OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI. (
  • (Possibly) Support to implement multiplayer.

NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.

OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI

OpenMW/OpenCS is released under the GNU General Public License version 3.

Please consider visiting our forums and our wiki page

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Blog RSS Feed Report abuse Latest News: OpenMW 0.34~0.35.1 Release Video

About Morrowind with 5 comments by OpenMW on Apr 2nd, 2015

Hey Folks, the OpenMW team is back with a video release commentary covering our last three releases. Hundreds of bugs were fixed and many features were added. You can find the full change logs here and downloads here. If you are a fan of open source software you can donate to one of our main developers who contributes to many open source projects outside of just OpenMW. If you are a C++ developer with knowledge of either OpenSceneGraph or QT and want to join the team please head over here.

Version 0.35.1
Released March 15, 2015

  • implemented being able to dress corpses
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time

Version 0.35.0
Released February 16, 2015

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with -script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely
    detected as running
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
Released December 22, 2014

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 83)
HeinrichBhaal
HeinrichBhaal Apr 17 2015, 3:19pm says:

Will be changed the minimap size in the right corner? On my 24 Zoll display Is not bigger than my thumb.

+1 vote     reply to comment
KOYK_GR
KOYK_GR Apr 7 2015, 3:25pm says:

how about split screen?

+1 vote     reply to comment
8105
8105 Feb 4 2015, 5:57pm says:

I get 0x000007b whenever i try to start any of the files of openMW or CS(win64). 0.35RC.

Also putting recent version in downloads won't hurt. Just as copying installation instructions to readme.txt instead of links.

+1 vote     reply to comment
Guest
Guest Sep 16 2014, 7:32am says:

This comment is currently awaiting admin approval, join now to view.

OpenMW Creator
OpenMW Sep 18 2014, 8:24pm replied:

Sure, feel free to do it.

+2 votes   reply to comment
Filizitas
Filizitas Sep 19 2014, 11:26am replied:

rly Oo arent there no license problems or some copyrights things that would stop that from happening? He cant just take your hardworked code and do a fully commercial super rpg XD

+3 votes     reply to comment
Laxon
Laxon Nov 21 2014, 2:07am replied:

The RPG is theirs. An engine is an engine. People make games with Ogre3D all the time, and this is a step on top of that.

As for any IP complications with Morrowind, an entirely new game file can be created that doesn't use any part of Morrowind at all. :)

+1 vote     reply to comment
KOYK_GR
KOYK_GR Aug 16 2014, 5:27pm says:

hey i got an idea! voice commands (with a microphone) to npc's! like follow or kill him(target by cursor) or even simple staff like responses like hi or die that will force npc's to say something in return.

-1 votes     reply to comment
Guest
Guest Mar 13 2014, 1:59pm says:

Are there any example mods already?

+1 vote     reply to comment
OpenMW Creator
OpenMW Mar 15 2014, 10:59am replied:

Yes! :)

Youtube.com

+2 votes   reply to comment
ciastoludek
ciastoludek Mar 15 2014, 12:26pm replied:

wow, that is truly awesome. I can now see the ultimate potential in this game :)

+3 votes     reply to comment
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RT @CaptainErsatz: @knotstheinane @Mythrrinthael @OpenMW_org @SkoomaPipe I Can't Believe It's Not Morrowind

Apr 3 2015, 4:57pm

0.34 and 0.35 video is up! T.co

Apr 2 2015, 4:14pm

@bookcyclist our video guy had to take a break, but good timing, he's back today!

Apr 2 2015, 4:12pm

RT @knotstheinane: Ah, another @OpenMW_org video is up. Time to grab a cold one and let @mckibbenta's soothing voice tell me all about the …

Apr 2 2015, 4:11pm

RT @marczinnschlag: And if you know what that was a reference to, you have earned a brownie point.

Mar 29 2015, 2:30pm

RT @marczinnschlag: Behold! Finder of things. Emissary of regular expressions. The mighty Global Search! T.co

Mar 29 2015, 2:30pm

@fusedotcore heya! I am not sure that we are hosting android builds at this time. The project is still being worked on though, don't worry!

Mar 15 2015, 7:08pm

OpenMW 0.35.1 maintenance release is now available! T.co

Mar 15 2015, 6:34pm

RT @marczinnschlag: Seems like we will be having a maintenance release soon. The 2nd one in OpenMW's history IIRC.

Mar 5 2015, 3:03am

RT @marczinnschlag: Using emacs for the first time to write some OpenMW code. What could possibly go wrong?

Mar 5 2015, 3:03am

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