The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.
creating roq video files using ffmpeg
Replace the default quake-c frame macro with this slick piece of code.
qc++ macro #define framer(...)
Using parm[1-16] efficiently to store player data during level transitions.
quake c - parm* variable storage
You just started making a 3D engine or a 3D engine mod. The renderings look nice, but there is something missing from your characters: shadows. There...
cheap shadows
Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!
quake/solitude terrian making
After doing your Counter-Strike-esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!
random spray rifle part 2
A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike
random spray rifle part 1
Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.
footsteps in darkplaces
Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.
mecha explosive puppy
This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.
semi-auto firing
A tutorial brought to you by Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.
easy locational damage!
Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.
drunk rockets
Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!
secondary trigger in quake
Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...
setting up a simple quake mod with a new feature
In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?
dynamically-sized bodyque
This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...
semi-automatic jumping
Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...
realistic kickback for the quake shotgun
No tutorials were found matching the criteria specified. We suggest you try the tutorial list with no filter applied, to browse all available. Post tutorial and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.