What can it do?
Lots of things! See the features page for an up-to-date list of the current features. Also, take a look at the screenshots page to see for yourself the kinds of eye candy OGRE can pump out.

Is OGRE A Game Engine?
No. OGRE can be (and indeed has been) used to make games, but OGRE is deliberately designed to provide just a world-class graphics solution; for other features like sound, networking, AI, collision, physics etc, you will need to integrate it with other libraries, something several frameworks have done, and we have a collision / physics reference integration library as an example in our distribution.

Why? Well, one reason is that not everyone who needs a 3D engine wants to make games, so we don't assume that you do - you can use OGRE for games, simulations, business applications, anything at all. Secondly, even within the games industry, requirements can vary widely; for
example a MMORPG will need a very different kind of network library than an FPS, and a flight sim will need a different kind of collision / physics system to fighting game. If OGRE included all these features, we would be enforcing a particular set of libraries on you, with an
inbuilt set of assumed requirements, and that's not good design. Instead, we provide a very integration friendly API and let YOU choose the other libraries, if you want them. Many experiened game developers have expressed their approval of this approach, because there are no
inbuilt constraints. It can be more daunting for newer users who just want to build another FPS-style game, but for those people there are a growing number of existing frameworks using OGRE which provide a complete solution using a given combo of libraries; but it's important
to realise that OGRE itself will always remain separate, flexible enough to be incorporated into any of these. The principle is of collaboration and integration with other libraries, rather than
assimilation of them, a standard tenet of component-based design.

Why should I consider using OGRE (rather than the other zillion 3D engines out there)?
Many other engines, whilst technically impressive, lack the cohesive design and the consistent documentation to allow them to be used effectively. Many of them have long features lists, but have the feel of a bunch of tech demos lashed together with twine, with no clear
vision to hold them together. Like any other software system this becomes their downfall as they become larger. Most other engines are also designed for one particular style of game or demo (e.g.
first-person shooters, terrain roamers).

OGRE is different. OGRE is design-led rather than feature-led. Every feature that goes into OGRE is considered throughly and slotted into the overall design as elegantly as possible and is always fully
documented, meaning that the features which are there always feel part of a cohesive whole. Quality is favoured over quantity, because quantity can come later - quality can never be added in retrospect. OGRE uses sound design principles learned, tried and tested many times
in commercial-grade software - the object-orientation mentioned in it's moniker is just one of those approaches - frequent use of design patterns is another. The core development team is kept deliberately small, and all of its members are veteren software engineers with many
years of real-world experience. Patches are welcomed from community, but they undergo a strict review for both quality and cohesion with the Ogre philosophy before being accepted.

OGRE does not assume what type of game or demo you want to make. It uses a flexible class hierarchy allowing you to design plugins to specialise the scene organisation approach taken to allow you to make any kind of scene you like. Want to render indoor levels fast? Fine, use the BSP/PVS plugin scene manager which has already been written. Want an outdoor landscape? Again, use another plugin scene manager. The rest of the engine continues to function exactly as before.

So the short answer is - if you favour design quality, flexibility and clear documentation, choose OGRE. You know it makes sense. ;)

Is it really free?
The Ogre source is made available under the GNU Lesser General Public License (LGPL), which basically means you can use it however you like as long as release the source for changes you make to the core engine if you distribute your product. The source to your application or to new plugins you create does not have to be released (although it would be nice if you did). See the licensing page for full licensing terms.

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It is finally here. It is our most ambitious update ever. It is our BIGGEST update ever. There are new destinations, new enemies, more items, voice acting, new characters, trading and so much more. It is the culmination of more than five years of development and the grand finale to the Raft story line. It is The Final Chapter, and it is ready to be played.

Before we get into the details of this massive patch, we would like to thank you all for joining us on this journey. It has been amazing to see so many people play and appreciate Raft and without you we would have never made it here. With this update, we are happy to announce that we are leaving Early Access, as we consider Raft to no longer be in need of that title. We have looked forward to this day for many years and at this point we just cannot wait to see all the Let’s Plays, streams and to simply hear what you think of it! So let us not waste any more time and dive straight into it!



New destinations!
For this update we have three new destinations to find, explore and make your way through.

First up is Varuna Point, the sunken towers of the rich. It was once set to be the salvation for the elite, but the waves came quicker than expected and it has since been abandoned and forgotten by any and all… almost.




Next we have Temperance, a snow covered piece of land still above water. Home to the researchers at Selene, it was the last hope for humanity to reverse the rising of the oceans. As the reactor malfunctioned, most fled and left the island to fight for their survival elsewhere, but for the brave, there still might be a chance to restore the reactor.




As previously mentioned, there is a third destination. The destination where the strings are tied together and you will face the final challenge. However, we think it is best you discover this one on your own.


Story overhaul
As this is the final chapter, and everything is coming together, we felt it was time to take a look at the old story while implementing the new. We have rewritten quite a lot of it to make it follow a continuous story and to fit with the new destinations. Overall, we have also streamlined the story to make it read as well as possible, by removing certain parts and adjusting others, while also delivering the most engaging narrative that we can muster.

In addition to this, we have added voice acting for all the story notes in the game. Now, when you pick up a note, it will automatically be read back to you by the author of that note. You can also disable automatic playback and listen to them whenever you want from the notebook, if that is your preference.

We hope all these improvements will provide a more clear and engaging narrative experience, and we do recommend that you revisit old destinations and give the story another go to refresh your memory! For those who want the full experience, we do recommend starting a new save!


New enemies
Throughout these new destinations you will encounter new enemies. Some are tougher than others, but one thing is for sure, they are all out to put a stop to your adventures!

To begin with, we have the anglerfish. These little creatures are quicker than expected and will bite your toe right off if you are not careful!



Next in line is the scuttler. It is not terribly quick but in tight spaces they will surely gang up on you!



You have seen the bears, but now there are also polar bears! They are not too different from their brown cousins, except that they might be a bit harder to spot against the snow.



Hyenas are known to hunt in packs, and these are no different. Be careful as they are quite fast and will grab you by the leg when you least expect it!



Those are all the enemies we are willing to disclose here, but there is more to discover in the game! So watch out, and make sure to bring your armor!


New Rafters!
Rouhi and Maya could really use some more company! It is finally time to introduce some new survivors to your rafts. Throughout the world you will be able to meet and unlock four new characters in order to play as them. Make sure to go back to previous destinations, as not all of them are found on the new ones! Let us take a look at who they are!



There are also a whole bunch of new clothing options for each character! Let us take a look at some of the new outfits!




There are many more in the game, so you should be able to find something that suits your style!


Trading Posts
The Trading Posts is a whole new way to make the most of all the resources that you do not really feel the need to keep! Trading posts can be found on many of the large islands and offer a variety of items. Some will help with survival, some will help with fighting and some will simply make you or your raft prettier. Purchasing the items in the trading posts costs Trash Cubes and sometimes Trade Coins. Trash cubes are produced in the Recycler by converting your left over materials into cubes, while Trade coins are acquired by selling rare fish to the Trading posts.



Juicer and Buffs!
If you want to improve your kitchen, the new juicer will do the trick! Provide it with ingredients and electricity and it will give you a fresh smoothie. Also, both the cooking pot and the juicer can now provide food and smoothies that give you certain buffs! For these you will need special recipes that can be bought at the Trading Posts, and they can give you speed boosts, increased lung capacity, bonus health and more.


New Items!
This update brings a bunch of new items, machines and decorations!


Juicer, Electric Grill and Electric Smelter


Advanced Anchor, Advanced Biofuel Extractor, Recycler and Wind Turbine.


Titanium Arrow, Sword, Axe and Hook.


Canteen, Advanced Battery, Advanced Headlight and Electric Zipline Tool.


Apart from this, there are now also:

  • Advanced Crop plots in different sizes
  • Advanced Scarecrow
  • Big Backpack
  • Anchor Lever on Engine controls


For building, there is now a highly requested horizontal pillar available! Gone are the times when building a large second floor required a bunch of pillars blocking the view below.



Lastly, we have also added the Detail Plank! It is a simple plank that you can place freely and stretch and rotate to your liking! Have a look!



Vending Machines
Tangaroa Tokens have been changed to Vending Machine Tokens and can be used on more than just Tangaroa. Vending machines can now be found on two additional destinations, each with their own unique inventory!



We have left some things for you to discover for yourselves and we have probably forgotten some. Apart from all these new features and additions we have also done our best to fix as many bugs as possible and there are a bunch of optimizations behind the scenes that we believe will increase your framerate and enjoyment of the game!

Steam Community Assets
We have added trading cards, badges, profile backgrounds and emojis to use on your Steam profiles! Here are a couple examples!

Badges


Trading Cards




Emoticons


Backgrounds



More Community Main Menu Rafts
A while back we had another event over on our Discord where everyone had a chance to get their raft featured as a main menu raft in the game. We had a bunch of beautiful submissions and it was a tough choice, but in the end we were able to narrow it down to three winners. Congratulations to;

Potatie


Melisses


And Awoodsman


As always, we love to hear what you think about the update and we hope you have a great time playing it!

That is all for this time! Have a great summer and good luck out on the ocean!

//Raft HQ

P.S. Don’t forget to follow us on our social media!

Discord: Discord.gg
Facebook: Facebook.com
Twitter: @raftsurvivagame
Reddit: Reddit.com
Instagram: Instagram.com

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Comments  (0 - 10 of 19)
Forsete
Forsete

This page is awfully devoid of Shrek memes.

Reply Good karma Bad karma+3 votes
Fenimore
Fenimore

Why Not Troll Engine?

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TheUnabridgedGamer
TheUnabridgedGamer

Venetica and Garshap...

Seems like this engine hasn't gotten to be in a title to do well by reviewing standards.

Perhaps sometime soon, it'll be used for something that could be the PC equivalant (in success level) of Uncharted 2?

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koburamoe
koburamoe

I dont see how those games getting bad reviews is the graphics engine's fault .
They were DECENT games , for cheap prices decent .

Plus this engine is at least free and open source , unlike the others where in unreal engine 3 you need to buy a full license tog et acces to the source code and modify the engine itself .

Pretty decent for the price : FREE and unlimited acces.

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Lex1202
Lex1202

Something is wrong with the info. Since version 1.7, the engine is on an MIT license, not GPL

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x3nu
x3nu

Umm, I'm not sure I follow. If your asking if there is a game engine with quality to that of gamebryo that's free, that would be no, or at least to my knowledge.

If you want to download Ogre, just go to the site.

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J.Sheppard
J.Sheppard

The fact that the Ogre software ties into "speed tree" is also helpful it aids us when placing and designing our forested maps that would take a year to complete if you were doing it individually.

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x3nu
x3nu

Great engine, i've been testing it and it is capable of producing some decent graphics. Much better than irrlicht or any other open source engine out there.

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Mejikojin
Mejikojin

How did you download and do you know any easy to use engine with the same level desing as gambryo thats free to download

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TheOneandOnly
TheOneandOnly

Looks like a very promising graphics solution for any 3D project; remarkably quick tech support from the developers too!

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