OpenMW is a new and modern engine based on the one that runs the 2002 Game of the Year, The Elder Scrolls 3: Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS en OpenMW are written from scratch and aren't made to support any third party programs the original Morrowind engine used to improve its functionality.
To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don't use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • Fix system design bugs, like save-game “doubling” problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI. (
  • (Possibly) Support to implement multiplayer.

NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.

OpenCS will support the editing of for all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented feature. It will also support editor plugins, files that add to the engine code which can extend the editor's functionality and allow it to be used as a debugging tool for OpenMW content. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders.
Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI

OpenMW/OpenCS is released under the GNU General Public License version 3.

Please consider visiting our forums and our wiki page

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About OpenMW with 7 comments by OpenMW on Nov 19th, 2014

A reminder, we are an open source project fan project. If you have experience with Ogre3d, Bullet physics, C++, or Qt then please hop on over to our website and see how you can contribute to the project.

Partial Changelog (for the deluge of bug fixes check out our website):

    OpenMW: Implemented font colors importing from fallback settings
    OpenMW: Implemented Death and LevelUp music
    OpenMW: Implemented console targetting on player
    OpenMW: Implemented red pain effect when hit
    OpenMW: Implemented spellcasting for non-biped creatures
    OpenMW: Implemented the RA (Reset Actors) console command
    OpenCS: Implemented a special case for top-level windows with a single sub-window
    OpenCS: Implemented sub-windows reusing settings
    OpenCS: Implemented opening sub-views in a new top-level window
    OpenCS: Implemented magic effect table
    OpenCS: Implemented path grid table
    OpenCS: Implemented sound gen table
    OpenCS: Implemented requesting UniversalId editing from table columns
    OpenCS: Implemented terrain rendering
    OpenCS: Implemented CellRef global variable column
    OpenCS: Implemented using ESM::Cell’s RefNum counter
    OpenCS: Implemented running OpenMW with the currently edited content list
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Post comment Comments  (40 - 50 of 80)
Guest
Guest May 15 2013, 1:47pm says:

You are doing great things, just want too say, way too go!

+6 votes     reply to comment
Eagle12687
Eagle12687 Feb 6 2013, 12:33am says:

I am really excited about this. Morrowind isn't open-source, so you are essentially MAKING it open-source! There are so many open-source games, but most of them are first-person shooters. With Open MW, and now Arx Fatalis being open-source, that is changing. Not that I have anything against first person shooters, but I want variety, and I think of Morrowind as the king of RPGs.

Romans 6:23 "For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord."

+4 votes     reply to comment
WeeGee9000
WeeGee9000 Nov 17 2012, 4:51pm says:

hey, was the combat improved? i mean, can you actually HIT you enemies?

+2 votes     reply to comment
rogervanzant
rogervanzant Dec 27 2012, 11:21am replied:

Same here I'm wondering if you can turn this into Warband.

+2 votes     reply to comment
OpenMW Creator
OpenMW Nov 30 2012, 12:09pm replied:

We're first recreating the original game (v1.0), after that we'll be changing game mechanics ourselves (post v1.0). Because everyone has a different vision on mechanics, we're also hoping for a good modding community which shall do give the player a wide variety of game mechanics to chose from.

+4 votes   reply to comment
TehCourtJester
TehCourtJester Jun 29 2013, 12:36am replied:

Love this. I can't wait to see what I'll be able to change. What's going on in regards to editing tools?

+2 votes     reply to comment
OpenMW Creator
OpenMW Nov 6 2013, 8:06pm replied:

The OpenCS is also being developed.

+1 vote   reply to comment
OpenMW Creator
OpenMW Aug 2 2013, 8:20am replied:

It's being worked on, but it's not progressing as fast as we would like to. We're planning on showing the editor as soon as it's presentable. In the meantime you can check out it's progression (and that of the engine) on this page: Bugs.openmw.org

+2 votes   reply to comment
Necrod
Necrod Oct 2 2012, 6:44am says:

Aren't new assets needed for the example suit?

+2 votes     reply to comment
OpenMW Creator
OpenMW Nov 6 2013, 8:07pm replied:

Indeed. Feel free to contribute ;)

+1 vote   reply to comment
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