OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.

You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:

  • be a full featured reimplementation of Morrowind
  • run natively on Windows, Linux and MacOS X
  • support all existing content, including Tribunal, Bloodmoon and all user created mods
  • allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
  • improve the interface and journal system
  • (possibly) improve game mechanics, physics, combat and AI
  • (possibly) support multiplayer at some point
  • (possibly) improve graphics to use more modern hardware

OpenMW is released under the GNU General Public License version 3.
There has been a change and now we are using C++. Some source code has been ported from the D version, but essentially  has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics.
At this point in time we are looking for active developers to help us achieve our 1.0 goals;

a bug free Morrowind that can run natively on Windows, Linux and Mac. 

Please consider visiting our forums and our wiki page

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Blog RSS Feed Report abuse Latest News: Version 0.19.0 Released

About OpenMW with 13 comments by OpenMW on Nov 10th, 2012

Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces Sleeping, Potions, Spell Creation, Travel, and many other features like DEATH!!!.

Check out our release video by WeirdSexy:


Read on for the full changelog.

Known Issues:
- Launcher crashes on OS X < 10.8
- Extreme shaking can occur during exterior cell transitions for some users

Changelog:
- Implemented sleep/wait
- Further implementation for alchemy/potions
- Implemented death
- Implemented spell creation and spell creation window
- Implemented travel and travel dialogue
- Implemented first layer of global map
- Implemented trainer window
- Implemented skill increase from skill books
- Implemented ESM/ESP record saving
- Fix for Character shaking in 3rd person mode near the origin
- Implemented gamma correct rendering (does not work without shaders)
- Fix for fortify attribute effects on the last 3 attributes
- Fix for NCC flag handling, fixes some collision issues
- Sort birthsign menu alphabetically
- Various fixes/cleanup for the launcher
- Fix for sound listener position updating incorrectly
- Implemented dynamically generating splash image list
- Fix for markers interfering with raycasting
- Fix for crash after picking up items from an NPC

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Post comment Comments  (0 - 10 of 36)
Guest
Guest May 15 2013, 1:47pm says:

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Eagle12687
Eagle12687 Feb 6 2013, 12:33am says:

I am really excited about this. Morrowind isn't open-source, so you are essentially MAKING it open-source! There are so many open-source games, but most of them are first-person shooters. With Open MW, and now Arx Fatalis being open-source, that is changing. Not that I have anything against first person shooters, but I want variety, and I think of Morrowind as the king of RPGs.

Romans 6:23 "For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord."

+1 vote     reply to comment
WeeGee9000
WeeGee9000 Nov 17 2012, 4:51pm says:

hey, was the combat improved? i mean, can you actually HIT you enemies?

0 votes     reply to comment
rogervanzant
rogervanzant Dec 27 2012, 11:21am replied:

Same here I'm wondering if you can turn this into Warband.

0 votes     reply to comment
OpenMW
OpenMW Nov 30 2012, 12:09pm replied:

We're first recreating the original game (v1.0), after that we'll be changing game mechanics ourselves (post v1.0). Because everyone has a different vision on mechanics, we're also hoping for a good modding community which shall do give the player a wide variety of game mechanics to chose from.

+2 votes     reply to comment
Necrod
Necrod Oct 2 2012, 6:44am says:

Aren't new assets needed for the example suit?

+1 vote     reply to comment
D2v0n
D2v0n Jul 19 2012, 8:13pm says:

I am tracking this and I love what you are doing it's very good coding practice.

P.S
I know it says "maybe" support multi but I have both my fingers crossed for it.

+1 vote     reply to comment
Stickyboard
Stickyboard Jul 5 2012, 9:07am says:

Just Awesome.

+3 votes     reply to comment
TiberFCSL
TiberFCSL May 29 2012, 8:46pm says:

Already downloaded ;)

+2 votes     reply to comment
booman
booman May 31 2012, 3:40pm replied:

Agreed, open source Rebirth would be an amazing game! I'll definitely wait for that one!

+2 votes     reply to comment
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OpenMW Team
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Latest tweets from @openmw_org

If you've been waiting for the 0.23.0 release for OS X, it's now up! T.co

May 21 2013, 9:54pm

0.23.0 is up!! Go get it!

Apr 28 2013, 1:32pm

@MarceauKa you suddenly feel stronger, and less burdened by intellectual pursuits. Thank you!

Apr 4 2013, 5:02am

0.22.0 is out! This is a big one! Go get it!!

Mar 26 2013, 10:59pm

Still lots of business being taken care of for 0.22.0. Stay tuned.

Mar 15 2013, 3:43pm

Our @mickeylyle at #scale11x this weekend

Feb 22 2013, 3:59pm

@cyannick">.@cyannick sweet! Post what you find on the forums, that's the best place to reach the devs!

Feb 20 2013, 1:47am

What's that? Yep! 0.21.0! Go get it!

Feb 20 2013, 1:44am

0.21.0 very soon! And some big things lining up for 0.22.0

Feb 16 2013, 9:41pm

@WyattEpp looks like we outgrew it even faster than that. Check our forums, some good reading posted there on our experience. Thanks!

Feb 16 2013, 9:40pm

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