Features RSS Feed Summary List Features  (210 - 240 of 1,229)
Posted | Game Title | Type
Game Undesign: Designing around limitations
Enola

Game Undesign: Designing around limitations

Jun 3, 2013 Enola Article 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Classes
Game

Classes

Jun 2, 2013 Article 2 comments

I proudly present classes made by me. For you. Check this to find out what you can wait for in near future.

Knowing Interactive Fiction
Pizza Delivery v0.2 - Interactive Fiction

Knowing Interactive Fiction

Jun 1, 2013 Pizza Delivery v0.2 - Interactive Fiction Article 1 comment

What exactly is Interactive Fiction and what experience does it offer to the players?

Inverto HD and Basic visual comparison
Inverto

Inverto HD and Basic visual comparison

May 28, 2013 Inverto Article 0 comments

This article is a comparison between 'Normal' and 'HD' versions of Inverto.

Exploration
Void of Darkness

Exploration

May 23, 2013 Void of Darkness Article 2 comments

Details on the exploration concept in Void of Darkness.

Pre-alpha
Gloria Victis

Pre-alpha

May 22, 2013 Gloria Victis Article 1 comment

Today we are glad to announce that the first phase of our large updates for Gloria Victis Pre-Alpha has been rolled out.

Moon Rift Level Generation
Moon Rift

Moon Rift Level Generation

May 21, 2013 Moon Rift Article 2 comments

An in depth look at the level generation for my game Moon Rift.

Missions in Void of Darkness
Void of Darkness

Missions in Void of Darkness

May 21, 2013 Void of Darkness Article 0 comments

A brief article explaining the mission system in Void of Darkness

[Dev Diary] Power Ups - Part 1
Cube Overlord

[Dev Diary] Power Ups - Part 1

May 20, 2013 Cube Overlord Article 0 comments

Power Ups - Implementation, drawbacks and design ideas!

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
Into the Dark

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

May 17, 2013 Into the Dark Interview 0 comments

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

Feature: Combat in Void of Darkness
Void of Darkness

Feature: Combat in Void of Darkness

May 17, 2013 Void of Darkness Article 4 comments

This feature details the combat system in Void of Darkness.

[Dev Blog] Medicines, new items & destroying stumps
Crawle

[Dev Blog] Medicines, new items & destroying stumps

May 16, 2013 Crawle Article 3 comments

One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...

REDkit Closed Beta Winner Interview
The Witcher 2: Assassins of Kings

REDkit Closed Beta Winner Interview

May 15, 2013 Lykaon Interview 3 comments

REDkit Closed Beta has come to an end. First of all, we would like to thank everyone for your participation, continuous help, extremely valuable feedback...

Minimal Theory Lets Plays!
Minimal Theory

Minimal Theory Lets Plays!

May 15, 2013 Minimal Theory Article 0 comments

A feature dedicated to my 3 top lets plays of Minimal Theory!

Station 51 Postmortem and Walkthrough
Half-Life 2: Episode Two

Station 51 Postmortem and Walkthrough

May 13, 2013 Station 51 Article 5 comments

A detailed behind the scenes look at Station 51, and the lessons learned developing it.

[Dev Blog] Temperature and making night-time more dangerous
Crawle

[Dev Blog] Temperature and making night-time more dangerous

May 13, 2013 Crawle Article 3 comments

It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...

Small Dev Talk Interview
Outpost

Small Dev Talk Interview

May 13, 2013 Outpost Interview 0 comments

The transcript from the Small Dev Talk Interview about Outpost. Learn about the backstory, development process and upcoming features.

Item of the Day #06
Battlepaths

Item of the Day #06

May 12, 2013 Battlepaths Article 0 comments

Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.

Shadow men got moves!
Enola

Shadow men got moves!

May 8, 2013 Enola Article 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

May 5, 2013 HOPE Article 1 comment

Working on a new language to implement the character AI for the game.

Battlepaths Knowledge Base - Item Quality
Battlepaths

Battlepaths Knowledge Base - Item Quality

May 5, 2013 Battlepaths Article 0 comments

Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.

Random Generation!
Inferos: A Thief's Tale

Random Generation!

May 3, 2013 Inferos: A Thief's Tale Article 0 comments

The most unique feature about Inferos is the randomly generated level.

The Officer Class
Legends of Aethereus

The Officer Class

May 2, 2013 Legends of Aethereus Article 0 comments

In this article, we present the Officer Class and what the Officers' versatile skillset allows in terms of tactics.

Play Test Munch Face!
Munch Face

Play Test Munch Face!

May 1, 2013 Munch Face Article 0 comments

Munch Face is now in early alpha and it's playable! Conquer 20 levels while surviving monsters, traps, and alarm bots in this demo.

After Action Report #1
Men of War

After Action Report #1

Apr 28, 2013 Dynamic Campaign Generator (DCG) Event Coverage 7 comments

While working/play testing the next version of DCG:AS, I played a very exciting mission that I wanted to share with everyone. With the new realism/unitpack...

Small Dev Talk Leviathan Crossfire Interview
Leviathan Crossfire

Small Dev Talk Leviathan Crossfire Interview

Apr 27, 2013 Leviathan Crossfire Interview 0 comments

Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.

Item of the Day #05
Battlepaths

Item of the Day #05

Apr 20, 2013 Battlepaths Article 0 comments

Today, we'll take a closer look at how Speed affects your Movement Cost and how today's item of the day will help you get the ultra fast ninja you always...

[Dev Blog] Sleeping, Buildings & Blackouts
Crawle

[Dev Blog] Sleeping, Buildings & Blackouts

Apr 17, 2013 Crawle Article 0 comments

We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...

Development of the Free Ride Extreme Editor
FUEL

Development of the Free Ride Extreme Editor

Apr 16, 2013 FUEL: REFUELED Article 3 comments

A short article highlighting the development of the Free Ride Extreme Editor for FUEL over the last couple of years.

Enemy design part 2
Twisty's Asylum Escapades

Enemy design part 2

Apr 14, 2013 Twisty's Asylum Escapades Article 1 comment

A lot of care was taken when designing the various attacks and movements for the game's antagonists.

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