OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Zaku's Weathering and Specular Map Tutorial

Zaku's Weathering and Specular Map Tutorial

Vector Thrust Textures 5 comments

Some details on how I make my textures, especially specular maps.

Tutorial 011: How to create new particles

Tutorial 011: How to create new particles

Vector Thrust Textures 0 comments

After seeing all of you interested in modding the color of the afterburner made me interested in sharing how to make new effects.

Tutorial 010: How to create a bomber hunting mission

Tutorial 010: How to create a bomber hunting mission

Vector Thrust Mapping/Technical 4 comments

This tutorial is about one on one of the staples of arcade action flight simulation games- that is, the Bomber Intercept mission.

Fan Tutorial 2: Animations and Exporting

Fan Tutorial 2: Animations and Exporting

Vector Thrust Animation 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

 Tutorial 009: F-104 creation (In detail)

Tutorial 009: F-104 creation (In detail)

Vector Thrust Players Modelling 11 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Tutorial 008: F-104 creation

Tutorial 008: F-104 creation

Vector Thrust Players Modelling 5 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

Tutorial 007:UGB creation (Part2: Mapping)

Tutorial 007:UGB creation (Part2: Mapping)

Vector Thrust Weapons Modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 006:UGB creation (Part1: Modeling)

Tutorial 006:UGB creation (Part1: Modeling)

Vector Thrust Weapons Modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 004: Voice Samples Part 1

Tutorial 004: Voice Samples Part 1

Vector Thrust Voice Acting 3 comments

Part one of how to record voice samples and add them to the game to be used by AI pilots.

Quick Tutorial 001: Light Cooking

Quick Tutorial 001: Light Cooking

Vector Thrust Textures 2 comments

This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.

Cheap shadows

Cheap shadows

Client Side Coding Tutorial 1 comment

You just started making a 3D engine or a 3D engine mod. The renderings look nice, but there is something missing from your characters: shadows. There...

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Windows, Mac, Linux
Company
Ogre Team
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Ogre3d.org
Licence
MIT
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Popular Tutorials
Zaku's Weathering and Specular Map Tutorial
Zaku's Weathering and Specular Map Tutorial Basic Textures
Tutorial 008: F-104 creation
Tutorial 008: F-104 creation Intermediate Players Modelling
Quick Tutorial 001: Light Cooking
Quick Tutorial 001: Light Cooking Basic Textures
 Tutorial 009: F-104 creation (In detail)
Tutorial 009: F-104 creation (In detail) Basic Players Modelling
Tutorial 010: How to create a bomber hunting mission
Tutorial 010: How to create a bomber hunting mission Basic Mapping/Technical
Cheap shadows
Cheap shadows Basic Client Side Coding
Tutorial 004: Voice Samples Part 1
Tutorial 004: Voice Samples Part 1 Basic Voice Acting
Fan Tutorial 2: Animations and Exporting
Fan Tutorial 2: Animations and Exporting Intermediate Animation
Tutorial 011: How to create new particles
Tutorial 011: How to create new particles Basic Textures
Tutorial 006:UGB creation (Part1: Modeling)
Tutorial 006:UGB creation (Part1: Modeling) Basic Weapons Modelling
Tutorial Areas
- Client Side Coding
1
- Textures
3
- Mapping/Technical
1
- Players Modelling
2
- Weapons Modelling
2
- Animation
1
- Voice Acting
1