Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.
The past week has seen nerfs to Warriors, transport and now transport rush in general. Valkyrie [light transport] may need some buffs to make it better in the midgame but we will cross that bridge when we reach it. We also port over the projectile light widget by Beherith from BAR (with modifications) [another Spring RTS game in development]. A full list of change is available here, at the main website.
Weapon fire now cast light. Better shader code and more shiny things will follow. If anyone knows how to write shaders their help would be very welcome. The projectile light is enabled for everyone because we would like to test a range of hardware to see whether it causes errors or too much performance loss.
Example of how it looks like:
In comparison to the old way:
How it looks like in practice:
As pretty as they are, the projectile_light is driving our dev nut. He is having a nagging suspicion that he really really hates shader code. We couldn't quite get them to work well on certain maps and weapons yet.
In other news, our infrastructure dev is making headway toward Steam release. Keep in touch, we will have more updates soon.
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Highest Rated (2 agree) 10/10
Zero-K is beautiful, not graphically (where it's neat but not spectacular), but in concept. It's big, it's procedural, it's fluid, it's full of options and somehow it all miraculously works. Firstly, the interface. It's insanely powerful, with the ability to quickly draw any formation you want and automation of the most basic micro taken care of by excellent unit AI. Queing orders is quick rather than tedious thanks to many smart shortcuts (The sheer number of which and fragmented documentation…
Nov 1 2012 by DroopyTheDog