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5 comments by h4ngman on Mar 27th, 2013

What's the greatest thing about being an artist? Apart from not having a job (well, not an artist's position) it's the constant growing and learning, getting better at what you do. Because there's no limit to how good you can get, if you just keep doing it you'll get better. Someone with no artistic background might think a naturalistic (like a photograph) look is the neplusultra of artistic skill, but the beauty is tat there's a million styles and directions to explore, most of all your own. And even then you don't just reach an ultimate point, your style is an organic thing, it will change and somehow always get more satisfying for yourself to look at.
My personal goal is to keep that flow up, in every situation. As a teen, I was a skinny kid. So I started doing push-ups. At first I could barely do 5 but after a few days I was at 10 already. This kind of progress motivated me to do other exercises and soon I could do even more. So I thought to myself, "Hey, maybe I'll just get better and better until I can do a hundred". One year later 100 push-ups were part of my daily fitness routine that I still do every day.
When I started exploring digital art two years ago I could quickly pull off some neat models, mechanics, solids, inanimate objects. But when I noticed how godawful my head sculpts looked, I realized it was time for a artistic workout. So I did my exercises, every day. More and more in-depth studies of anatomy and related subjects.
Well, I'm gonna cut to the point here: My workout got me ripped when I felt skinny. My practice with projects like conscript made me a better artist with a chance at a professional career.

And, of course, it advanced the quality of conscript's models immensely. So here you go, a brand new head for our NPC's. And to stay on the topic of art evolution, just compare it to how things used to be from newest to oldest.

Current WIP
New head Sculpt with WIP hair

The old one

The oh so very old one
Conscript model/ texture variations

 Tanks to the conscript team for giving me an opportunity and motivation to keep getting better and of course to all my personal friends, Bio, Phone and JaAm.

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Post comment Comments  (0 - 10 of 1,294)
FRiiZYDuDE
FRiiZYDuDE 9hours 15mins ago says:

This game should be in the higher ranks....

+2 votes     reply to comment
thelonelypiggy
thelonelypiggy May 14 2013, 1:15am says:

7 year old + currently in development game = Kill ourselves

+2 votes     reply to comment
GalaxyC
GalaxyC May 13 2013, 11:47pm says:

This looks very good,i'm the 699th tracker!

+2 votes     reply to comment
ikill4fun32
ikill4fun32 May 18 2013, 7:27pm replied:

this close! lawlz!

+1 vote     reply to comment
biodude
biodude May 12 2013, 10:07pm says:

Three more watchers until 700! We've got a great update coming soon guys, hold in there :)

+1 vote     reply to comment
iamzeuz
iamzeuz May 2 2013, 7:18pm says:

man if this game is released the psp will be back in my hands instead of my vita

+3 votes     reply to comment
jastolze
jastolze Apr 29 2013, 5:04pm says:

I haven't been checking on this mod as much as I should have, but seeing how the 60% update on the PSP version has been there for a while, I would hope it's furthered since then. :D

P.S: Do you guys need a website? I see you don't have one at the moment.

+1 vote     reply to comment
biodude
biodude Apr 29 2013, 5:42pm replied:

We have one, but hidden to the public atm. When conscript makes its first release, we'll make the site public, or maybe we'll make a public site soon either way, we'll see.

+1 vote     reply to comment
ikill4fun32
ikill4fun32 May 5 2013, 6:10pm replied:

First release!?! oh yeah, in case if there are found bugs in the full... gotcha!

+1 vote     reply to comment
_Dexter_
_Dexter_ May 1 2013, 11:03pm replied:

No...THIS IS CONSCRIPT! *Kicks*

+6 votes     reply to comment
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Conscript
Platforms
Windows, PSP
Developer
Diversity
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First Person Shooter
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