman Article 9 comments

Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we've demonstrated how...

Chess 101
Chesster

Chess 101

Apr 16, 2012 Chesster Article 1 comment

Chesster is billed as match three meets chess, but how exactly will this work? Part 1 looks at how to move pieces to get points.

Base building in C&C95 Skirmish
Command & Conquer

Base building in C&C95 Skirmish

Apr 12, 2012 Command & Conquer Unofficial Patch 1.06 Article 20 comments

A study of the plausibility of implementing base building skirmish AI into C&C95. (hint: It Can't Be Done)

The physical ship
SpaceBeam

The physical ship

Apr 8, 2012 SpaceBeam Article 4 comments

How is the ship physically simulated ? In fact, this is very simple !

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 5 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Community of the Dead #1: Podcast! Beever!
Project Zomboid

Community of the Dead #1: Podcast! Beever!

Apr 5, 2012 Project Zomboid Article 2 comments

Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond...

Gameplay of Ovelia: The Wake Part 2 of 2
Ovelia: The Wake

Gameplay of Ovelia: The Wake Part 2 of 2

Mar 29, 2012 Ovelia: The Wake Article 0 comments

The second part of the Gameplay of Ovelia focuses on obstacles and opponents. Also, first screen shots shown.

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