Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.

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The Zero-K development team has just released Zero-K on itch.io [ here ], and we are not releasing lightly. We now consider Zero-K to have enough polish and singleplayer content to release to a wider audience.

Zero-K has primarily been a multiplayer game for most of its history. This is a result of our open source development model. Contributors come from the community and the people who joined the community were those that were interested in what Zero-K had to offer - multiplayer. This persisted for years, resulting in a game with plenty of multiplayer content (units, maps, game balance etc...) but which was weak on singleplayer.

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About a year ago we decided to knuckle down and focus on singleplayer content, as well as 'boring' tasks such as polish. A new main menu was created, a standard looking one with 'Multiplayer' and 'Singleplayer' as submenus. The old client was effectively an IRC client with battleroom browsing attached. We had already fostered an AI community but AIs were always difficult to install. We integrated one of the AIs into our update system so users can seamlessly play against some decent AI opponents. The ingame UI was overhauled to look like less of a mess. We added more tutorials and I don't even want to think about how many polish passes were spent on some of them.

Campaign

In addition to the six new missions there have been tweaks and fixes based on previous feedback:

  • Added the Stats tab to campaign options which contains some information about your progress. Restarting the campaign may be required to make these stats completely correct.
  • Reworked the layout of the planet invasion screen to make it fit on small monitors. Also added font size scaling.
  • Made the Sling missions easier on non-brutal difficulties to better match the difficulty of nearby missions.
  • Felon, Rackteer and Snitch missions are easier on easier difficulties. This is mostly achieved by giving the player more base defense and the enemies less early economy.
  • Fixed the Snitch mission win condition.
  • Fixed zoom to commander detection in Mission 0.
  • Removed the link between the Stinger and Rogue missions.

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The next big thing in the near future to finish the campaign. We are releasing missions week by week with the aim of focusing our polish and feedback on a small set of missions. There are 29 missions released so far, and we plan to be done around the end of the year. Feedback so far is good but we would always welcome more.

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It would be remiss of me if I did not mention that Zero-K runs on the Spring RTS engine, found here: Springrts.com. I bet there are plenty of indie devs that would love to make an RTS but such projects look unapproachably large. Spring can be hard to get into but it does a lot of RTS-specific work for difficult technical tasks such as pathfinding and online play. It would be great to see more games using the engine, Evolution RTS (Forboding-angel.itch.io) is another game on itch.io using Spring.

Zero-K latest updates, AI rework

Zero-K latest updates, AI rework

News

Thanks to recent work and feedback we now have tentative AI difficulty levels. Aside from AI, we have been working on smarter and newbie friendly defaults...

Zero-K latest updates, new UI layout, revamped sea balance

Zero-K latest updates, new UI layout, revamped sea balance

News

Summary of latest updates, respond to feedback from GDS, sea rebalance.

Zero-K latest updates, new lobby, updated balance, improved model

Zero-K latest updates, new lobby, updated balance, improved model

News

Summary of latest updates and free steam keys in tournament.

Zero-k v1.4.3.3 - Dynamic light and rush balance

Zero-k v1.4.3.3 - Dynamic light and rush balance

News

Weapon fire now cast light. Better shader code and more shiny things will follow. The code was ported from BAR [another Spring RTS game in development...

RSS Files
Zero-K

Zero-K

Full Version 10 comments

It is best to go to the website recommended below to download the latest version of this installer. This is the installer for the Zero-K lobby, It will...

Comments  (0 - 10 of 31)
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ledernierrempart
ledernierrempart

one of the best still playable free RTS.

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Guest
Guest

Very good game, I have been playing for a few months now and it is great. It has a rather steep learning curve but the manual is certainly explanatory. The missions could be better but they are not too bad and that is made up for by the great online multiplayer. The only real problem is that certain members of the community really let the side down.

As a note, this page is not up to date. For current information go to the official website, zero-k.info where you can get up to date news and download information.

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Guest
Guest

Any chance to make a "official game bundle installer"? while zero-k down-loader is good but if we are to increase the accessibility to wider general public in future, a pre-select maps / default separate installer is the good way to go.

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DthepopeP
DthepopeP

Any plans for a Skirmish mode?

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Tsukiyoarts
Tsukiyoarts

Very nice game, remembers me of the good old Total Annihilation(the future one); really nice graphics and concepts.

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Osmowstroyer
Osmowstroyer

Hi,
do Zero-K will run on my computer?
-2GB RAM
-Pentium 4 HT 3.00GHz
-Intel 82915G/GV/910GL Express CHipset Family (192mb).

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Saktoth Creator
Saktoth

It's free and simple to download so it doesn't hurt to try. Get the game, register an account, and if you have any trouble running it, ask in the forums or chat.

Reply Good karma+4 votes
GoogleFrog
GoogleFrog

It works with some integrated graphics so your best bet is to try. Apart from the graphics the rest of your computer should be fine.

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Osmowstroyer
Osmowstroyer

After many attempts to run the game, I couldn't play.

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GoogleFrog
GoogleFrog

More information would be helpful.

Apparently setting 'CompressTextures = 0' can fix some Intel graphics issues. This is in springsettings.cfg through the 'Open game data folder' button in settings.

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Osmowstroyer
Osmowstroyer

Hmmm.... I will try, this game looks so good.

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Zero-K
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Windows, Linux
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Highest Rated (3 agree) 10/10

Zero-K is beautiful, not graphically (where it's neat but not spectacular), but in concept. It's big, it's procedural, it's fluid, it's full of options and somehow it all miraculously works. Firstly, the interface. It's insanely powerful, with the ability to quickly draw any formation you want and automation of the most basic micro taken care of by excellent unit AI. Queing orders is quick rather than tedious thanks to many smart shortcuts (The sheer number of which and fragmented documentation…

Nov 1 2012 by DroopyTheDog

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