Having fled the destruction of his people, and shipwrecked on an island, our hero must rebuild, survive, and thrive.

Alone is an isometric survival RPG without the survival, eschewing certain challenging features in favor of a more relaxing experience. Collect resources and use them to craft items and weapons. Build and upgrade your settlement on a rich and fertile island. And hunt in the darkest forests, and slay the undead in the cursed crypts.

Explore and Claim the blighted islands that make up the world and become a Jarl worthy of the sagas

Follow the your destiny... or don't

Follow a quest-driven storyline following your character's journey that starts with a shipwreck, and leads them to restore a blighted world to it's rightful state . Or treat the world as a sandbox and do your own thing.

Survive, Thrive, and Rebuild

Harvest resources on a procedurally generated island. Catch fish, fell trees, forage for food, and mine for metals and stone. Use the resources to build your home, and other buildings you will need to survive on this deserted island. Build farms to ensure a steady supply of food and raw materials, and attract traders to give you access to exotic goods. Improve your buildings with powerful upgrades, and build furniture and decorate them how you please.


Hunt

Explore a procedurally generated forest, and hunt animals for their leather and meat. Or travel even deeper and be hunted by wolves and bears. And perhaps you might find treasures hidden within. Or look to what lies underneath the ground in your own island, a wealth of ores protected by sinister foes.


Craft

Turn your raw materials into tools, to help you harvest and craft more efficiently. Or turn them into weapons, armour, and shields to help you fight your enemies. Obtain rare materials from your hunting and exploration, and use them to make even stronger weapons. Use the cookhouse to mix and match food ingredients, and gain powerful bonuses to aid you in your quest.


Battle, Explore, and Conquer

Test your skill in combat against various enemies, defeat them and become stronger. Use special attacks and boosts to give yourself an edge. Explore the infinite depths of the cursed crypts, where the undead walk freely and treasure and knowledge can be found aplenty. Defeat boss monsters such as the Shaman or Fallen Knight, and use their knowledge to unlock more powerful attacks.

Repair your ship to unlock a procedurally generated world of islands, blighted with dark magics. Use your skills and gods-given powers to defeat the enemies within, restore them to their natural glory, and plant your own flag upon them. Restore the ancient watchtowers and gain the benefits of conquest.

Honour the gods, and celebrate in style

Build a temple and leave appropriate sacrifices - the spoils of war - or marks of your own skill - and the gods may aid you on your quests. Use the result of your farming prowess to brew or cook marvellous recipes. Build the Jarl's Hall and sit upon a throne worthy of a conquering hero of the sagas.

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Salutations,

So I started this week by adding a couple of upgrade ideas pertaining to the orc boss - I still haven't tied them up though - will do a pass for upgrades when I finish the entire mission.

Upgrades for fighting the boss

The first upgrade reduces the amount of reinforcements that are spawned in the throne room when the boss summons them. I still haven't determined the cost yet, but it should probably be more than just gold - perhaps some equipment.

The second upgrade reduces the impact of the health potion on the boss.

Again, I still haven't tied them up, so I might change them slightly if they don't look like they're working.

And with that done - it was time to start on the first map - breaking through the wall.

As I explained a few weeks ago - depending on which first upgrade is chosen - the first map changes.

Upgrades related to picking the first map

This is the default map - and is going to be the hardest fight. The idea is that the player prefers the combat aspect of the game - they can get a decent fight, but if they've focused more on the economic aspect, they can make this fight easier, or skip entirely.

With that said, let's take a look at the (very work in progress) map:

High Level Screenshot of the ram map

Lots of the map isn't done yet or is missing - but we can take an early look at what this mission is all about.

In the corner of the map there is a battering ram manned by two tribesfolk. It is your duty to defend the ram until it slowly makes its way to the gate.

The towers will spawn a steady stream of goblins. If there are any goblins within the blue circle around the ram, then it'll stop. When there are no longer any goblins in that circle, it'll continue once more.

Zoomed in view showing the ram

To stop this level from getting hectic, at the moment there's no plan to have the ram get destroyed if you fail to clear enemies from it - so the only possible failure is having your health go down to 0.

And that's it for this week. Next week I plan on continuing this map, making it look nicer, making the goblins spawn, and other such things.

Til then

Dev Diary - Alone - Tribe - Defeating the Orc Boss

Dev Diary - Alone - Tribe - Defeating the Orc Boss

News

This week I worked on what happens after the orc boss is defeated

Dev Diary - Alone - Tribe - Orc Boss

Dev Diary - Alone - Tribe - Orc Boss

News

This week I worked on the orc boss who defends the throne room in the fortress.

Dev Diary - Alone - Tribe - Throne Room & Mission 5 Showcase

Dev Diary - Alone - Tribe - Throne Room & Mission 5 Showcase

News

This week I worked on the throne room, and also created a showcase video for the 5th mission.

Dev Diary - Alone - Tribe - Tunnels & Conversations

Dev Diary - Alone - Tribe - Tunnels & Conversations

News

This week I added a bit more flair to the siege camp, and made NPCs a bit more talkative.

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