Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Spirit Animals in Lithic
Lithic

Spirit Animals in Lithic

Feb 23, 2015 Lithic 0 comments

What Are Spirit Animals? Spirit Animals are magical manifestations of one of the planet's fauna. They can be conjured by the ethereal Creator Spirit to...

In Game- Dev 6
Trinity World

In Game- Dev 6

Feb 23, 2015 Trinity World 0 comments

Wishing all smiles of prosperity and hope the days ahead are filled with immense joy and prosperity. .

Intertwined Progress Update #4
Intertwined

Intertwined Progress Update #4

Feb 23, 2015 Intertwined 0 comments

The Inventory interface has went through many changes since it first began, programmatically and design-wise. We feel like we touched on how we want the...

Asteroid Miner Pickup Progress
Imperial Nostalgia

Asteroid Miner Pickup Progress

Feb 22, 2015 Imperial Nostalgia 0 comments

Most of the weapons and defenses have been coded into Asteroid Miner.

New enemies in game engine
School of Witches

New enemies in game engine

Feb 22, 2015 School of Witches 0 comments

The work of this week was focused on setting minor bugs of scales of armatures of Blender when exported to the Blender and also put new enemies within...

Space Warfare: Infinite -Dev Log- Capital Ship Battles and Switch between ships
Space Warfare: Infinite

Space Warfare: Infinite -Dev Log- Capital Ship Battles and Switch between ships

Feb 22, 2015 Space Warfare: Infinite 1 comment

Space Warfare: Infinite has made some pretty good progress in the last few weeks. Capital ship battles that the player can control. The ability to switch...

Nauticalith Devlog #11
Nauticalith

Nauticalith Devlog #11

Feb 22, 2015 Nauticalith 0 comments

Prep week for upcoming events, getting a stable build ready, new UI elements, and Data collection!

Darkest Night - Pre-Alpha v1.5 - Antagonists & Network Architecture
Darkest Night

Darkest Night - Pre-Alpha v1.5 - Antagonists & Network Architecture

Feb 22, 2015 Darkest Night 0 comments

Hello ! This week I have mainly been working on antagonists, but also the character, map, and the networking solution. You can really start seeing progression...

Son of Nor VIDEO Dev Diary #112 - Release Date!
Son of Nor

Son of Nor VIDEO Dev Diary #112 - Release Date!

Feb 22, 2015 Son of Nor 5 comments

Son of Nor has a release date! All and more revealed in our latest Dev Diary!

Fighting Spirit - Basic Kicks
Fighting Spirit

Fighting Spirit - Basic Kicks

Feb 22, 2015 Fighting Spirit 0 comments

I added 3 basic kicks and did a little bit of progress on rollback netcode!

Roboticos - Alpha Demo out! (Windows & Mac)
Roboticos

Roboticos - Alpha Demo out! (Windows & Mac)

Feb 22, 2015 Roboticos 2 comments

In the first alpha demo of the adventure game "Roboticos" you can play the first 15 minutes of the game. Everything is still in development - so please...

Space Pillage development update
Space Pillage

Space Pillage development update

Feb 22, 2015 Space Pillage 0 comments

I've had a little bit of time this last week to fix a few bugs in the code and capture the last few months worth of updates and changes to Space Pillage...

Jail Jumper have been published
Jail Jumper

Jail Jumper have been published

Feb 22, 2015 Jail Jumper 0 comments

21 Feb 2015 is a date when the game have been published on Google Play.

Finding the Minimum Requirements
Hevn

Finding the Minimum Requirements

Feb 21, 2015 Hevn 1 comment

A brief post about finding the game's minimum requirements and developing the game according to them.

Buildmode up and doing good!
Disorder in Space

Buildmode up and doing good!

Feb 21, 2015 Disorder in Space 1 comment

The main things for the buildmode are now almost done. The Built ship can now be saved (at the moment only one ship at a time) and loaded. New Hangar...

Hypt Update: Obstacles and DLC
Hypt

Hypt Update: Obstacles and DLC

Feb 21, 2015 Hypt 0 comments

The Future of Hypt is looking bright as i'm abuzz with cool, new ideas for Hypt Post-Launch!

Updates to both games
Imperial Nostalgia

Updates to both games

Feb 21, 2015 Imperial Nostalgia 0 comments

Since the last update I've made some minor changes to Open Wheel Racing and gotten further along in the development of Asteroid Miner.

Playable Demo & Kickstarter Launch
Clive 'N' Wrench

Playable Demo & Kickstarter Launch

Feb 21, 2015 Clive 'N' Wrench 0 comments

Our brand new shiny trailer, playable demo and crowdfunding campaign launches!

Monster Giant
Ember Guards

Monster Giant

Feb 21, 2015 Ember Guards 1 comment

Prepare for the battle with the final enemy! Monstrous, terrifying, fearless. Nuff said.

Dev Log 5 and Dynamic Maps
That Which Sleeps

Dev Log 5 and Dynamic Maps

Feb 21, 2015 That Which Sleeps 0 comments

We release our fifth dev log showing off the Map Builder which is available to all our Kickstarter beta backers.

Swipey Rogue (mobile arcade/rogue): Devlog 5 - 2D Art Overhaul Begins
Swipey Rogue

Swipey Rogue (mobile arcade/rogue): Devlog 5 - 2D Art Overhaul Begins

Feb 21, 2015 Swipey Rogue 2 comments

Swipey Rogue is a hardcore arcade game that aims to distill the core elements of rogue-likes and action-rpgs (maze traversal, loot gathering, resource...

Kickstarter campaign date changed to 11.03.2015 + new combat-prototype screensho
Dungeons of Aledorn

Kickstarter campaign date changed to 11.03.2015 + new combat-prototype screensho

Feb 21, 2015 Dungeons of Aledorn 0 comments

After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign...

Work on game with us!
Life Of Developer

Work on game with us!

Feb 21, 2015 Life Of Developer 1 comment

In the last update we told you about revolution of our game. Old LoD was typical game dev tycoon style. But we've changed the style of game because we...

Melodefense Devlog 2 – Prototype at GGJ 2013
Melodefense

Melodefense Devlog 2 – Prototype at GGJ 2013

Feb 21, 2015 Melodefense 0 comments

Melodefense was born in Global Game Jam 2013 Istanbul BUG. Let’s make a flashback by watching our GGJ 2013 presentation, and meet the team:)

Constructing Kit: Part 2
Observatorium

Constructing Kit: Part 2

Feb 21, 2015 Observatorium 5 comments

The second in a series of posts where we discuss our character creation process.

Monster Showcase: Terivorare & Other horrors
Jinx: Womb Of Cosmos

Monster Showcase: Terivorare & Other horrors

Feb 21, 2015 Jinx: Womb Of Cosmos 0 comments

Lore and 3d models of our carnivorous plant boss Terivorare & his minions!

ExtroForge Terrain Generation
ExtroForge

ExtroForge Terrain Generation

Feb 20, 2015 ExtroForge 4 comments

ExtroForge uses a lot of different algorithms and formulas to determine how the terrain is generated. Today, our Team Lead Glen R. explains the process...

The Universim February Update
The Universim

The Universim February Update

Feb 20, 2015 The Universim 5 comments

February Update is Now live. Learn more about our team and in game workers Mechanics.

Starsss v0.05a - Eating has arrived?
Starsss - The Star-Chasing Roguelite Platformer

Starsss v0.05a - Eating has arrived?

Feb 20, 2015 Starsss - The Star-Chasing Roguelite Platformer 0 comments

If you are enjoying the pineapple tarts and bak kwa (Chinese salty/sweet dried meat which is similar to jerky), happy chinese new year! In this joyous...

Shutter now available at Indie Royale and Desura
Shutter

Shutter now available at Indie Royale and Desura

Feb 20, 2015 Shutter 0 comments

Shutter is part of "The Debut 24 Bundle" at Indie Royale, and has officially launched on Desura!