OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.
You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
OpenMW is released under the GNU General Public License version 3.
There has been a change and now we are using C++. Some source code has been ported from the D version, but essentially has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics.
At this point in time we are looking for active developers to help us achieve our 1.0 goals;
a bug free Morrowind that can run natively on Windows, Linux and Mac.
About OpenMW with 15 comments by pchan3 on May 8th, 2012
The OpenMW team is proud to announce the release of version 0.14.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings many notable features, including terrain and water rendering!
A video highlighting many of the new changes in this release made by our very own WeirdSexy.
Please note:
Change Log:
Note: Keep in mind that here on Moddb it can take some time to be updated, follow us on our own website Openmw.org and get weekly reports!We have news and other important information in several different languages.A BIG thanks to all our supporters and users.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
@KOYK_GR
There is no need to be as extremely offensive as you are being. There are many people giving lots of their free time to implementing this engine. Hard-working people. Please next time make a constructive post, which does not have abusive language in it, Less your comments be deleted again.
To answer your abusive statement of "implement multi now, [expletive deleted]". Multiplayer and other features that were not in the original game, maybe implemented at a later stage well after the big '1.0'. Not before.
If you want the feature by all means download our source code and implement it yourself.
pffff if i whas a programer yes but i am not so i CANT implementet by my self. sorry for the "abuse" but its pointles to make this if you dont planing to add a multyplayer coop style gameplay. whats the point? better graphics? or better moding capabilitys? coz i can just play oblivion with mods. so be clear about the multy thing or dont make me dream with fulse or unclear promises like "(possibly) support multiplayer at some point" coz that sucks
Morrowind is one of the greatest games of all time! The first two Elder Scrolls games are now freeware, so this is a good idea.
John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."
what...
He means: Arena and Daggerfall are freeware now.
Simple question, when this got released can we pick it up to develop our own RPG based on that engine, but releasing it standalone? Obiviously with the entire art part redone, not using morrowind assets.
Also, are you going to develop a new costruction set?
We will at some stage begin development of a new Construction set, which can be used natively on all platforms. This whole project is open-source, so it is free to be used anyway someone likes. If anyone who reads this has any experience with C++, Ogre and Terrain Algorithms, please consider dropping by our forums.
Earlier this month we had an attack on our forum and wiki, subsequently our wiki was lost. We will at some point rebuild it.
thanks for your time
this looks interestin, tracking
Okay..
We want to make a game, in something like 20 months.. because we are working on several projects, the only thing is that we dont know which engine we shall use.. the other problem is, that my team only speaks VB C++... but we have a good programmer which is learning it at the moment..
But there is also another engine in which we are intressted.. its called UDK Engine.. also for RPG Games and also for free..
UDK is not an engine. It is a free tool for developing on the unreal 3 engine.