Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.
There has been a lot of changes to the game since the last update here. They are sufficiently varied and numerous that it's again practical to link the individual updates rather than write extensively here.
The list included:
- Infrastructure has been significantly overhauled. This includes streamlining the hosting system, removing the old Springie automated hosts and replacing them with fully player controlled rooms as well as implementation of the matchmaking feature. See here for more information.
- A new lobby program, integrated directly into the game, has been developed to replace the aging ZKL. It is now currently in active development, but fresh versions can be readily tested at here
- Several units have been rebalanced, added, or had their models replaced over the last few updates including end game units like Bantha and Detriment. Starlight has a new model, more fitting of the most expensive structure you can build. New model and separation of role for Gunship constructor.
If you feel like giving these a spin, or looking at them from a distance, you can try to win some Steam keys in the October 8th 2v2 tournament (more info here) - or just spectate it, ingame or on Shadowfury333's hitbox/twitch/youtube casts.
Weapon fire now cast light. Better shader code and more shiny things will follow. The code was ported from BAR [another Spring RTS game in development...
The community has done great work over the last two weeks exploring the new and improved Warrior. This version has a nerf to Warrior which reduces the...
Following Evolution RTS' massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is now on Greenlight. So if...
The art of commander design takes on a radical new form even as the balance of power in the skies shifts.
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Highest Rated (3 agree) 10/10
Zero-K is beautiful, not graphically (where it's neat but not spectacular), but in concept. It's big, it's procedural, it's fluid, it's full of options and somehow it all miraculously works. Firstly, the interface. It's insanely powerful, with the ability to quickly draw any formation you want and automation of the most basic micro taken care of by excellent unit AI. Queing orders is quick rather than tedious thanks to many smart shortcuts (The sheer number of which and fragmented documentation…
Nov 1 2012 by DroopyTheDog