OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

 OGRE does not assume what type of game or demo you want to make. It uses a flexible class hierarchy allowing you to design plugins to specialise the scene organisation approach taken to allow you to make any kind of scene you like. Want to render indoor levels fast? Fine, use the BSP/PVS plugin scene manager which has already been written. Want an outdoor landscape? Again, use another plugin scene manager. The rest of the engine continues to function exactly as before.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add engine Engines
Ogre Engine

Ogre Engine

MIT licence

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive...

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Established
Privacy
Public
Subscription
Invitation only
Contact
Send Message
Homepage
Ogre3d.org
Membership
Join company
Group watch
Start tracking
Share
Embed Buttons
Link to Ogre Team by selecting a button and using the embed code provided more...
Ogre Team
Statistics
Watchers
5 members
Engines
1
Articles
1