GameTrailers did a GT One-Shot where Grapple Knight was featured, hit the jump for the amazing video.
Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...
First beta will be almost about Evil factions.
How did it all begin? Where is it going? Well, its something like this...
Continuing with our second faction feature - AIAD, the robotic faction in Star Villains and Space Heroes.
Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...
As part of the planned improvements to dungeons we've added some new content! The "rusty armour" set is now available along with a "rusty sword". The...
Along with the recent dungeon improvements we've decided to rework some hole mechanics.
Dungeon generation is getting some improvements! Also included is a new mechanic for chests & pots.
Structures received some big changes in TALON Mod 1.3. Here's some information about what changed and how those changes affect gameplay.
I discuss the design process behind the standard enemy in the game.
A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...
Introducing our first starship feature - the EMPOL Kilo Class cruiser. Also, some awesome wallpapers!
An in-depth article by the game's writer FibreTigre.
This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...
It takes some time, but sooner or later you'll find that superb item you have always been looking for. We will present such great items from time to time...
Introducing our first faction feature - EMPOL, the human faction in Star Villains and Space Heroes.
A Short Introduction to the HUD design for our upcoming game Mine Tycoon!
Some info about the new Survival mode & Feats of Strength in the FPS-TD game Sanctum 2!
Stealth Statistics can help the player track progress through a level.
A feature article discussing Membraine Studios' choice to work within the very specific niche of a computer version of a tabletop miniatures wargame
There are a lot of fans out there who miss the wbc1 hero leveling up system. Well, the moments of nostalgia are over. The TPC team managed to create a...
0.6.0 is going to be a massive patch for Crawle and in this post I'll be talking about some of my current plans for it as well as a description of the...
Instead of a news post I thought I would do a feature on the history of one of the more technically challenging ships to get in-game, the Prometheus class...
Evening all, as promised here’s a quick midweek look at the modding tools for RC3 that are currently being developed by the wonder that is Mister EasyPickins...
There are many features we believe that will make Dark Storm an unique experience you can review the list below leave any suggestions you might have ideas...
Enola is (in not so many words) a game where: You’re a girl on a mysterious place, looking for her loved one, and you need to rescue her before it’s too...
The best way to improve something is through feedback and iteration.
A deeper look into the story of the Sanctum universe and a sneak peek at an in-game comic book page for Sanctum 2!
This preview features the latest round of in-battle screenshots, the German infantry unit cards, a short fictional account of the "Skirmish at Dahshur...