Discussing some of the thinking that went into the designs of the enemies in the game.
Last week we showed our game to the visitors fo the OpenHouse at the University of Applied Sciences in Salzburg.
An overview of Insurance, Item Quality and Item Types. This project has been archived.
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
Trixie's Titlted Adventure Beta was listed on Kotaku's Australian branch as one of the "App Deals Of The Day" Unfortunately being over in America it took...
I tried putting as much useful information into the target reticle as possible. Here's how it all works.
It's perhaps time for me to explain my particular animus against the patent system. There's a lot of rational arguments for why the system is broken...
An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.
Some builds heavily rely on specials, which means that you have to be able to use them often. Not everybody is willing to put too much points into Willpower...
Have a look at the upcoming levels for our TRI update on March, 27th!
This details the Omnipoint System used to configure and outfit a starship.
A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.
Version 1.72 of the Ultimate Apocalypse mod is becoming very very debatable now as to when exactly 1.72 should be released. Featuring many things left...
A bit about the technological challenges that we faced in making the game.
Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...
Some thoughts on the symbolism and psychology that went into the game.
The Competitive Network will host a 2 vs 2 tournament to see if OpenRA is already suitable for league play. The sign-ups are open to everyone. It is scheduled...
Full details of our features and gameplay information.
The basic thinking and plan behind distributing the game.
The first steps of designing the Asylum, the game's environment
Starting a new build can be tedious and it takes quite long to advance to the higher realms. Well, actually it doesn't have to if you have the right weapon...
My thoughts about the German indie scene, where they come from and a incomplete listing of developers.
An overview of the creative process that we used to determine what our game would be about.
Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.
Click here to check the features of the most customizable Lighting Mod of Crysis 1!
A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.
The 4 classes of ship that will be available in Voidnex
There certainly are some heavy damage dealers roaming around in the realms. How much damage do they deal when they face you with this powerful item?
GameTrailers did a GT One-Shot where Grapple Knight was featured, hit the jump for the amazing video.
Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...