Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

Image RSS Feed Latest Screens
New Helios Skin - by various New Hellbore (ex "Knight") Skin, by Smoth Screenshot with new UI components
Blog RSS Feed Report abuse Latest News: Release: Spring 84.0 -- The DragonSlayer!

0 comments by MidDay on Dec 5th, 2011

Notice:
You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.

Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And now: 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links:

It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:

  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)

Full changelog here.

Post comment Comments  (0 - 10 of 39)
fatalGlory
fatalGlory Mar 1 2011, 9:01pm says:

I've been looking into doing a free/open dota-inspired game lately. Was planning to try and write some code to overcome some shortcomings of the MegaGlest engine. Looks like some Spring fans have beat me to the punch! This looks genuinely like the game I have been dreaming of creating for last few years.

Can't wait to see the playable alpha. I'd love to have a go at contributing once its available.

+3 votes     reply to comment
SeanHeron
SeanHeron Mar 3 2011, 1:52pm replied:

Cool to hear, we'd be happy to make an addition to our team :). As stated elsewhere (I think?), we hope to put up a public alpha version soonish. We're at a bit of a crossroads regarding how close to the DotA concept we want to stick, and how much to vary towards Mech-steering (more of a Bloodline-Champions style controls), so if you have preferences regarding that, you might want to consider checking out the closed release :P.

P.S. We've discussed (or at least I've thought about) alternate Game-Engines from time to time, using Spring is certainly (at least in part) partly due to circumstance. Probably we'll stay with that for now, but if there's sufficient reason (and impetus) to do so, we can certainly still switch.

+2 votes     reply to comment
farcodev
farcodev Feb 23 2011, 4:34pm says:

An alpha is available now :D

keep up the cool work !

+3 votes     reply to comment
SeanHeron
SeanHeron Feb 24 2011, 4:18pm replied:

Thanks, we mean to do so :).

+2 votes     reply to comment
bobthedino
bobthedino Feb 1 2011, 10:25pm says:

Be patient. Something is coming...

+4 votes     reply to comment
my_fat_monkey
my_fat_monkey Nov 26 2010, 9:29am says:

Ah.... Still waiting on SOMETHING playable....

I'm well aware of the devlopment issues at hand (I do read), but I still wish someone would finish what's left just so we can PLAY it!
Not me though. I don't do coding.

+3 votes     reply to comment
Zedrion
Zedrion Jul 4 2010, 8:43pm says:

Any release yet? BTW would it be possible to take your mod and make it into a 1st/3rd person combined arms 3d open world game if i put the work into doing it and give you all the credit? this mod you have here is perfect for a combined arms mecha game.

+2 votes     reply to comment
Genocyber
Genocyber Sep 23 2010, 4:56pm replied:

Ive actually been interested in doin something like that, tho a bit more fleshed out, using professionally made models & animations aswell. Pm me if your up for a colab.

Engines is lookin tight by the way, look forward to an update :)

+3 votes     reply to comment
bobthedino
bobthedino Jul 6 2010, 10:29pm replied:

What do you mean by combined arms?

+2 votes     reply to comment
leathery
leathery Nov 14 2010, 3:56pm replied:

combined arms as in different units like tanks, planes, boats and infantry working together to reach one goal. but i don't think this game will have infantry.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Engines of War
Platforms
Windows, Linux
Engine
Spring
Contact
Send Message
Official Page
Sourceforge.net
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Engines of War on your homepage or blog by selecting a button and using the HTML code provided (more).

Engines of War
Engines of War
Statistics
Rank
1,250 of 22,425
Last Update
2 years ago
Watchers
140 members
News
10