OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

  • View media
Ogre
embed
share
view previous
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Playa3000
Playa3000

I had forgotten how capable this engine is. It's a shame it isn't more widely used by game designers on a budget. In their ignorance, they instead use dated engines such as the quake engine. I can't wait to start using this.

Reply Good karma Bad karma+1 vote
Wolfyboy
Wolfyboy

There's a good reason for that, and that is that an engine like Ogre is just that: an engine. You start out with nothing, and unless you have huge prior experience with making games, or you have a team to help you out, you're not getting anywhere fast with your game ideas.

Now, if you start with something like Quake, there's already plenty of content from the beginning to help you out from the start of development, which is what makes it so mod friendly and overall intuitive to use. Engines like Ogre all have great eyecandy and other features to show, but unless they are picked up by a professional studio, chances are they will never be picked up that much by people because they don't include any kind of template to work with.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Details
Date
By
Froyok
Size
1272×997
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report