The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls, variable screen-size, and sprites. Designed for mid-range 386 computers it was one of the fastest texture-mapped 3D engines to be made available for licensing at the time (1992).

It was officially licensed to JAM Productions to make Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, licensed to Apogee to make ROTT (originally slated to be a Wolf3D sequel), and licensed to Capstone to make Corridor 7 and Operation Bodycount.

It also inspired similar shareware and commercial "doom clones" of the mid-90's.

Game engine features:

  • Local high scores board
  • Episode system (usually up to 6 episodes with 10 levels each)
  • Help and readme screens, scripted, with graphics
  • Animated status bar head
  • Runs in real mode

Graphical system features:

  • Renders in VGA 320x200 256 colors
  • Smooth framerate, not deliberately capped below refresh rate
  • Tile-based maps, of 64x64 size
  • Horizontal-moving doors
  • Screen effects such as random pixel wiping
  • Smooth movement of actors
  • Screen tinting and flashing
  • Variable width game font

Audio system features:

  • Digital audio playback for Sound Blaster cards, and compatibles
  • 1 digital sound channel
  • Adlib (OPL2 FM) support for music and sound effects
  • PC speaker support
  • Disney Sound Source support
  • Smart and immediate auto-detection, eliminating the need to run a seperate program to configure sound.
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Blog RSS Feed Report abuse Latest News: New Mod DOOMLR Announcement

0 comments by insurrectionman on Feb 5th, 2008 digg this super bookmark


I have been working on a new mod DOOM: Legions Revisited for about a month now, and have gotten far in many new features in this game:

-Fullscreen/status (smallest size is with the statusbar, and no borders, goes to fullscreen with stats and fullscreen without stats.

-Properly scaled weapons/enemies/objects (screenshots soon).

-Improved gun bobbing (not the zooming back and forth crap, actually up and down swoop.

-New enemies (still not sure yet, but really wanting new baddies)

many more i can't think of at this time.

 There are still many coding problems I have to figure out (Textured floors\ceilings, parallaxing skies, etc) and I'm not the only one that wants them.

Enough news for now, I'll try to keep updates every now and then to check up on the progress on this mod. I REALLY hope it turns out even better than DOOMLOH. 

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Comments
Lenji
Lenji Sep 4 2009, 1:27pm says:

Looks like RayCasting Game Maker

+1 vote     reply to comment
Rigelblast
Rigelblast Sep 4 2008, 11:41am says:

The Wolf3D engine was one of the best 3D engines in the early 1990s. It was also fairly popular. While the engine was rather "simple" (not many features) in Wolfenstein 3D, the companies, who it was licensed to, implemented lots of new features such as texture mapping for floors and ceilings and lighting. There are many good games that use this engine.

+1 vote     reply to comment
ZiZaNie
ZiZaNie Aug 18 2008, 2:27am says:

honour to the grand-father of the FPS.

+2 votes     reply to comment
TheLinx
TheLinx Aug 14 2008, 9:13am says:

JESUS CHRIST THE GRAPHICS ARE SO AWESOME SHIIIIIIIIIIIIIII

+1 vote     reply to comment
NemesisRaptor
NemesisRaptor Feb 18 2008, 10:02pm says:

This is the first engine and have good graphics (In his time and '90s)

+1 vote     reply to comment
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Platform
DOS
Company
id Software
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Official Page
Idsoftware.com
Licence
Commercial
Release Date
Released Jul 16, 1992
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