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1BtRsa


The Zero-K development team has just released Zero-K on itch.io [ here ], and we are not releasing lightly. We now consider Zero-K to have enough polish and singleplayer content to release to a wider audience.

Zero-K has primarily been a multiplayer game for most of its history. This is a result of our open source development model. Contributors come from the community and the people who joined the community were those that were interested in what Zero-K had to offer - multiplayer. This persisted for years, resulting in a game with plenty of multiplayer content (units, maps, game balance etc...) but which was weak on singleplayer.

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About a year ago we decided to knuckle down and focus on singleplayer content, as well as 'boring' tasks such as polish. A new main menu was created, a standard looking one with 'Multiplayer' and 'Singleplayer' as submenus. The old client was effectively an IRC client with battleroom browsing attached. We had already fostered an AI community but AIs were always difficult to install. We integrated one of the AIs into our update system so users can seamlessly play against some decent AI opponents. The ingame UI was overhauled to look like less of a mess. We added more tutorials and I don't even want to think about how many polish passes were spent on some of them.

Campaign

In addition to the six new missions there have been tweaks and fixes based on previous feedback:

  • Added the Stats tab to campaign options which contains some information about your progress. Restarting the campaign may be required to make these stats completely correct.
  • Reworked the layout of the planet invasion screen to make it fit on small monitors. Also added font size scaling.
  • Made the Sling missions easier on non-brutal difficulties to better match the difficulty of nearby missions.
  • Felon, Rackteer and Snitch missions are easier on easier difficulties. This is mostly achieved by giving the player more base defense and the enemies less early economy.
  • Fixed the Snitch mission win condition.
  • Fixed zoom to commander detection in Mission 0.
  • Removed the link between the Stinger and Rogue missions.

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20171120131617 1


The next big thing in the near future to finish the campaign. We are releasing missions week by week with the aim of focusing our polish and feedback on a small set of missions. There are 29 missions released so far, and we plan to be done around the end of the year. Feedback so far is good but we would always welcome more.

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It would be remiss of me if I did not mention that Zero-K runs on the Spring RTS engine, found here: Springrts.com. I bet there are plenty of indie devs that would love to make an RTS but such projects look unapproachably large. Spring can be hard to get into but it does a lot of RTS-specific work for difficult technical tasks such as pathfinding and online play. It would be great to see more games using the engine, Evolution RTS (Forboding-angel.itch.io) is another game on itch.io using Spring.

Zero-K latest updates, AI rework
Zero-K

Zero-K latest updates, AI rework

Zero-K

Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults...

New game mode, super weapons and much more
The Cursed

New game mode, super weapons and much more

The Cursed 3 comments

The latest updates did add tons on improvements to the game. Among many other improvements for The Cursed, the game was polished, super weapons were added...

Zero-K latest updates, new UI layout, revamped sea balance
Zero-K

Zero-K latest updates, new UI layout, revamped sea balance

Zero-K

Summary of latest updates, respond to feedback from GDS, sea rebalance.

Working on super weapons
The Cursed

Working on super weapons

The Cursed

The next release for the cursed will contain super weapons for both factions: the imperial nuke launcher and the cursed hellstorm.

Add game Games
Beyond All Reason

Beyond All Reason

Real Time Strategy

Beyond All Reason is a realtime-strategy created by a team of passionate developers in love with the genre. Built on the powerful SpringRTS engine it...

Kernel Panic

Kernel Panic

Real Time Strategy

Kernel Panic is a game about computers. Systems, Hackers and Networks wage war in a matrix of DOOM! The only constraints are time and space; unlike other...

MechCommander: Legacy

MechCommander: Legacy

Real Time Strategy

MechCommander: Legacy is an upcoming free and open-source RTS game utilizing the Spring Engine.

Journeywar

Journeywar

Real Time Strategy

A SciFi RTS Game in a HalfLife Paralleluniverse Centrail Confederacy vs Journeyman Remember how geared up the Combine of the Half-Life Universe where?...

The Cursed

The Cursed

Real Time Strategy

"The Cursed" is a very unique FREE realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic...

Zero-K

Zero-K

Real Time Strategy

Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever...

Spring: 1944

Spring: 1944

Real Time Strategy

Legions of infantry, tanks, artillery guns and more await your command. Take up arms under the Stars & Stripes, Iron Cross, Hammer & Sickle, or...

Engines of War

Engines of War

Real Time Strategy

Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles...

Magnetonics

Magnetonics

Real Time Strategy

In this RTS game that is based on Total Annihilation mechanics, units don't deal damage. Instead they push or pull other units around. The only real way...

JauriaRTS

JauriaRTS

Real Time Strategy

Open source MOBA style RTS game built on the spring engine.

Post comment Comments  (0 - 10 of 38)
Guest
Guest - - 689,112 comments

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TheAfroGM(Siy)
TheAfroGM(Siy) - - 18 comments

How do you download the spring Engine to play the games?

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Oznat
Oznat - - 41 comments

hi
wanna play ?

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L1K3A8O5S
L1K3A8O5S - - 331 comments

Okay, I doubt this is the place to put this, but I am a noob...

Every time that I try to start a game in the Spring lobby, the game gets to a loading screen after I push start, and then crashes back the the Spring lobby saying, "Spring has Crashed", and something like, "a stacktrace has been written to infolog.text". I looked around in that text file, but the computer's language is way beyond me, and I don't understand where the problem is. Does anyone have a possible solution?

I am using bots. The same problem for every mod I have. Only tried one map, but I doubt that's the problem.

The games for this look really fun...

Sorry to bore you, Thanks

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archl
archl - - 74 comments

ATI/Intel Cards easily got problems, try upgrade your Driver.

Else, you may join Multiplayer game, all spring games designed to be Multiplayer fun.

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Forboding_Angel Creator
Forboding_Angel - - 121 comments

Most of the bots are *A only. If you are playing BA, then try using RAI or KAIK. AAI usually doesn't work all that well.

Reply Good karma+2 votes
Vancer2
Vancer2 - - 445 comments

ohai forby

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SciF-i
SciF-i - - 3 comments

There are a couple mod specific ais you could try to work with.

Try using RAI works best,everything thats JAVA AI or NULL something dont use those are just for testing only, anyways if the problem persists visit spring main website and post detailed information.

http: //springrts.com/

I must say you should try multiplayer its the best part of this game, there are a couple Ais,but essencialy you are looking at a epic multiplayer RTS experience.

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neddiedrow Creator
neddiedrow - - 161 comments

Well, the bot you're using may be the problem. I wish we had caught your question sooner, I doubt you'll check back here, but...

Reply Good karma+2 votes
Ichiman94
Ichiman94 - - 522 comments

very good engine for RTS games and looks nice

Reply Good karma Bad karma+3 votes
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