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Infinite Universe quick start guide
Infinite Universe

Infinite Universe quick start guide

Infinite Universe 2 comments

Introductory guide quick start games for the new citizens of the empire!

Medieval Kingdoms Total War Faction Previews: The Polish Duchies
Total War: Attila

Medieval Kingdoms Total War Faction Previews: The Polish Duchies

Medieval Kingdoms Total War (Attila Version) 12 comments

We're back after a slight hiatus with a big faction preview of the Polish Duchies!

Using Image Based Lighting (IBL)

Using Image Based Lighting (IBL)

Wave Engine 0 comments

Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...

How Blocks Work Together: The Magnet Jump
Phantom Block

How Blocks Work Together: The Magnet Jump

Phantom Block 0 comments

How can different block types can come together to create challenging puzzles? An analysis of an early game level, The Magnet Jump.

DYSTORIA
DYSTORIA

DYSTORIA

DYSTORIA 0 comments

The perfect balance of arcade action and mind bending game play. Expand your mental horizons with a hypnotic synthwave soundtrack and retro-future style...

Options Pack for Call of Pripyat: Special Edition v0.9.3
S.T.A.L.K.E.R.: Call of Pripyat

Options Pack for Call of Pripyat: Special Edition v0.9.3

Call of Pripyat: Special Edition 5 comments

A brief description of the various tweaks, additions and reversions included in the Options Pack for Call of Pripyat: Special Edition v0.9.3.

Spicing up Infektor: plasma drops
Infektor

Spicing up Infektor: plasma drops

Infektor 0 comments

In our efforts to improve Infektor for a PC release, we decided to add some new gameplay mechanics. Here's more about the biggest addition we made: plasma...

[DICETINY] Multi-save system, New board designs
DICETINY™

[DICETINY] Multi-save system, New board designs

DICETINY™ 0 comments

A sneak-peek of the work-in-progress multi-save system and new board designs.

Introducing Envy the Dead
Envy the Dead

Introducing Envy the Dead

Envy the Dead 0 comments

Envy the Dead is hardcore zombie survival roguelike, where you are leading group of unique, randomly generated characters through destroyed city, infested...

They're heeere  !
MachiaVillain

They're heeere !

MachiaVillain 0 comments

5 out of 30 types of Monsters MachiaVillain will offer.

Duels in Blood will be Spilled
Blood will be Spilled

Duels in Blood will be Spilled

Blood will be Spilled 6 comments

About duels in Western movies, what makes them great and how we build our own duel mechanic in Blood will be Spilled.

Stealth or Assault, two different ways of tackling World In Danger
World In Danger

Stealth or Assault, two different ways of tackling World In Danger

World In Danger 2 comments

World In Danger is an in-development 2D retro action/stealth game. This article showcases the two different approaches the player can take on the same...

Procedural World in Machiavillain
MachiaVillain

Procedural World in Machiavillain

MachiaVillain 6 comments

How we generate the procedural World in Machiavillain, to keep each play session new.

*New Civilization* Etruscans and More!
Age of Empires: The Rise of Rome

*New Civilization* Etruscans and More!

Lost Empires 2 comments

The Etruscan were a civilization in Northern Italy, they had greek like architecture and are probably most known for inspiring the romans in warfare and...

Dynamically Modify Magic with Fictorum’s Spell Shaping System
Fictorum

Dynamically Modify Magic with Fictorum’s Spell Shaping System

Fictorum 0 comments

When we were in the initial planning phase of Fictorum, we wanted make a unique spell system that is simple, unencumbered, and powerful. Being a fantasy...

The Worlds of Apotheosis
The Elder Scrolls V: Skyrim

The Worlds of Apotheosis

Apotheosis 7 comments

How Apotheosis is creating the realms of Oblivion in the Skyrim Engine.

Installation 01 January Update!
Installation 01

Installation 01 January Update!

Installation 01 0 comments

Installation 01 - January Update is here! Check it out.

Beta Test Began Introducing New Features
DICETINY™

Beta Test Began Introducing New Features

DICETINY™ 4 comments

The new features include World Map, Campfire, Relic, and Card Storage.

How One Handshake Represents Earthlight's New Form Of VR Narrative
Earthlight

How One Handshake Represents Earthlight's New Form Of VR Narrative

Earthlight 0 comments

We speak to Earthlight project lead Norman Wang about his desire to create experiential stories in virtual reality

Dev Update - Jan 16: Lots of Gameplay & UI
Hanako - Soul of the Samurai

Dev Update - Jan 16: Lots of Gameplay & UI

Hanako - Soul of the Samurai 2 comments

We finally have some new UI/UX staff and are chomping away at menus, chat and more things to make Hanako feel like a full experience. Lots of gameplay...

Total War Mod Awards 2015 Winners Announced

Total War Mod Awards 2015 Winners Announced

Feature 0 comments

The votes have been tallied and the judges have made their choices, here's the finalists and winners for the Total War Awards.

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator
Urban Pirate

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator

Urban Pirate 3 comments

Welcome to the first announcement of the debut release of BD Games: Urban Pirate. The game that's gonna pump out 8bit sounds while you hammer the arrow...

.Age - now with more particles and special states!
.Age

.Age - now with more particles and special states!

.Age 0 comments

.Age is looking better than ever with its new particles! The alpha version is coming along nicely, with an all-new interface and plenty of feedback. Special...

Beruk Jahat Hops In!
Space Overlords

Beruk Jahat Hops In!

Space Overlords 0 comments

Beruk Jahat is part of this weeks special feature. His mega thunder whirlwind is a force of complete destruction.

Showing off Gameplay
Shadow Lands

Showing off Gameplay

Shadow Lands 0 comments

Some quick pre-alpha footage of some of the game elements so far.

Crimson Keep Design Talk 2: Abilities and Mana
Crimson Keep

Crimson Keep Design Talk 2: Abilities and Mana

Crimson Keep 7 comments

This week Ian talks about some of the abilities that are in the game, their design, and the mana system for the game.

Guns of the Old West (part 1)
Blood will be Spilled

Guns of the Old West (part 1)

Blood will be Spilled 0 comments

We wanted our guns in Blood will be Spilled to be artifacts - based on the true guns of the Old West, yet stylized in our own way. Take a look at the...

PF: The Legacy - The Companion Orb Revealed!
Prime Flux: The Legacy

PF: The Legacy - The Companion Orb Revealed!

Prime Flux: The Legacy 0 comments

Initial phases of a very important feature of the game: the companion orb showcased with a couple of videos and its place in the game explained.

Mod jam, who's in?

Mod jam, who's in?

Feature 19 comments

The upcoming global game jam got us thinking... wouldn't it be cool to run a mod jam!? Let's break this down.

Enshrouded World: From the Archive
Enshrouded World

Enshrouded World: From the Archive

Enshrouded World 0 comments

A retrospective look at the development of Enshrouded World from initial concepts to release.