Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Posted | Game Title | Author
Sc0r3 Alpha0.1
Sc0r3

Sc0r3 Alpha0.1

Oct 19, 2014 Sc0r3 0 comments

Alpha 0.1 of the game is available! contac us for testing

Player AI Update 2
Rise of the Living

Player AI Update 2

Oct 19, 2014 Rise of the Living 0 comments

Showing off the updates implemented to the player AI. It is based completely on needs that attempt to simulate how a real person would play the game...

When to Expect This Game
Defan's Story

When to Expect This Game

Oct 19, 2014 Defan's Story 0 comments

Development has slowed but plan to have the game out as soon as possible to let people build their own levels and get a feel for the game. Create your...

SASDiary - Son of Nor #102 - Mouse Kangaroo & IndieCorner TRI
Son of Nor

SASDiary - Son of Nor #102 - Mouse Kangaroo & IndieCorner TRI

Oct 19, 2014 Son of Nor 0 comments

SUNDAY DEV DIARY! This week watch how we are giving life to our world through the new animal system! Also we take a look at TRI of Friendship and Madness...

Several interface tweaks and reshaping of the phases
School of Witches

Several interface tweaks and reshaping of the phases

Oct 19, 2014 School of Witches 0 comments

The development was focused on UI settings game guide and also the withdrawal of land made in Unity and back for scenarios lowpoly.

 New weekly report No. 2
Mercs: Shadows of War (F2P)

New weekly report No. 2

Oct 19, 2014 Mercs: Shadows of War (F2P) 1 comment

This new section is intended for comment the images that we go up to the gallery in IndieDB.

Introducing: Jewel Breaker
Jewel Breaker

Introducing: Jewel Breaker

Oct 19, 2014 Jewel Breaker 0 comments

As one of the first games that will be published, Excamedia presents to you Jewel Breaker. It is a very simple but cute, adicting and flashy puzzle game.

Buildanauts Dev Update - Week of Oct 17th - Prop Placement Video!
Buildanauts™

Buildanauts Dev Update - Week of Oct 17th - Prop Placement Video!

Oct 18, 2014 Buildanauts™ 0 comments

This week we start at the very beginning of city prop placement. Take a look at the video and see how you can dress up your town with pretty things.

1st Gameplay Video, New Historical Archive, Screenshots & More!
Daath Galaxy

1st Gameplay Video, New Historical Archive, Screenshots & More!

Oct 18, 2014 Daath Galaxy 0 comments

It's been a silent month for Daath Galaxy, but that's all changed with several new juicy pieces of content.

Welcome to Super Undercover Slime Agent
Super Undercover Slime Agent

Welcome to Super Undercover Slime Agent

Oct 18, 2014 Super Undercover Slime Agent 0 comments

Welcome to Super Undercover Slime Agent. We showed off our "proof of concept demo" at Insomnia 52 Gaming Festival and got such positive feedback we decided...

Black The Fall - 2.75D, a new way to do sidescrollers - Controlling the Machines
Black The Fall

Black The Fall - 2.75D, a new way to do sidescrollers - Controlling the Machines

Oct 18, 2014 Black The Fall 0 comments

When faced with an industrial sized obstacle don't despair. You just have to find the right machine.

Screenshot Saturday #7
Just Beneath The Skin 3D

Screenshot Saturday #7

Oct 18, 2014 Just Beneath The Skin 3D 0 comments

Here's my post for #Screenshotsaturday ! A few updates but not everything I have been working on.

Can you hear me?  An update on using audio filters to help with immersion.
Hevn

Can you hear me? An update on using audio filters to help with immersion.

Oct 18, 2014 Hevn 0 comments

Hello there! Here's a brief update on how "low pass" audio filters are being used to help make Hevn sound more immersive.

Demo of the Test Build
Grimslingers

Demo of the Test Build

Oct 17, 2014 Grimslingers 0 comments

Video showing off the look of the app as well as a full demo and explanation of the current test build (soon to be available to the public!)

Visitant(s) Alpha Demo and Future Plans
Visitant(s)

Visitant(s) Alpha Demo and Future Plans

Oct 17, 2014 Visitant(s) 0 comments

Now it's your turn to get a feel of Visitant(s)! The alpha demo is now available, and we have some great stuff planned ahead.

Update of the Avatar #95
Shroud of the Avatar: Forsaken Virtues

Update of the Avatar #95

Oct 17, 2014 Shroud of the Avatar: Forsaken Virtues 0 comments

Steam Access Keys, Chess Set, Solace Bridge, 15% Bonus, BEDLAM Kickstarter, Navigator Phonograph, and More!

Starsss - Big Teeth has arrived!
Starsss - The Star-Chasing Roguelite Platformer

Starsss - Big Teeth has arrived!

Oct 17, 2014 Starsss - The Star-Chasing Roguelite Platformer 0 comments

There are many things that make a game exciting, and one of the more important ones are the enemies or challenges that you face within the game. And so...

Hearts of Oak News 17th October 2014
Hearts of Oak: Conquest of the Seas

Hearts of Oak News 17th October 2014

Oct 17, 2014 Hearts of Oak: Conquest of the Seas 4 comments

Ships, guns, more ships, more guns... and a whole host of other finely-crafted items await you in this week's article.

How Sketchfab can help Game Devs
Game

How Sketchfab can help Game Devs

Oct 17, 2014 Bethesda Softworks 1 comment

This blog post will show you how game studios and indie game devs are using Sketchfab to their advantage. To promote your game, to showcase 3d assets...

Making a choice, a choice cube
Magnetic: Cage Closed

Making a choice, a choice cube

Oct 17, 2014 Magnetic: Cage Closed 0 comments

Choice cubes. What are they and how are they made? How do i choose?

Epilepsy Simulator 2014
Epilepsy Simulator 2014

Epilepsy Simulator 2014

Oct 17, 2014 Epilepsy Simulator 2014 3 comments

Introducing a new game, Epilepsy Simulator. It was developed for a two-week game design competition by Daniel Ilett and Tom Dove. It eplilep-tastic.

The Game Was Lunched
Space Run

The Game Was Lunched

Oct 17, 2014 Space Run 0 comments

The game was lunched and I would be grateful if you could download it and tell me your opinion about it. Thank you

Arrow website, demo coming, kickstarter soon
Arrow

Arrow website, demo coming, kickstarter soon

Oct 17, 2014 Arrow 0 comments

Check out the character, new website, and demo and KickStarter coming!

How Science can help your game design (seriously!)
S.O.R.S

How Science can help your game design (seriously!)

Oct 17, 2014 S.O.R.S 0 comments

A look at how mixing science with your imagination can inject some spark into your game.

Dev Blog: Update 3, Visual Changes
Life Of Developer

Dev Blog: Update 3, Visual Changes

Oct 17, 2014 Life Of Developer 2 comments

Hi there everybody, today, we want to show you a content of the latest changes (Update 3).

Treasure Raid - Final Beta (v2.5) Released!
Treasure Raid

Treasure Raid - Final Beta (v2.5) Released!

Oct 17, 2014 Treasure Raid 0 comments

This is the final beta build of Treasure Raid before we release the game. We've fixed a lot of bugs and made some tweaks to the gameplay.

Crystal Rift Launches Steam Greenlight Campaign
Crystal Rift

Crystal Rift Launches Steam Greenlight Campaign

Oct 17, 2014 Crystal Rift 0 comments

The Crystal Rift Steam Greenlight campaign is now live, along with a new VR alpha demo, which contains significant additions and improvements.

The big experiment
TerraTech

The big experiment

Oct 17, 2014 TerraTech 0 comments

Consultant Art Director Jolyon Webb explains how ExpCorp made its way to TerraTech.

Mech Marines on STEAM GREENLIGHT
Mech Marines

Mech Marines on STEAM GREENLIGHT

Oct 17, 2014 Mech Marines 0 comments

Mech Marines on Steam Greenlight and we need your support!

Kickstarter is now Live! Demo is also Live!
Through Time

Kickstarter is now Live! Demo is also Live!

Oct 17, 2014 Through Time 2 comments

With the launch of the Kickstarter Project the demo has also gone live for you all to play!

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Released May 30, 2005
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