OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI. (
  • (Possibly) Support to implement multiplayer.

NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.

OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI

OpenMW/OpenCS is released under the GNU General Public License version 3.

Please consider visiting our forums and our wiki page

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7 comments by OpenMW on Nov 19th, 2014

A reminder, we are an open source project fan project. If you have experience with Ogre3d, Bullet physics, C++, or Qt then please hop on over to our website and see how you can contribute to the project.

Partial Changelog (for the deluge of bug fixes check out our website):

    OpenMW: Implemented font colors importing from fallback settings
    OpenMW: Implemented Death and LevelUp music
    OpenMW: Implemented console targetting on player
    OpenMW: Implemented red pain effect when hit
    OpenMW: Implemented spellcasting for non-biped creatures
    OpenMW: Implemented the RA (Reset Actors) console command
    OpenCS: Implemented a special case for top-level windows with a single sub-window
    OpenCS: Implemented sub-windows reusing settings
    OpenCS: Implemented opening sub-views in a new top-level window
    OpenCS: Implemented magic effect table
    OpenCS: Implemented path grid table
    OpenCS: Implemented sound gen table
    OpenCS: Implemented requesting UniversalId editing from table columns
    OpenCS: Implemented terrain rendering
    OpenCS: Implemented CellRef global variable column
    OpenCS: Implemented using ESM::Cell’s RefNum counter
    OpenCS: Implemented running OpenMW with the currently edited content list
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Post comment Comments  (50 - 60 of 81)
Necrod Oct 2 2012, 6:44am says:

Aren't new assets needed for the example suit?

+2 votes     reply to comment
OpenMW Creator
OpenMW Nov 6 2013, 8:07pm replied:

Indeed. Feel free to contribute ;)

+1 vote   reply to comment
D2v0n Jul 19 2012, 8:13pm says:

I am tracking this and I love what you are doing it's very good coding practice.

I know it says "maybe" support multi but I have both my fingers crossed for it.

+2 votes     reply to comment
Stickyboard Jul 5 2012, 9:07am says:

Just Awesome.

+4 votes     reply to comment
TiberFCSL May 29 2012, 8:46pm says:

Already downloaded ;)

+3 votes     reply to comment
trancemaster_1988 May 29 2012, 6:45pm says:

Can't wait to see the final product along with my Morrowind Rebirth mod. Great work!

+6 votes     reply to comment
booman May 31 2012, 3:40pm replied:

Agreed, open source Rebirth would be an amazing game! I'll definitely wait for that one!

+2 votes     reply to comment
deadrawkstar May 29 2012, 10:32pm replied:

That would be the image of perfection!

+3 votes     reply to comment
timmybus May 29 2012, 10:40am says:

i dont quite get what you are doing, are you making a new engine for morrowind?

+1 vote     reply to comment
OpenMW Creator
OpenMW Sep 29 2012, 11:03am replied:

There are a lot of people who don't really see what the purpose is of remaking the engine, and that's why we made this video, hope it helps :).

+2 votes   reply to comment
trancemaster_1988 May 29 2012, 6:42pm replied:

Read the description again: "OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality."

+4 votes     reply to comment
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