Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Posted | Game Title | Author
New maps/missions coming soon
Fallen: A2P Protocol

New maps/missions coming soon

May 27, 2015 Fallen: A2P Protocol 0 comments

Here is a quick update to let you know how we are progressing on Fallen: A2P Protocol. We just updated our framework to Unity 5 And we are currently working...

You sure dont look invincible to me!
Okhlos

You sure dont look invincible to me!

May 27, 2015 Okhlos 1 comment

A look at the new invulnerability effect, and the difficulties of giving player feedback on multiple characters.

Malebolgia has launched on Steam!
Malebolgia

Malebolgia has launched on Steam!

May 27, 2015 Malebolgia 0 comments

Malebolgia, a cel-shaded horror game, has launched out of Early Access and is now available for PC on Steam. Delve into the depths of Hell, inspired by...

Our second dev diary: The sad blues of Blues And Bullets
Blues And Bullets

Our second dev diary: The sad blues of Blues And Bullets

May 27, 2015 Blues And Bullets 2 comments

Blues And Bullets's second developer diary is about the music of the game

Village Update 1
SamuTale

Village Update 1

May 27, 2015 SamuTale 0 comments

Last two weeks we worked really hard to lay a good foundation for the main village of SamuTale. The village will be build next to the water with a harbor...

"TIMERS LP" Universal Update v.1.0.5: CROSSPLATFORM LEADERBOARDS
TIMERS LP

"TIMERS LP" Universal Update v.1.0.5: CROSSPLATFORM LEADERBOARDS

May 27, 2015 TIMERS LP 0 comments

CROSSPLATFORM LEADERBOARDS are finally available on Android! iOS and Windows Phone 8 COMING SOON!

Through the Woods Kickstarter Video Update 2
Through the Woods

Through the Woods Kickstarter Video Update 2

May 27, 2015 Through the Woods 0 comments

We thought we'd share our second video update explaining how emotion and trolls fit into Through the Woods and why we decided to go third-person.

Catlateral Damage is now available on Steam!
Catlateral Damage

Catlateral Damage is now available on Steam!

May 27, 2015 Catlateral Damage 0 comments

Get your paws ready, because you can now purchase Catlateral Damage on Steam!

Gerty launches crowdfunding and Greenlight campaigns
Gerty

Gerty launches crowdfunding and Greenlight campaigns

May 27, 2015 Gerty 0 comments

We have launched our crowdfunding and Steam Greenlight pages. Please help us develop our dream game!

Update Best Jump Alpha version
Best Jump

Update Best Jump Alpha version

May 27, 2015 Best Jump 0 comments

In this update will be a change on the character, more levels and minor bugs fixed.

Magnetic: Cage Closed now live on Steam!
Magnetic: Cage Closed

Magnetic: Cage Closed now live on Steam!

May 27, 2015 Magnetic: Cage Closed 0 comments

Magnetic: Cage Closed is now live on Steam for $14.99, or if you'd rather want the Collector's Edition containing Digital Artbook and OST + 2 in game...

Stellar Stars - v0.077 Alpha! Attack Of The Camera!
Stellar Stars

Stellar Stars - v0.077 Alpha! Attack Of The Camera!

May 26, 2015 Stellar Stars 0 comments

The camera strikes in today's Stellar Stars update! With this new version, the level of excitement that you can get from playing Stellar Stars will definitely...

Swipey Rogue (mobile arcade/rogue): Devlog 16 - Magic Area Preview
Swipey Rogue

Swipey Rogue (mobile arcade/rogue): Devlog 16 - Magic Area Preview

May 26, 2015 Swipey Rogue 0 comments

Swipey Rogue is an arcade mashup of swipe-action, auto-running and dungeon-crawling, room-puzzling. It's my first fully independent game and work is slowly...

Sky High Chickens
Game

Sky High Chickens

May 26, 2015 0 comments

Sky High Chickens is a casual chicken stacking free to play Android game developed by a 4 guys team around the world.

Combat Core Update - Character Stat System
Combat Core

Combat Core Update - Character Stat System

May 26, 2015 Combat Core 0 comments

Some details on the stat system and game mechanics.

Sleepers - Teaser Trailer
Sleepers

Sleepers - Teaser Trailer

May 26, 2015 Sleepers 2 comments

The first teaser for our upcoming survival horror game "Sleepers".

Last Demo and preparing for release
Nomad Fleet

Last Demo and preparing for release

May 26, 2015 Nomad Fleet 2 comments

Here I describe what's included in the last version that I'll upload to IndieDB. Also I talk about my plans for the release of the game in Steam.

Stones of Sorrow out on Steam today!
Stones of Sorrow

Stones of Sorrow out on Steam today!

May 26, 2015 Stones of Sorrow 0 comments

Stones of Sorrow, a cave painting Procedural Death Labyrinth will release today on Steam.

Development Update - 3
Particle Shield

Development Update - 3

May 25, 2015 Particle Shield 0 comments

Development updates for Particle Shield as of 25 May 2015.

Hello darkness, my old friend
Slender: A New Darkness

Hello darkness, my old friend

May 25, 2015 Slender: A New Darkness 0 comments

News about the developement of the game and gameplay.

Demonstration Game Simonnus
Simonnus

Demonstration Game Simonnus

May 25, 2015 Simonnus 0 comments

Video showing features and gameplay of the game Simonnus.

Z-Exemplar progress update
Z-Exemplar

Z-Exemplar progress update

May 25, 2015 Z-Exemplar 0 comments

Been adding some new enemy types to the flesh planet. Introducing swarmers, patrollers and brain-guns!

TRI.DEFENDER - Announcement Trailer
Tri.Defender

TRI.DEFENDER - Announcement Trailer

May 25, 2015 Tri.Defender 0 comments

TRI.DEFENDER is a 3D arcade game featuring a variety of different highscore challanges. The gameplay is mostly about quick reaction and coordination.

Hostile Dimension is available on Google Play
Hostile Dimension

Hostile Dimension is available on Google Play

May 25, 2015 Hostile Dimension 0 comments

We're done. Gor now Hostile Dimension is available on Google Play.

Player AI Improvements
Rocket Fist

Player AI Improvements

May 25, 2015 Rocket Fist 0 comments

In today's devlog I talk about how I created a more challenging player AI by making it aware of it's surroundings.

The Harvest: Piglet Animations
The Harvest

The Harvest: Piglet Animations

May 25, 2015 The Harvest 2 comments

We spent 4 hours creating the piglet animations today and this is the result we came up with.

Water and archers - new updates
The Grail

Water and archers - new updates

May 24, 2015 The Grail 12 comments

Two new updates - new water , surface deformation (ripples), improved shader for knight (he can get wet) + new animations. And next update shows new archer...

Seashine - GUI preview and automatic death screenshots
Seashine

Seashine - GUI preview and automatic death screenshots

May 24, 2015 Seashine 0 comments

A quick preview of the GUI with examples of the automatic screenshots taken by the game every time you die.

Interface Restyling: The Intro
Little Briar Rose

Interface Restyling: The Intro

May 24, 2015 Little Briar Rose 0 comments

Just finished updating the title screen and the introduction screen. It took a lot of work, but we like the final result! What do you think about it?...

Environment Preview and Progress Update
Observatorium

Environment Preview and Progress Update

May 24, 2015 Observatorium 2 comments

A preview of our environment style in Unity 5 and quick progress update.