OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI. (
  • (Possibly) Support to implement multiplayer.

NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.

OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI

OpenMW/OpenCS is released under the GNU General Public License version 3.

Please consider visiting our forums and our wiki page

Image RSS Feed Latest Screens
Various places Various places Various places
Blog RSS Feed Report abuse Latest News: OpenMW 0.33 Release Video

About OpenMW with 5 comments by OpenMW on Nov 19th, 2014

A reminder, we are an open source project fan project. If you have experience with Ogre3d, Bullet physics, C++, or Qt then please hop on over to our website and see how you can contribute to the project.

Partial Changelog (for the deluge of bug fixes check out our website):

    OpenMW: Implemented font colors importing from fallback settings
    OpenMW: Implemented Death and LevelUp music
    OpenMW: Implemented console targetting on player
    OpenMW: Implemented red pain effect when hit
    OpenMW: Implemented spellcasting for non-biped creatures
    OpenMW: Implemented the RA (Reset Actors) console command
    OpenCS: Implemented a special case for top-level windows with a single sub-window
    OpenCS: Implemented sub-windows reusing settings
    OpenCS: Implemented opening sub-views in a new top-level window
    OpenCS: Implemented magic effect table
    OpenCS: Implemented path grid table
    OpenCS: Implemented sound gen table
    OpenCS: Implemented requesting UniversalId editing from table columns
    OpenCS: Implemented terrain rendering
    OpenCS: Implemented CellRef global variable column
    OpenCS: Implemented using ESM::Cell’s RefNum counter
    OpenCS: Implemented running OpenMW with the currently edited content list
Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 80)
L1ttl3P1x Jan 7 2011, 1:52pm says:

Will this engine be really Open Source? Because my team would be very interested in this Engine..

0 votes     reply to comment
pchan3 Creator
pchan3 Jan 8 2011, 11:36pm replied:

its in very early stages at the moment. yes it is and always will be open source. check out the link to the forum and wiki and download the source code from github.

+2 votes   reply to comment
L1ttl3P1x Jan 13 2011, 5:23am replied:

i am not very good with codes.. but my lead programmer will download it..

Will this sourcecode have all things morrowind has it?

Will it be possible to modify the KI, Battlesystem and will there be an edior something like spacer for Gothic 2?

+1 vote     reply to comment
pchan3 Creator
pchan3 Jan 13 2011, 5:27am replied:

all it is able to do is render interiors and exteriors. its no where near finished. right now its not usable for a proper game engine.

+2 votes   reply to comment
L1ttl3P1x Jan 13 2011, 3:04pm replied:

when will it be able to use as an engine for an RPG game..

+1 vote     reply to comment
pchan3 Creator
pchan3 Jan 17 2011, 12:36am replied:

honestly we don't know.
my estimates for an alpha would be end of the year, maybe longer. This is not a promise nor accurate. all im saying it won't be usable for a while yet. we are getting more organised, more developers, more code :D

0.10.0 will probably have collision detection (and limited physics) and better activation detection.

+2 votes   reply to comment
L1ttl3P1x Feb 12 2011, 11:06am replied:


We want to make a game, in something like 20 months.. because we are working on several projects, the only thing is that we dont know which engine we shall use.. the other problem is, that my team only speaks VB C++... but we have a good programmer which is learning it at the moment..

But there is also another engine in which we are intressted.. its called UDK Engine.. also for RPG Games and also for free..

-2 votes     reply to comment
AndieRTaylor Jul 17 2011, 11:58am replied:

UDK is not an engine. It is a free tool for developing on the unreal 3 engine.

+2 votes     reply to comment
RecbHunk Jan 4 2011, 2:38pm says:

cant wait to try it

+3 votes     reply to comment
Sharlowidalot Jan 4 2011, 12:27am says:

I think this looks very promising.

+2 votes     reply to comment
pchan3 Creator
pchan3 Jan 4 2011, 12:57am replied:

I have just updated the Page to include links to our Wiki and Forums pages.
and the information from the previous moddb page. (we made a new one because the maintainer we think has become inactive).

please spread the word and hopefully we can get more developers. :)

+3 votes   reply to comment
Sharlowidalot Jan 5 2011, 6:33pm replied:

I will do that. Also, I may be able to help you develop this.
I think I might make a sequel to a RPG game I am currently making.

EDIT: I have signed up at, I am sharlowidalot.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
OpenMW Team
Send Message
Official Page
Release Date
Engine Watch
Track this engine

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote OpenMW on your homepage or blog by selecting a button and using the embed code provided (more).

58 of 677
Last Update
1 month ago
657 members