OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI. (
  • (Possibly) Support to implement multiplayer.

NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.

OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI

OpenMW/OpenCS is released under the GNU General Public License version 3.

Please consider visiting our forums and our wiki page

Image RSS Feed Latest Screens
Various places Various places Various places
Blog RSS Feed Post news Report abuse Latest News: OpenMW 0.34~0.35.1 Release Video

6 comments by OpenMW on Apr 2nd, 2015

Hey Folks, the OpenMW team is back with a video release commentary covering our last three releases. Hundreds of bugs were fixed and many features were added. You can find the full change logs here and downloads here. If you are a fan of open source software you can donate to one of our main developers who contributes to many open source projects outside of just OpenMW. If you are a C++ developer with knowledge of either OpenSceneGraph or QT and want to join the team please head over here.

Version 0.35.1
Released March 15, 2015

  • implemented being able to dress corpses
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time

Version 0.35.0
Released February 16, 2015

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with -script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely
    detected as running
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

Version 0.34.0
Released December 22, 2014

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 85)
Killer12280
Killer12280 Sep 17 2013 says:

Would it be possible to implement stealth kill animations?

+1 vote     reply to comment
OpenMW Creator
OpenMW Nov 6 2013 replied:

OpenMW is an engine, not a mod. It will allow modders to add custom animations.

+4 votes   reply to comment
Mr.Nuke
Mr.Nuke Sep 14 2013 says:

SPEARS SPEARS SPEARS!!!!!!

+2 votes     reply to comment
dady977
dady977 Nov 20 2013 replied:

BRITNEY BRITNEY BRITNEY !!!!!!

+1 vote     reply to comment
KOYK_GR
KOYK_GR Sep 12 2013 says:

this engine is supporting destroyable props? like walls ect. you know for siege mods.

and how about ragdolls? and if it has it then how they work? i hope like half-life 2

+2 votes     reply to comment
OpenMW Creator
OpenMW Sep 13 2013 replied:

Haha, let's first get to v1.0. After that, we or other developers will start implementing new features.

+4 votes   reply to comment
KOYK_GR
KOYK_GR Sep 12 2013 says:

i will like to see a ride system like mount and blade wb.
ride and use weapons in the same way.

0 votes     reply to comment
AFellowStalker
AFellowStalker Aug 12 2013 says:

Can someone tell me what the limitations are? Could you say, replace all the models with HD ones and make the game look like Skyrim?

+4 votes     reply to comment
OpenMW Creator
OpenMW Aug 12 2013 replied:

That wouldn't be a problem. It's not even close to it's limitations :).

+6 votes   reply to comment
Defect450
Defect450 Aug 7 2013 says:

I seriously hope co-op gets added to this!

+5 votes     reply to comment
OpenMW Creator
OpenMW Nov 6 2013 replied:

Not before 1.0 ;)

+2 votes   reply to comment
KOYK_GR
KOYK_GR Aug 29 2013 replied:

and i thing that this is the only thing that makes this mod worth.to be a co-op!!

-3 votes     reply to comment
Guest
Guest Aug 29 2013 replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, Mac, Linux
Company
OpenMW Team
Contact
Send Message
Official Page
Openmw.org
Licence
GPL
Release Date
TBD
Engine Watch
Track this engine
Share
Twitter
Embed Buttons

Promote OpenMW on your homepage or blog by selecting a button and using the embed code provided (more).

OpenMW
OpenMW
Statistics
Rank
40 of 729
Last Update
4 months ago
Watchers
659 members
News
21
Features
2