Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

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You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.

Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And now: 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links:

It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:

  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)

Full changelog here.

Alpha version - is go!

Alpha version - is go!

4 years ago News 1 comment

My Colleague has lived up to his promise, and the game is looking better than ever - good enough for some LAN-game fun last weekend! Let the Engine stomping...

Project: playable alpha version of Engines

Project: playable alpha version of Engines

4 years ago News 1 comment

A project playable alpha version of Engines of War was started.

Project shelved?

Project shelved?

5 years ago News 1 comment

The Engines of War Project, a DOTA-esque RTS game, has been place on hold since the departure of several of the coders has halted the development of the...

Development Resumed

Development Resumed

5 years ago News 6 comments

Just a short notice for those who are following the project. See content for more information:

Post comment Comments  (0 - 10 of 39)
fatalGlory Mar 1 2011 says:

I've been looking into doing a free/open dota-inspired game lately. Was planning to try and write some code to overcome some shortcomings of the MegaGlest engine. Looks like some Spring fans have beat me to the punch! This looks genuinely like the game I have been dreaming of creating for last few years.

Can't wait to see the playable alpha. I'd love to have a go at contributing once its available.

+3 votes     reply to comment
SeanHeron Creator
SeanHeron Mar 3 2011 replied:

Cool to hear, we'd be happy to make an addition to our team :). As stated elsewhere (I think?), we hope to put up a public alpha version soonish. We're at a bit of a crossroads regarding how close to the DotA concept we want to stick, and how much to vary towards Mech-steering (more of a Bloodline-Champions style controls), so if you have preferences regarding that, you might want to consider checking out the closed release :P.

P.S. We've discussed (or at least I've thought about) alternate Game-Engines from time to time, using Spring is certainly (at least in part) partly due to circumstance. Probably we'll stay with that for now, but if there's sufficient reason (and impetus) to do so, we can certainly still switch.

+2 votes   reply to comment
farcodev Feb 23 2011 says:

An alpha is available now :D

keep up the cool work !

+3 votes     reply to comment
SeanHeron Creator
SeanHeron Feb 24 2011 replied:

Thanks, we mean to do so :).

+2 votes   reply to comment
bobthedino Feb 1 2011 says:

Be patient. Something is coming...

+4 votes     reply to comment
my_fat_monkey Nov 26 2010 says:

Ah.... Still waiting on SOMETHING playable....

I'm well aware of the devlopment issues at hand (I do read), but I still wish someone would finish what's left just so we can PLAY it!
Not me though. I don't do coding.

+3 votes     reply to comment
Zedrion Jul 4 2010 says:

Any release yet? BTW would it be possible to take your mod and make it into a 1st/3rd person combined arms 3d open world game if i put the work into doing it and give you all the credit? this mod you have here is perfect for a combined arms mecha game.

+2 votes     reply to comment
Genocyber Sep 23 2010 replied:

Ive actually been interested in doin something like that, tho a bit more fleshed out, using professionally made models & animations aswell. Pm me if your up for a colab.

Engines is lookin tight by the way, look forward to an update :)

+3 votes     reply to comment
bobthedino Jul 6 2010 replied:

What do you mean by combined arms?

+2 votes     reply to comment
leathery Nov 14 2010 replied:

combined arms as in different units like tanks, planes, boats and infantry working together to reach one goal. but i don't think this game will have infantry.

+2 votes     reply to comment
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