Spring:1944 is a WWII themed RTS based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play. Why is this different from the umpteen zillion other WWII RTS games? A few reasons. First: SCALE. In an average game between two players on a medium-large map, you may see upwards of 400 infantry of various types, dozens of halftracks and armored cars, artillery batteries, light, medium and heavy tanks, aircraft and more. And - you build it all yourself. Second: Degree of control. With roots in the classic RTS "Build, expand, destroy" playstyle, YOU make the decisions on what units you think are most suited to the current (and ever-changing) situation, and build accordingly - none of this "here are your two Shermans and thirty men, have fun..." business seen in games such as Sudden Strike.
2 comments by NemoNobody on Sep 20th, 2008 digg this super bookmark

We're recruiting! Unlike a gazillion other projects out there, we're not in dire need of coding or other technical help (although we'd always love more, particularly skinners/2d artists!). We are searching for a dedicated marketing and public relations person. We've been doing it ourselves for the most part, but as release season approaches we'd like to focus on polishing the game itself.
If you have a talent for taking screenshots, putting together gameplay videos, and writing newsposts, we'd like to hear from you!
Some things we're looking for:
Huge bonus if you have any of the following:
As for the game, it is progressing beautifully (but quietly). FLOZi recently finished coding our territory capture system, I'm in the process of writing a whole new set of infantry animations, and Yuritch has been steadily expanding our set of naval models.
As ever, stop by #s44 on the spring lobby, or check out our forums for more frequent updates/discussion of the game.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
i might be able to get someone who might want to help you free of charge. Hes a marketing major in college and a good friend of mine. I would help but im Currently an art and 3d model graphics administrator for firestorm softworks.
But sadly he does not have a pony... only a hamster
lol... pony...
Alright! Lets see this game in action!
Love the Kat Rockets, although they're missing the rails. Still awesome look to them! Also, the planes sound more like jets than prop planes.
Don't mean to nitpick lol, just my personality I guess. Awesome progress! Can't wait to check this out when its done!
This looks increadible.
Company of Heroes allows for player control of literally -hundreds- of infantry at a time? News to me. CoH is a much more squad focused game - that is, the player controls a much smaller number of units with a much higher degree of player intervention. Of course we can't match that level of polish (we're just a few guys doing this as a hobby), but we think there is a new area of gameplay to be fulfilled, unique among WWII RTS games - a truly epic scaled game.
That is exactly what I was thinking.
And this is Spring. Last time I looked, you didn't have to pay to play this. UNLIKE Company of Heroes.
Please don't compare commercial games with hobby, independent game development. It's not fair.
It really is bad to compare a Indie game to a Market Game. People who make Indie games are breaking there backs to bring players a fun game for little or no cost to players.Marketing only are in it for the money.
savage 2 is a indie game and its not free. other then that, this mod looks the most greatist ww2 mod so far agreed.