Features RSS Feed Summary List Features  (180 - 210 of 1,181)
Posted | Game Title | Type
Shadow men got moves!
Enola

Shadow men got moves!

May 8, 2013 Enola Article 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

May 5, 2013 HOPE Article 1 comment

Working on a new language to implement the character AI for the game.

Battlepaths Knowledge Base - Item Quality
Battlepaths

Battlepaths Knowledge Base - Item Quality

May 5, 2013 Battlepaths Article 0 comments

Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.

Random Generation!
Inferos: A Thief's Tale

Random Generation!

May 3, 2013 Inferos: A Thief's Tale Article 0 comments

The most unique feature about Inferos is the randomly generated level.

The Officer Class
Legends of Aethereus

The Officer Class

May 2, 2013 Legends of Aethereus Article 0 comments

In this article, we present the Officer Class and what the Officers' versatile skillset allows in terms of tactics.

Play Test Munch Face!
Munch Face

Play Test Munch Face!

May 1, 2013 Munch Face Article 0 comments

Munch Face is now in early alpha and it's playable! Conquer 20 levels while surviving monsters, traps, and alarm bots in this demo.

After Action Report #1
Men of War

After Action Report #1

Apr 28, 2013 Dynamic Campaign Generator (DCG) Event Coverage 7 comments

While working/play testing the next version of DCG:AS, I played a very exciting mission that I wanted to share with everyone. With the new realism/unitpack...

Small Dev Talk Leviathan Crossfire Interview
Leviathan Crossfire

Small Dev Talk Leviathan Crossfire Interview

Apr 27, 2013 Leviathan Crossfire Interview 0 comments

Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.

Item of the Day #05
Battlepaths

Item of the Day #05

Apr 20, 2013 Battlepaths Article 0 comments

Today, we'll take a closer look at how Speed affects your Movement Cost and how today's item of the day will help you get the ultra fast ninja you always...

[Dev Blog] Sleeping, Buildings & Blackouts
Crawle

[Dev Blog] Sleeping, Buildings & Blackouts

Apr 17, 2013 Crawle Article 0 comments

We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long...

Development of the Free Ride Extreme Editor
FUEL

Development of the Free Ride Extreme Editor

Apr 16, 2013 FUEL: REFUELED Article 3 comments

A short article highlighting the development of the Free Ride Extreme Editor for FUEL over the last couple of years.

Enemy design part 2
Twisty's Asylum Escapades

Enemy design part 2

Apr 14, 2013 Twisty's Asylum Escapades Article 1 comment

A lot of care was taken when designing the various attacks and movements for the game's antagonists.

[Dev Blog] Fruit Bushes and General Improvements
Crawle

[Dev Blog] Fruit Bushes and General Improvements

Apr 12, 2013 Crawle Article 0 comments

A summary of some recent changes including the addition of fruit bushes and an easier way to cook food.

Story Fragment 4/6: The Puritan
Crysis

Story Fragment 4/6: The Puritan

Apr 9, 2013 Triptych Article 1 comment

Written by Glenn Winkelmann Jr. (AKA: C-zom) All copyright held.

ACW Development Progress
Empire: Total War

ACW Development Progress

Apr 8, 2013 American Civil War: Brothers vs. Brothers Article 2 comments

This is short summary of progress we have made from releasing the 3.5 Open Beta. The Progress Report will be updated regularly, as we make new features...

Unity Mod Features
Star Citizen

Unity Mod Features

Apr 4, 2013 Freelancer: Unity Article 4 comments

The FL: Unity mod is built on the game Star Citizen which has a huge list of amazing features that we can hardly hope to improve on and our focus will...

Long overdue update!
Sky Soldiers: Pacific

Long overdue update!

Apr 3, 2013 Sky Soldiers: Pacific Article 5 comments

Here's an overview of what we've been working on for the past couple of months and what our plans are for the near future!

Secondary Weapons
Archived Project

Secondary Weapons

Apr 3, 2013 Archived Project Article 0 comments

An overview of some of the secondary weapons - this project has been archived.

Salvage...
Dominium

Salvage...

Apr 1, 2013 Dominium Article 0 comments

Reaping rewards from what others would call a "piece of junk"...

BlackFire's Mod 2
Crysis 2

BlackFire's Mod 2

Mar 31, 2013 BlackFire's Mod 2 Article 3 comments

BlackFire's Mod 2 is a stunning lighting mod that completely changes the look of all levels of the singleplayer campaign of Crysis 2,leveraging the full...

Added/Removed Jobs
Final Fantasy Tactics

Added/Removed Jobs

Mar 29, 2013 Undecided Fate Article 0 comments

This is a Summary of the Major Changes to Jobs over-all.

Hovering: A History
Patent Blaster

Hovering: A History

Mar 27, 2013 Patent Blaster Article 0 comments

Making a nice hover effect for Patent Blaster turned out to be tricky but ultimately satisfying. Warning: Includes pictures of screaming elephants.

Secrets of The 39 Steps: Part One
The 39 Steps

Secrets of The 39 Steps: Part One

Mar 22, 2013 The 39 Steps Article 0 comments

With less than a week now before everyone can get their hands on a copy of our digital adaptation of The Thirty Nine Steps, we wanted to let you in on...

Enemy design part1
Twisty's Asylum Escapades

Enemy design part1

Mar 21, 2013 Twisty's Asylum Escapades Article 0 comments

Discussing some of the thinking that went into the designs of the enemies in the game.

Noomix at OpenHouse FH Salzburg
Noomix

Noomix at OpenHouse FH Salzburg

Mar 21, 2013 Noomix Event Coverage 0 comments

Last week we showed our game to the visitors fo the OpenHouse at the University of Applied Sciences in Salzburg.

Item Types, Quality and Insurance
Archived Project

Item Types, Quality and Insurance

Mar 20, 2013 Archived Project Article 0 comments

An overview of Insurance, Item Quality and Item Types. This project has been archived.

TRI - Dev Diary #1 Walkthrough new levels
TRI

TRI - Dev Diary #1 Walkthrough new levels

Mar 20, 2013 TRI Article 0 comments

Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.

Trixie's Titlted Adventure Beta on Kotaku (aus)
Trixies Tilted Adventure

Trixie's Titlted Adventure Beta on Kotaku (aus)

Mar 19, 2013 Trixies Tilted Adventure Event Coverage 0 comments

Trixie's Titlted Adventure Beta was listed on Kotaku's Australian branch as one of the "App Deals Of The Day" Unfortunately being over in America it took...

The Many Moods of the Target Reticle
Patent Blaster

The Many Moods of the Target Reticle

Mar 18, 2013 Patent Blaster Article 0 comments

I tried putting as much useful information into the target reticle as possible. Here's how it all works.

Nice business, would be a shame if something happened to it...
Patent Blaster

Nice business, would be a shame if something happened to it...

Mar 15, 2013 Patent Blaster Article 0 comments

It's perhaps time for me to explain my particular animus against the patent system. There's a lot of rational arguments for why the system is broken...

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