The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

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Quake Engine

--- Bugs and glitches. ---

In the game any more not Dopefish. Yeah, guys, it's so.

All Dopefishes are replaced on Zombies.

With Dopefishes was only glitches.

If sharply kill'd big crowd of monsters, on few seconds maybe off sound of shot (any weapon).

Thus in the left top corner is deduced message: "Packet overflow".

It's not deadly. 3-5 seconds and shot-sound get it back.

The note: in the most powerful engines (fitzQuake, joeQuake, DarkPlaces) such problem should not be.

Shalrat (Vore) on the last level just stand and guard teleport, shells and nails.

Teleportation at them work there is enough crookedly, so that.

On the E4M5 127 monsters, not 128. Yep, my bad.

Little bug, my bad.

On the E1M4 before a silver door should be respawn a Ogre. It's a bug original game.

That Ogre respawn you need to approach to silver door and *know* what that closed.

And only then to pick'd up silver key.

In taht case Ogre - respawn and kill-counter will show the correct value - 69/ 69.

E1M4 2

If to make on the contrary, Ogre is not respawn and counter will show 68/ 69.

--- Compatibility. ---

[v] Compatibly:

- Original first Quake 1.09 (Winmode)

- fitzQuake 0.85+

- proQuake 4.93+

- DarkPlaces engine

- Com Beloko 2.1.1+ / Android 4.1+

[x] Not compatibly:

- QuakeWorld

- ezQuake

- nQuake (any)

- joeQuake 0.15b+ (maybe glitches)

--- On the Windows, instruction. ---

- open folder Quake

- find folder Id1, opened

- in folder Id1 find two files - PAK0.PAK and PAK1.PAK

- we do backup copies of these two files

- delete files PAK0.PAK and PAK1.PAK

- copy files PAK0.PAK and PAK1.PAK from folder "Inferno v1.0.0" in folder Id1

- thats's all, press on Winquake.exe (Quake.exe) and let's go.

--- On the Android, instruction. ---

- we instal modification Inferno v1.0.0 in Quake (look the instruction above)

- we download Com Beloko 2.1.1+ on Android (recommended Android 4.1+)

- we start .apk-file. Don't start! It is not necessary for us yet

- we connect a device to the PC

- copy folder Id1 from the Quake on the device: sdcard (sdcard0)/beloko/quake/full/id1

- that's all, press on the Quake (Beloko Quake) and let's go.

--- Copyrights. ---

Quake I.

Version: 1.09 (24778 CRC)

The developer: id software (c)

The published: Activision (c)

Date: 1996

Language: english


Version: 1.0.0

The developer: Michael Miller (c)

The published: ---

Date: March - August 2015

Language: english

--- The note. ---

In the file DirectX Diag full configuration.

* Sorry, guys, this is translation. My bad english ;)

Some screenshots.

--- Test screenshot (early version). ---

Test screenshot

--- Other screenshots. ---

Prepare to die!


E1M7 (2)

It's a Quake, baby!



E1M1 (2)

E1M1 (3)


Preview Image
Inferno v1.0.0 for Quake one
cd flight

cd flight

1 week ago Blaze 6 comments Report

Hostiles detected, targets locked. Firing the lasers, cannons, plasma and missiles.

Jackhammer 1.1.700: Public Beta is Out

Jackhammer 1.1.700: Public Beta is Out

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Game Update Sa, 21.march 2015.. The summary field must be at least 50 characters in length so im posting soemthing here that is 50 characters in lenght...

Jackhammer 1.1: new cross-platform level editor continues to evolve!

Jackhammer 1.1: new cross-platform level editor continues to evolve!

9 months ago Jackhammer: My Favorite Level Editor 19 comments Report

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a...

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Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic...

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BIOQUAKE is a quake mod that brings bioshock to the linux pc and the gcw zero.

Post comment Comments  (10 - 20 of 30)
RangerC Mar 8 2011 says:

First of all, you can only make standalone games with this when owning "Quake" by id Software.

The SourceCode can be find here:
The sourcecode is the engine, the executable file (.exe).

The gamecode is written in the language "QuakeC", a selfmade language by id Software which is C like.

If you are new to Quake modding, visit this site:

+3 votes     reply to comment
numbersix Nov 3 2011 replied:

Quake-C source code:
Includes painkeep support: (.qc found in "source code" directory)
Includes hipnotic support:

All qc compiler errors are fixed in these sets. They are ready for modding.

Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.

If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - - installed, you will not be able to use any hipnotic item. You wont have the models.

+2 votes     reply to comment
numbersix Nov 3 2011 replied:

For help with Quake-C coding try this resource: .qc -
Feel free to post questions on the comment board or in the forum: hard_code()

+2 votes     reply to comment
ZeFuitNazi Feb 16 2011 says:

Anyone know how to actually *mod* Quake engine? I've looked everywhere and nobody's said anything. All I could find was the engine's source code, but not sure where to go from there as far as making mods.

+2 votes     reply to comment
Kleer Jan 2 2011 says:

Source engine is based on this one.

0 votes     reply to comment
JX6 Jul 12 2011 replied:

...and source is lot of better XD

+2 votes     reply to comment
Cremat0r Jul 24 2010 says:

Sooo many awesome games.
This engine has lived for 14 years, and surely will live some years longer!

+6 votes     reply to comment
Justin123991 Jun 21 2010 says:

How do I make a game with this engine, and can someone send me a link to a download for it?

+3 votes     reply to comment
desp1zer Jun 12 2010 says:

Anyone know of any programs for .MDL export/import or if their is a quake Model Editor?

+3 votes     reply to comment
numbersix Nov 3 2011 replied:

Quake model editor: qme -
Quick 3D pro - converter (many formats, outputs .mdl) -
I must warn you - converting complex md2, md3 and other models with features like shaders and multiple skins to .mdl is not trivial.

+2 votes     reply to comment
zerocreatorz Jul 6 2010 replied:

the half life model viewer works well and Milkshape 3d is excellent for making q2 mdls as its got the scripts pre-loaded, both are freeware and can be found on google. I have them both on my drive but no links to give. If you cant find them, then PM me and ill send you a link after ive upploaded them.

+3 votes     reply to comment
Riker7 Mar 24 2010 says:

real interesting :)

+3 votes     reply to comment
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id Software
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Release Date
Released 1996
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69 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

wtf? this engine is EPIC!!!!!!!!!!!!! FUCK YHEA.

Dec 15 2010 by JTMD

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