What can it do?
Lots of things! See the features page for an up-to-date list of the current features. Also, take a look at the screenshots page to see for yourself the kinds of eye candy OGRE can pump out.

Is OGRE A Game Engine?
No. OGRE can be (and indeed has been) used to make games, but OGRE is deliberately designed to provide just a world-class graphics solution; for other features like sound, networking, AI, collision, physics etc, you will need to integrate it with other libraries, something several frameworks have done, and we have a collision / physics reference integration library as an example in our distribution.

Why? Well, one reason is that not everyone who needs a 3D engine wants to make games, so we don't assume that you do - you can use OGRE for games, simulations, business applications, anything at all. Secondly, even within the games industry, requirements can vary widely; for
example a MMORPG will need a very different kind of network library than an FPS, and a flight sim will need a different kind of collision / physics system to fighting game. If OGRE included all these features, we would be enforcing a particular set of libraries on you, with an
inbuilt set of assumed requirements, and that's not good design. Instead, we provide a very integration friendly API and let YOU choose the other libraries, if you want them. Many experiened game developers have expressed their approval of this approach, because there are no
inbuilt constraints. It can be more daunting for newer users who just want to build another FPS-style game, but for those people there are a growing number of existing frameworks using OGRE which provide a complete solution using a given combo of libraries; but it's important
to realise that OGRE itself will always remain separate, flexible enough to be incorporated into any of these. The principle is of collaboration and integration with other libraries, rather than
assimilation of them, a standard tenet of component-based design.

Why should I consider using OGRE (rather than the other zillion 3D engines out there)?
Many other engines, whilst technically impressive, lack the cohesive design and the consistent documentation to allow them to be used effectively. Many of them have long features lists, but have the feel of a bunch of tech demos lashed together with twine, with no clear
vision to hold them together. Like any other software system this becomes their downfall as they become larger. Most other engines are also designed for one particular style of game or demo (e.g.
first-person shooters, terrain roamers).

OGRE is different. OGRE is design-led rather than feature-led. Every feature that goes into OGRE is considered throughly and slotted into the overall design as elegantly as possible and is always fully
documented, meaning that the features which are there always feel part of a cohesive whole. Quality is favoured over quantity, because quantity can come later - quality can never be added in retrospect. OGRE uses sound design principles learned, tried and tested many times
in commercial-grade software - the object-orientation mentioned in it's moniker is just one of those approaches - frequent use of design patterns is another. The core development team is kept deliberately small, and all of its members are veteren software engineers with many
years of real-world experience. Patches are welcomed from community, but they undergo a strict review for both quality and cohesion with the Ogre philosophy before being accepted.

OGRE does not assume what type of game or demo you want to make. It uses a flexible class hierarchy allowing you to design plugins to specialise the scene organisation approach taken to allow you to make any kind of scene you like. Want to render indoor levels fast? Fine, use the BSP/PVS plugin scene manager which has already been written. Want an outdoor landscape? Again, use another plugin scene manager. The rest of the engine continues to function exactly as before.

So the short answer is - if you favour design quality, flexibility and clear documentation, choose OGRE. You know it makes sense. ;)

Is it really free?
The Ogre source is made available under the GNU Lesser General Public License (LGPL), which basically means you can use it however you like as long as release the source for changes you make to the core engine if you distribute your product. The source to your application or to new plugins you create does not have to be released (although it would be nice if you did). See the licensing page for full licensing terms.

Image RSS Feed Latest Screens
Garshasp Game Garshasp Game Ogre
Blog RSS Feed Report abuse Latest News: Lockdown Protocol is ready!

About Lockdown Protocol with 0 comments by fractilegames on Mar 21st, 2015

It took almost five years, but Lockdown Protocol is finally ready! This final release basically just bumps up the version number to 1.0.0 with very little changes.

Dragons vs. plasma cannon

Here are the changes since last beta version (0.23.0):

  • Added alternative shooting with gamepad right analog trigger.
  • Created an installer for Windows.
  • Minor tweaks to Armory multiplayer level.
  • Fixed a crash on sending a chat message to client connected after match completion.

I have uploaded some fresh screenshots to show what the game looks like now:

Hiding behind shield

Plasma cannon

There is also a new gameplay trailer:


More information and direct downloads are available on the website.

Games
Vector Thrust

Vector Thrust Vector Thrust

Updated 4 days ago Released Jun 25, 2012 Single Player Combat Sim

Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all...

BOMB

BOMB BOMB

Updated 1 week ago Released Jan 30, 2014 Single & Multiplayer Combat Sim

Cool aircrafts, big guns, dogfight thrill, single player, multi player, modding support, moustaches and ladies. You'll like it.

Aggressors

Aggressors Aggressors

Updated 1 week ago TBD Single & Multiplayer Turn Based Strategy

Agressors is a 3D turn-based strategy game with an extensive mod-support. This means that it is possible in every mod to change whatever you want, be...

Lockdown Protocol

Lockdown Protocol Lockdown Protocol

Updated 1 week ago Released Mar 20, 2015 Single & Multiplayer Third Person Shooter

Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Limpid

Limpid Limpid

Updated 2 weeks ago TBD Single Player Role Playing

Limpid is a first-person RPG that focus on variety of combat skills & abilities and strategy fighting (rather than hack-n-slash). The game will feature...

Post comment Comments  (10 - 18 of 18)
bioswat
bioswat Jul 29 2010, 12:51pm says:

Its really cool engine and you forgot 1 cool game for list:there is tiny-car-game on steam(forgot name)cool game and good graphics plz take it to a list.

+2 votes     reply to comment
johnathon956
johnathon956 Dec 14 2009, 7:40am says:

whats the game with the red car

-1 votes     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Feb 5 2010, 4:18am replied:

its just an engine demo

+1 vote     reply to comment
Cypher05
Cypher05 Apr 6 2010, 1:30am replied:

Old comment, but it's Motorm4x... not a engine demo.

+2 votes     reply to comment
jimmyf1
jimmyf1 Aug 19 2009, 6:51am says:

rigs of rods also uses this engine

+2 votes     reply to comment
Holodoctor
Holodoctor May 8 2009, 11:31am says:

And it seems like Verdun dropped the Ogre Engine and is now using the unity3D engine instead.
According to their website which seems to be more up to date than their moddb entry.

+2 votes     reply to comment
BadgerDeluxe
BadgerDeluxe Jan 22 2009, 7:32pm says:

It should be updated that Zero Gear is a game utilizing this engine, as well.

+2 votes     reply to comment
ZiZaNie
ZiZaNie Aug 18 2008, 3:13am says:

its name is ogre3D, do it will eat your computer?

-2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, Mac, Linux
Company
Ogre Team
Contact
Send Message
Official Page
Ogre3d.org
Licence
MIT
Release Date
Released Jan 30, 2005
Engine Watch
Track this engine
Share
Community Rating

Average

9

30 votes submitted.

You Say

-

Ratings closed.

Embed Buttons

Promote Ogre Engine on your homepage or blog by selecting a button and using the embed code provided (more).

Ogre Engine Ogre Engine
Ogre Engine
Statistics
Rank
123 of 696
Last Update
2 weeks ago
Watchers
205 members
Games
72
News
389
Features
15
Tutorials
11
Reviews
4