OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI. (
  • (Possibly) Support to implement multiplayer.

NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.

OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI

OpenMW/OpenCS is released under the GNU General Public License version 3.

Please consider visiting our forums and our wiki page

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Blog RSS Feed Post news Report abuse Latest News: OpenMW 0.34~0.35.1 Release Video

6 comments by OpenMW on Apr 2nd, 2015

Hey Folks, the OpenMW team is back with a video release commentary covering our last three releases. Hundreds of bugs were fixed and many features were added. You can find the full change logs here and downloads here. If you are a fan of open source software you can donate to one of our main developers who contributes to many open source projects outside of just OpenMW. If you are a C++ developer with knowledge of either OpenSceneGraph or QT and want to join the team please head over here.

Version 0.35.1
Released March 15, 2015

  • implemented being able to dress corpses
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time

Version 0.35.0
Released February 16, 2015

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with -script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely
    detected as running
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
Released December 22, 2014

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 85)
trancemaster_1988
trancemaster_1988 May 29 2012, 6:45pm says:

Can't wait to see the final product along with my Morrowind Rebirth mod. Great work!

+6 votes     reply to comment
booman
booman May 31 2012, 3:40pm replied:

Agreed, open source Rebirth would be an amazing game! I'll definitely wait for that one!

+2 votes     reply to comment
deadrawkstar
deadrawkstar May 29 2012, 10:32pm replied:

That would be the image of perfection!

+3 votes     reply to comment
timmybus
timmybus May 29 2012, 10:40am says:

i dont quite get what you are doing, are you making a new engine for morrowind?

+1 vote     reply to comment
OpenMW Creator
OpenMW Sep 29 2012, 11:03am replied:

There are a lot of people who don't really see what the purpose is of remaking the engine, and that's why we made this video, hope it helps :).

Youtube.com

+2 votes   reply to comment
trancemaster_1988
trancemaster_1988 May 29 2012, 6:42pm replied:

Read the description again: "OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality."

+4 votes     reply to comment
Beez-one
Beez-one May 29 2012, 2:32am says:

Great! Personally I got only one request if it ever possible to implement:

hit system based on your own accuracy not on that stupid "chance to hit even if you already hit" system. That thing is SO annoying.

Or otherwise skills should only improve your damage and not influence chance to hit in any way (i.e. always 100% if arrow/melee weapon hit the target).

+5 votes     reply to comment
TehCourtJester
TehCourtJester May 29 2012, 1:05am says:

Honestly this project is exactly what each of the ES games need. A complete rework from the ground up to keep everything organized.

+6 votes     reply to comment
TehCourtJester
TehCourtJester May 29 2012, 12:57am replied:

I'm pretty sure working the game from the ground up again will provide for a much smoother, cleaner, and more organized experience for modders and new players alike.

As far as the multiplayer component goes, be happy that the team is at least considering attempting to achieve that with this old of an engine.

+2 votes     reply to comment
Eagle12687
Eagle12687 Mar 12 2012, 1:46am says:

Morrowind is one of the greatest games of all time! The first two Elder Scrolls games are now freeware, so this is a good idea.

John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."

+2 votes     reply to comment
figalot
figalot May 8 2012, 11:09pm replied:

what...

+2 votes     reply to comment
plumo
plumo May 9 2012, 6:14am replied:

He means: Arena and Daggerfall are freeware now.

+2 votes     reply to comment
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