Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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2014.11 - Star Chindy Report #1
StarChindy

2014.11 - Star Chindy Report #1

Dec 8, 2014 StarChindy 0 comments

Star Chindy Complete tasks in November 2014 and December 8, 2014 Work In Progress.

Zombie Office Recycling - It’s not crafting honest!
Zombie Office

Zombie Office Recycling - It’s not crafting honest!

Dec 8, 2014 Zombie Office 3 comments

Well okay maybe it is a crafting system, but it's a modern-day take on a crafting system...

Subterrain update
Subterrain

Subterrain update

Dec 7, 2014 Subterrain 2 comments

Subterrain has been updated to version 0.6. We have changed our main background theme into Mars! This allowed us to focus our feel towards more science...

We're new to the neighborhood
Height

We're new to the neighborhood

Dec 7, 2014 Height 0 comments

Sundae Month has been around for a little while now, but this is our first foray into the DB community. We thought we would introduce ourselves as we...

Beyond Sol Get the FREE Pre-Alpha Now!
Beyond Sol

Beyond Sol Get the FREE Pre-Alpha Now!

Dec 7, 2014 Beyond Sol 0 comments

Today we release the Pre-Alpha version of Beyond Sol for free which can be downloaded directly at the official website.

The first Playable Demo has been released!
Wing Commander Flat Universe

The first Playable Demo has been released!

Dec 7, 2014 Wing Commander Flat Universe 0 comments

The first playable demo of WC FlatUniverse is out and waiting for you. Visit our home page or head to the download section here and grab your copy!

Captain's Log Stardate 12071406.46
Sol Avenger

Captain's Log Stardate 12071406.46

Dec 7, 2014 Sol Avenger 1 comment

The services running to create various graphics use roughly 20% of the system resources that they did before last week. We received a call from Nintendo...

Primaeval Update #4: Two-Handed Swords Combat
Primaeval

Primaeval Update #4: Two-Handed Swords Combat

Dec 7, 2014 Primaeval 13 comments

In this update I show the implementation of 2 Handed Swords in addition to AI, combat and graphical improvements.

Weekly Update #2
Hypnagogia

Weekly Update #2

Dec 7, 2014 Hypnagogia 0 comments

Second week of development:The bedroom have textures now.

New weekly report No. 9
Mercs: Shadows of War

New weekly report No. 9

Dec 7, 2014 Mercs: Shadows of War 3 comments

This new section is intended for comment the images that we go up to the gallery in IndieDB.

Looking back at 2014 and a little history about Novus Inceptio
Novus Inceptio

Looking back at 2014 and a little history about Novus Inceptio

Dec 7, 2014 Novus Inceptio 0 comments

Today's news will look back in time over the past year 2014+ and deeper. So hold your hats, moving in time starts...

Zombie Office - New Graphics and Background Insights
Zombie Office

Zombie Office - New Graphics and Background Insights

Dec 7, 2014 Zombie Office 2 comments

Announcing new graphics for the Canteen and Basement. Also a little background information on the game and how it's put together.

Level2 - totally redefined
School of Witches

Level2 - totally redefined

Dec 7, 2014 School of Witches 0 comments

The focus this week has been redesigning the second stage of the game, remodeling some objects and mainly balance the gameplay.

Weapons, part stat balancing, working on cleanup for a builder demo update
Scraps

Weapons, part stat balancing, working on cleanup for a builder demo update

Dec 6, 2014 Scraps 0 comments

All parts that I want to be in for the initial alpha release are now done. Working on stat balancing and bug fixing. And stuff.

What is Freefall Arena?
Freefall Arena

What is Freefall Arena?

Dec 6, 2014 Freefall Arena 0 comments

A quick overview of what to expect in Freefall Arena.

Scrolls Launching
Scrolls

Scrolls Launching

Dec 6, 2014 Scrolls 0 comments

After a few years in alpha/beta, Scrolls (Mojang's second game) is ready for the masses. Here is what you can expect.

Nauticalith Devlog #2
Nauticalith

Nauticalith Devlog #2

Dec 6, 2014 Nauticalith 0 comments

Nauticalith cleanup week, the boat and water got a complete rework. Check out some of our recent progress!

Shutter - DevLog #1 - The story writes itself
Shutter

Shutter - DevLog #1 - The story writes itself

Dec 6, 2014 Shutter 0 comments

Our decision to leave the story until the end has paid off, as the game seems to have suggested its own story.

Game World Structure
Observatorium

Game World Structure

Dec 6, 2014 Observatorium 7 comments

An overview of the game world structure for Observatorium.

SplashBlades  news #7 - Dream lady
SplashBlades

SplashBlades news #7 - Dream lady

Dec 6, 2014 SplashBlades 2 comments

Hi there, we ́re back with our news of the week. This was an exciting week for our team. We had technical problems, which resulted in different bugs and...

Videos: Performance, vehicle pathfinding and traffic avoidance
AC-130 Gunship Simulator: Special Ops Squadron

Videos: Performance, vehicle pathfinding and traffic avoidance

Dec 6, 2014 AC-130 Gunship Simulator: Special Ops Squadron 0 comments

How performance optimization enables the game to have hundreds of characters; work on vehicle AI pathfinding and traffic avoidance.

DevReport 2# - Game modes, economy, vehicle costumization and player progression
NProject X05

DevReport 2# - Game modes, economy, vehicle costumization and player progression

Dec 6, 2014 NProject X05 0 comments

Game modes, economy, player progression and market system for vehicle customization and improvement. Liked the project? wanna help? leave a suggestion...

Starsss - Announcing v0.02 Alpha!
Starsss - The Star-Chasing Roguelite Platformer

Starsss - Announcing v0.02 Alpha!

Dec 5, 2014 Starsss - The Star-Chasing Roguelite Platformer 0 comments

It has been about 3 weeks since Starsss launched its first alpha version but an update is coming! The next version - v0.02a (Alpha) is finally on its...

Gameplay patch and Linux support
grepr

Gameplay patch and Linux support

Dec 5, 2014 grepr 0 comments

I made some gameplay tweaks and added Linux support!

BLOW STUFF UP AND SAVE AMERICA AS STEPHEN HAWKING
Game

BLOW STUFF UP AND SAVE AMERICA AS STEPHEN HAWKING

Dec 5, 2014 0 comments

Everybody go check out my new comedic 2D platformer, Stephen Hawke: American Superhero.

Orbital Assault News #5
Orbital Assault

Orbital Assault News #5

Dec 5, 2014 Orbital Assault 0 comments

I talk about the work I've been putting into the multiplayer bot AI.

Meet the Warlock
Ember Guards

Meet the Warlock

Dec 5, 2014 Ember Guards 0 comments

We presenting you a new hero. Check out his abilities in GIFs.

6 Months in Review & Munin for Indie of the Year!
Munin

6 Months in Review & Munin for Indie of the Year!

Dec 5, 2014 Munin 0 comments

Yes, our game exists and it's alive and kicking! Our 6 month anniversary is coming and we'd love to celebrate it's fibble existence by trying to make...

Heart&Slash; First demo out. Try it!!!
Heart & Slash

Heart&Slash; First demo out. Try it!!!

Dec 5, 2014 Heart & Slash 0 comments

It's been some time coming, but finally we have a new PUBLIC demo to show all progress we've done to the game since Early Access!

Complex 3D Model Animations
TerraForge

Complex 3D Model Animations

Dec 5, 2014 TerraForge 2 comments

A brief news update detailing the 3D animation process we have been using during development of our upcoming MMORPG TCG TerraForge.

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Released May 30, 2005
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