Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Brick Inventions: 1 Year of Development
Brick Inventions

Brick Inventions: 1 Year of Development

Jul 14, 2014 Brick Inventions 0 comments

One year ago I uploaded the first video of Brick Inventions. Here's how the game evolved over the time.

Debris Cascade update released
Debris Cascade

Debris Cascade update released

Jul 14, 2014 Debris Cascade 0 comments

This update to the game adds Google Play achievements and leaderboard.

Magnetic Development Blog Five - Magnet Gun goes Metal
Magnetic: Cage Closed

Magnetic Development Blog Five - Magnet Gun goes Metal

Jul 14, 2014 Magnetic: Cage Closed 0 comments

It's time for our fifth development blog! Sorry for the delay, but we've had a million things to do with the game and therefore the development blog was...

What is Prospect?
Prospect

What is Prospect?

Jul 14, 2014 Prospect 2 comments

You, are Jesse Enner; a Research Engineer aboard a vessel called Aurora, tasked with seeking new planets to colonize and develop. Explore the surface...

How Karma became a game
Karma. Incarnation 1

How Karma became a game

Jul 14, 2014 Karma. Incarnation 1 0 comments

By the end of the year 2013 our agency decided to surprise us - most employees were given a sack. As we had our farewell party, our programmer approached...

A World From Scratch
Errant Knight

A World From Scratch

Jul 14, 2014 Errant Knight 0 comments

On a less comical note compared to last update, I've made some advancements in the keeping of time and the passing of days.

Watch Robotic City Trailer (The Brave Ball)
The Brave Ball

Watch Robotic City Trailer (The Brave Ball)

Jul 14, 2014 The Brave Ball 0 comments

In this trailer you can see 4th level gameplay and also some screenshots.

Game Demo Released [2.5.6]
Blaze

Game Demo Released [2.5.6]

Jul 13, 2014 Blaze 0 comments

The first playable version of Blaze has just been released and I am now looking for testers who wants to give valuable feedback on their experiences!

Hierarchy - Game Dev - Update #7
HIERARCHY

Hierarchy - Game Dev - Update #7

Jul 13, 2014 HIERARCHY 0 comments

Welcome to Game Dev update #7 at IndieDb! Discussing the new status effect system with the first healing move, the beginnings of evasion steering mechanics...

Invisible Enemys and Eletric Tower Update
School of Witches

Invisible Enemys and Eletric Tower Update

Jul 13, 2014 School of Witches 0 comments

Update the particle system electric Tower and also added to the sounds generated by the tower. Also worked on a new trigger to the enemies that lets make...

Introducing Lucadian Chronicles
Lucadian Chronicles

Introducing Lucadian Chronicles

Jul 13, 2014 Lucadian Chronicles 0 comments

This is a short to introduce Lucadian Chronicles. Since this is the first news post, we will also talk a little bit about who we are and what the game...

Tallowmere Alpha 194 - bugfixes and gameplay tweaks
Tallowmere

Tallowmere Alpha 194 - bugfixes and gameplay tweaks

Jul 13, 2014 Tallowmere 0 comments

A quick word on local co-op progress, and a big ol' changelog! The new Demon Statues are cool, too.

Survival Ball for Android update
Survival Ball

Survival Ball for Android update

Jul 12, 2014 Survival Ball 0 comments

Updated Survival Ball for Android, featuring a new Tchaikovsky soundtrack, full support for tablets, re-bundled with performance tweaks

Daytime... Nighttime! (Just for fun)
Errant Knight

Daytime... Nighttime! (Just for fun)

Jul 12, 2014 Errant Knight 0 comments

"Progress" is made on the day/night cycle. This video shows the results of the my initial contact with the concepts of time and linear interpolation of...

Preview of one of the actual game levels
Spit Ballar

Preview of one of the actual game levels

Jul 12, 2014 Spit Ballar 0 comments

This is a early video preview and the game level is far from finished.

So Many Me's coming to Steam & OUYA this July, 17th!
So Many Me

So Many Me's coming to Steam & OUYA this July, 17th!

Jul 12, 2014 So Many Me 6 comments

After 3 years of development, today, We are more than happy to announce that our "So Many Me" will be on Steam and OUYA on this July, 17th.

T.R.D Current Status on our new Project
THE RUNNING DEAD

T.R.D Current Status on our new Project

Jul 12, 2014 THE RUNNING DEAD 2 comments

We will be focusing on delivering an Alpha/First Playable by the end of July with a majority of the environment assets, Player character, Enemies, GUI...

July Update (the brave ball)
The Brave Ball

July Update (the brave ball)

Jul 12, 2014 The Brave Ball 0 comments

A lot has been worked on this month. I'm really trying to make the brave ball as good as possible. This month i have release first alpha demo of brave...

Gravity Gobbler Alpha 0.8 with music!
Gravity Gobbler

Gravity Gobbler Alpha 0.8 with music!

Jul 12, 2014 Gravity Gobbler 0 comments

in this update I have added music, fixed some bugs and added some foreground objects to make it feel more 3D.

Prelogate Update 1.1.0
Prelogate

Prelogate Update 1.1.0

Jul 12, 2014 Prelogate 0 comments

Prelogate has been updated. New version - 1.1.0 - includes features requested by community.

What's inside the red little box? - The Interview Update
The Interview

What's inside the red little box? - The Interview Update

Jul 12, 2014 The Interview 0 comments

Adam wanted a job, so here is his interview. New information, a new video and some new screenshots!

We've been Greenlit by Steam! Our Kickstarter campaign is now live.
Survive the Nights

We've been Greenlit by Steam! Our Kickstarter campaign is now live.

Jul 12, 2014 Survive the Nights 1 comment

We've been Greenlit by Steam! Our Kickstarter campaign is now live. The Greenlight experience was an insane one. We made the top 100 in under 24 hours...

MOS Operations Editor (Op Ed) - Steam Greenlight
Minions of Steel (MOS)

MOS Operations Editor (Op Ed) - Steam Greenlight

Jul 12, 2014 Minions of Steel (MOS) 0 comments

We are still running our Greenlight campaign on steam. Drop by and give us a "yes" vote. Thanks!

TinyKeep Hell and Fire
TinyKeep

TinyKeep Hell and Fire

Jul 12, 2014 TinyKeep 0 comments

New fiery hell environment progress and shout outs to Noaksey and EdgyNinja for their Let's Play videos of TinyKeep.

Week @ Code}{atch -- "Beta Edition v0.8"
StarForge

Week @ Code}{atch -- "Beta Edition v0.8"

Jul 12, 2014 StarForge 0 comments

Here we release the smelter, refinery, some new turrets and a tonne of fixes!

The Human Condition
Shallow Space

The Human Condition

Jul 12, 2014 Shallow Space 36 comments

So I’ve been focusing on AI, the sector generation parameters and getting everything playing a little more nicely together. The randomised asteroid fields...

TerraTech Dev Diary: Building your Base in space
TerraTech

TerraTech Dev Diary: Building your Base in space

Jul 12, 2014 TerraTech 1 comment

TerraTech Designer, Kris Skellorn, takes a break from our Kickstarter to explain the mechanics of building your Mining Base, the focal point of your intergalactic...

Mammoth Gravity Battles submitted to Windows Store
Mammoth Gravity Battles

Mammoth Gravity Battles submitted to Windows Store

Jul 12, 2014 Mammoth Gravity Battles 0 comments

Wow, finally got there, we have submitted Mammoth Gravity Battles to the windows 8 store.

Dev Update #7 - Tanks, Stormtroopers, and Casual Connect
No Man's Land

Dev Update #7 - Tanks, Stormtroopers, and Casual Connect

Jul 12, 2014 No Man's Land 0 comments

3D model of a new tank, concept of the German unique infantry unit, new features implemented, and more!

Introducing Baron Greywind and a Look at Heroes
That Which Sleeps

Introducing Baron Greywind and a Look at Heroes

Jul 11, 2014 That Which Sleeps 0 comments

We take a look at a mid-late game Agent as well as our first look at your opposition, the Heroes of That Which Sleeps.