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Make Arma Not War Finalists

Make Arma Not War Finalists

Mar 12, 2015 Event Coverage 5 comments

After evaluating more than 250 entries, Bohemia Interactive revealed the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest.

Pixel Art Animation Timelapse
Don't Be Patchman

Pixel Art Animation Timelapse

Mar 11, 2015 Don't Be Patchman Article 5 comments

Ever wonder what it takes to draw high-color pixel art?

ExtroForge Tech Demo #5 - Shifting
ExtroForge

ExtroForge Tech Demo #5 - Shifting

Feb 26, 2015 ExtroForge Article 2 comments

How do you get back to base quickly without a vehicle? Shifting, that's how. Lead Writer Jonathan D. briefly talks about another use for SCMB Towers.

Surviving Early Access

Surviving Early Access

Feb 14, 2015 Article 47 comments

Are you a little tired of seeing crappy Early Access 'Survival' games crop up on Steam? Me too. Let's chat about it by the fireside. Oh hold on, we need...

Designing the Drones
Don't Be Patchman

Designing the Drones

Feb 13, 2015 Don't Be Patchman Article 0 comments

Debugging, developing, and duplicating these adorable robots.

Competition - Logos (CLOSED - Winner #3)
Dawn of War

Competition - Logos (CLOSED - Winner #3)

Feb 5, 2015 Ultimate Apocalypse Mod (DOW SS) Competition 46 comments

Good morning/afternoon/evening everybody! The Apocalypse mod team wants your help in choosing a primary logo for our main display. Our logo as current...

Game Guide - Controls and Features
Mount&Blade Warband: Napoleonic Wars

Game Guide - Controls and Features

Jan 30, 2015 Iron Europe - WW1 Mod Article 1 comment

A detailed guide on how to play Iron Europe including a list of controls and explanations on new features.

Coding the Sheeple: AI in a Realtime Physics World
Don't Be Patchman

Coding the Sheeple: AI in a Realtime Physics World

Jan 28, 2015 Don't Be Patchman Article 0 comments

Their brains are composed of a "problem -> solution(s) -> plan(s)" system.

Mod of the Year 2014 - Players Choice

Mod of the Year 2014 - Players Choice

Dec 30, 2014 2014 Mod of the Year Awards Event Coverage 179 comments

The time has come, announcing the best mods of 2014 as selected by you.

Indie of the Year 2014 - Players Choice

Indie of the Year 2014 - Players Choice

Dec 30, 2014 2014 Indie of the Year Awards Event Coverage 51 comments

The time has come, announcing the best Indie Games of 2014 as selected by you.

Top Upcoming Indie Games of 2014 - Players Choice

Top Upcoming Indie Games of 2014 - Players Choice

Dec 28, 2014 2014 Indie of the Year Awards Event Coverage 9 comments

The votes have been tallied these are your picks for Upcoming Indie Games of 2014

Top Upcoming Mods of 2014 - Players Choice

Top Upcoming Mods of 2014 - Players Choice

Dec 28, 2014 2014 Mod of the Year Awards Event Coverage 23 comments

The votes have been tallied these are your picks for Upcoming Mods of 2014

ExtroForge Tech Demo #3 - Fire Missions
ExtroForge

ExtroForge Tech Demo #3 - Fire Missions

Dec 27, 2014 ExtroForge Article 0 comments

This is a short article from the mind of Lead Developer Jeff A. It talks about Fire Missions in ExtroForge.

How we (Painfully) Migrated our Game Art Assets into Sprite Sheets
Don't Be Patchman

How we (Painfully) Migrated our Game Art Assets into Sprite Sheets

Dec 26, 2014 Don't Be Patchman Article 1 comment

For our first blog entry we'd like to go over one of the technical challenges we faced!

Walking around realistically
Software Inc.

Walking around realistically

Dec 22, 2014 Software Inc. Article 3 comments

In this article, I will go through some changes I made to the pathfinding algorithm in Software Inc., for anyone curious.

Mod of the Year 2014 - Editors Choice

Mod of the Year 2014 - Editors Choice

Dec 22, 2014 2014 Mod of the Year Awards Event Coverage 44 comments

Here's our picks for the best and upcomming mods of 2014.

Indie of the Year 2014 - Editors Choice

Indie of the Year 2014 - Editors Choice

Dec 22, 2014 2014 Indie of the Year Awards Event Coverage 29 comments

Here's our picks for the best and upcomming indies of 2014.

Bit Pulse on Bulb Boy
Bulb Boy

Bit Pulse on Bulb Boy

Dec 15, 2014 Bulb Boy Article 3 comments

Immediately, the top-quality visuals and eerie-but-childish atmosphere will jump out at you. Secrets aside, I haven’t fallen in love with a game so...

Behind the scenes with: The Turtle!
Reptile Zoo: The Sinister Mutation

Behind the scenes with: The Turtle!

Dec 8, 2014 Reptile Zoo: The Sinister Mutation Article 0 comments

We go behind the scenes of the upcoming horror game Reptile Zoo: The Sinister Mutation, to see what went into the creation of one of the game's creepy...

Campaign WIP
Battle for Middle-earth II

Campaign WIP

Dec 8, 2014 The Last Hope of the Third Age Article 1 comment

Some screenshots of new mod's campaign progress. Look.

Modcast November Recap

Modcast November Recap

Dec 6, 2014 Article 2 comments

Welcome to the return of our feature modding spotlight! Join us as we discuss major new releases and chat with developers about their projects.

Map Design and the AI in King's Conflict
King's Conflict

Map Design and the AI in King's Conflict

Dec 5, 2014 King's Conflict Article 0 comments

King's Conflict - a unique and free community-driven card/strategy hybrid game - is in late alpha but fully playable. The game is based around maps ...

Last Obstacles
Graveyard March

Last Obstacles

Dec 2, 2014 Graveyard March Article 0 comments

A little cherry on top of already punishing cocktail. The internal politics of the levels and the flying menace. How the indigenous species of the level...

Modern Middle-Earth: Flamethrower
Battle for Middle-earth II

Modern Middle-Earth: Flamethrower

Nov 29, 2014 The Last Hope of the Third Age Article 0 comments

One more contradictory thing, which shoots fire. Look.

Lua scripting in LibGDX
Office Management 101

Lua scripting in LibGDX

Nov 25, 2014 Office Management 101 Article 4 comments

Lua is a popular scripting language used for many games. Here's how I integrated it into Office Management 101, the upcoming business sim. Possible future...

Items and Buildings
Graveyard March

Items and Buildings

Nov 17, 2014 Graveyard March Article 0 comments

The items of this game and how mushroom can be the beginning of your demise. The buildings of this game and what miracles of architecture we squeezed in.

Mod Example: Imperial Cannon
Airships

Mod Example: Imperial Cannon

Nov 12, 2014 Airships Article 0 comments

In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you...

Daggerfall Tools for Unity - Feature Gallery
Daggerfall

Daggerfall Tools for Unity - Feature Gallery

Nov 7, 2014 Daggerfall Tools for Unity Article 0 comments

A gallery of features currently available in Daggerfall Tools for Unity.

Monday Night Indie 3rd Nov

Monday Night Indie 3rd Nov

Nov 3, 2014 Spotlight Article 1 comment

Join us as we delve into the delights of Indie Games in our Monday Night Indie showcase, Featuring talks with the developers, giveaways & more. On tonight's...

Top Halloween Mods
Cry of Fear

Top Halloween Mods

Oct 31, 2014 Cry of Fear Article 8 comments

We dig up some good ole horror mods for you to try this halloween season.

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