OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:
NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.
OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:
OpenMW/OpenCS is released under the GNU General Public License version 3.
The OpenMW team is proud to announce the release of version 0.29.0! Grab it from our Downloads Page for all operating systems. This release includes the first implementation of the Save/Load feature, which catapults OpenMW closer to being completely playable. Please bear in mind that the save file format is not yet finalized and we cannot guarantee forward compatibility of save files until OpenMW 1.0. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease. OpenMW is becoming a hazardous place to be!
Check out therelease video by the irrepressible WeirdSexy:
Latest tweets from @openmw_org
Apr 15 2014, 2:51am
Apr 3 2014, 8:05pm
Apr 3 2014, 7:34pm
Apr 3 2014, 4:18pm
Apr 3 2014, 4:05pm
@MerquryGraffiti thank you!!
Apr 3 2014, 2:50pm
@Bokal sorry, but no! Check our forum, several discussions on this. Thanks for the thought though :)
Apr 3 2014, 2:34pm
Apr 3 2014, 2:32pm
RT @lgromanowski: OpenMW's bug tracker is up again :)
Mar 26 2014, 11:06am