What can it do?
Lots of things! See the features page for an up-to-date list of the current features. Also, take a look at the screenshots page to see for yourself the kinds of eye candy OGRE can pump out.

Is OGRE A Game Engine?
No. OGRE can be (and indeed has been) used to make games, but OGRE is deliberately designed to provide just a world-class graphics solution; for other features like sound, networking, AI, collision, physics etc, you will need to integrate it with other libraries, something several frameworks have done, and we have a collision / physics reference integration library as an example in our distribution.

Why? Well, one reason is that not everyone who needs a 3D engine wants to make games, so we don't assume that you do - you can use OGRE for games, simulations, business applications, anything at all. Secondly, even within the games industry, requirements can vary widely; for
example a MMORPG will need a very different kind of network library than an FPS, and a flight sim will need a different kind of collision / physics system to fighting game. If OGRE included all these features, we would be enforcing a particular set of libraries on you, with an
inbuilt set of assumed requirements, and that's not good design. Instead, we provide a very integration friendly API and let YOU choose the other libraries, if you want them. Many experiened game developers have expressed their approval of this approach, because there are no
inbuilt constraints. It can be more daunting for newer users who just want to build another FPS-style game, but for those people there are a growing number of existing frameworks using OGRE which provide a complete solution using a given combo of libraries; but it's important
to realise that OGRE itself will always remain separate, flexible enough to be incorporated into any of these. The principle is of collaboration and integration with other libraries, rather than
assimilation of them, a standard tenet of component-based design.

Why should I consider using OGRE (rather than the other zillion 3D engines out there)?
Many other engines, whilst technically impressive, lack the cohesive design and the consistent documentation to allow them to be used effectively. Many of them have long features lists, but have the feel of a bunch of tech demos lashed together with twine, with no clear
vision to hold them together. Like any other software system this becomes their downfall as they become larger. Most other engines are also designed for one particular style of game or demo (e.g.
first-person shooters, terrain roamers).

OGRE is different. OGRE is design-led rather than feature-led. Every feature that goes into OGRE is considered throughly and slotted into the overall design as elegantly as possible and is always fully
documented, meaning that the features which are there always feel part of a cohesive whole. Quality is favoured over quantity, because quantity can come later - quality can never be added in retrospect. OGRE uses sound design principles learned, tried and tested many times
in commercial-grade software - the object-orientation mentioned in it's moniker is just one of those approaches - frequent use of design patterns is another. The core development team is kept deliberately small, and all of its members are veteren software engineers with many
years of real-world experience. Patches are welcomed from community, but they undergo a strict review for both quality and cohesion with the Ogre philosophy before being accepted.

OGRE does not assume what type of game or demo you want to make. It uses a flexible class hierarchy allowing you to design plugins to specialise the scene organisation approach taken to allow you to make any kind of scene you like. Want to render indoor levels fast? Fine, use the BSP/PVS plugin scene manager which has already been written. Want an outdoor landscape? Again, use another plugin scene manager. The rest of the engine continues to function exactly as before.

So the short answer is - if you favour design quality, flexibility and clear documentation, choose OGRE. You know it makes sense. ;)

Is it really free?
The Ogre source is made available under the GNU Lesser General Public License (LGPL), which basically means you can use it however you like as long as release the source for changes you make to the core engine if you distribute your product. The source to your application or to new plugins you create does not have to be released (although it would be nice if you did). See the licensing page for full licensing terms.

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About the game

Imperiums: Greek Wars is a unique combination of turn-based 4X and historical grand strategy with a mythological twist.
Inspired by our previous award-winning title Aggressors: Ancient Rome, we bring you a fresh look at a Greco-Persian world of schemers, warmongers, and ruthless politicians. This merciless world is enhanced by myths and stories about heroic deeds and hidden treasures as only the Greeks were able to imagine.


Greco-Persian world

The game starts in 359BC when Philip II of Macedon takes the throne. Macedonia at the time is a backwater on the edge of the Hellenic world, but Philip is an ambitious man. He has a dream to become leader of the whole of Greece, a dream he will follow until his death...
Choose one of 30 playable factions ranging from mighty Sparta or Athens, ambitious Macedonia, slowly declining Achaemenid Empire and its power-hungry satrapies, to a number of smaller Greek city-states and groups of semi-nomadic societies living on the outskirts of the Hellenic world. Lead your nation to glory if you can...

Factions

Lead, rule and conquer

Your task is to do more than survive. You are divine ruler, supreme military commander and political leader who seeks glory and prosperity for all your subjects. Lead them to magnificent victories, manage the economy on all levels, and provide successful livelihoods as well as stable and just government.
It is not a task for the weak; all problems rest upon your shoulders; every crisis is a test of your political and military prowess. Decisiveness, tactical thinking, political shrewdness, and above all an adventurous spirit is what will cause one person to stand out - to rise as a star shining through the darkness of millennia to come.

PeloponesseTerritories

Historical immersion

The Greco-Persian world of Imperiums is a faithful representation of historical reality, political relations, animosities and ambitions. Take a unique opportunity to experience on your own shoulders the weight of responsibility as the chosen one. As leader you can follow your own path or take advice and guidance from dozens of nation-specific objectives.

Experience the ancient Greek world in such a detail as never before.

collageHD

Myths and Legends

Ancient people believed in myth and legend; it was part of their reality. Those adventurous enough can send their generals in the footsteps of ancient heroes to find the Golden Fleece or untie the Gordian Knot. Unveil the truth of some of the stories and myths of the Greek world.

Face the opponents

Your opponents will be unforgiving, but if you want more of human slyness and unexpected turns, join a multiplayer game and challenge other players in a race to victory!

Disembark

New worlds

The universe of Imperiums offers an endless number of realms. Imagine a world to your liking and let us bring it to you. Whatever your choice, enter with a clear mind and prove that you can not only survive but build an empire worthy of the title.

Take advantage of the imagination of others and explore worlds they created. Go even a step further, let yourself be inspired as creator whose ideas shape others’ worlds.

fight

Learn with ease

It is not shameful to take advice from time to time. You’re not alone in this cruel world; there is always guidance to explain, provide context, and offer recommendations. Let yourself be guided by your intuition and logic, and you will soon become a master.

Sign-up for beta Imperiumsgame.com
or wishlisht on Steam Store.steampowered.com

Hyper Ultra Astronautics update adds two new game modes
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Hyper Ultra Astronautics update adds two new game modes

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This update fixes bugs and adds two new competitive game modes: scorematch and team scorematch.

Hyper Ultra Astronautics is finally ready
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After nearly four years in development, Hyper Ultra Astronautics is now officially ready. Downloads are immediately available for Windows and Linux PCs.

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Comments  (0 - 10 of 20)
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Forsete
Forsete

This page is awfully devoid of Shrek memes.

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Fenimore
Fenimore

Why Not Troll Engine?

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TheUnabridgedGamer
TheUnabridgedGamer

Venetica and Garshap...

Seems like this engine hasn't gotten to be in a title to do well by reviewing standards.

Perhaps sometime soon, it'll be used for something that could be the PC equivalant (in success level) of Uncharted 2?

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koburamoe
koburamoe

I dont see how those games getting bad reviews is the graphics engine's fault .
They were DECENT games , for cheap prices decent .

Plus this engine is at least free and open source , unlike the others where in unreal engine 3 you need to buy a full license tog et acces to the source code and modify the engine itself .

Pretty decent for the price : FREE and unlimited acces.

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Lex1202
Lex1202

Something is wrong with the info. Since version 1.7, the engine is on an MIT license, not GPL

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x3nu
x3nu

Umm, I'm not sure I follow. If your asking if there is a game engine with quality to that of gamebryo that's free, that would be no, or at least to my knowledge.

If you want to download Ogre, just go to the site.

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J.Sheppard
J.Sheppard

The fact that the Ogre software ties into "speed tree" is also helpful it aids us when placing and designing our forested maps that would take a year to complete if you were doing it individually.

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x3nu
x3nu

Great engine, i've been testing it and it is capable of producing some decent graphics. Much better than irrlicht or any other open source engine out there.

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Mejikojin
Mejikojin

How did you download and do you know any easy to use engine with the same level desing as gambryo thats free to download

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