jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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jMonkeyEngine 3.0 Stable - Capuchin Prime

jMonkeyEngine 3.0 Stable - Capuchin Prime

Feb 15, 2014 0 comments

It's final! After 5 years in development, jMonkeyEngine 3 is officially stable. Although the engine has been rock solid for quite some time now, we finally...

Big showcase opportunity for jME3 projects in prototype stage

Big showcase opportunity for jME3 projects in prototype stage

Jul 27, 2012 0 comments

Before jMonkeyEngine 3 goes stable, we're giving all jME3 developers a chance to showcase their projects by submitting a video snippet for our promo video...

jMonkeyEngine announces official Beta Contest

jMonkeyEngine announces official Beta Contest

Nov 15, 2011 0 comments

We're a week into what has been an absolutely thrilling experience so far. This contest has already exceeded our expectations.

jMonkeyEngine 3 SDK Beta

jMonkeyEngine 3 SDK Beta

Oct 23, 2011 0 comments

This beta is our biggest release yet. With the introduction of a new stable/nightly update system, this will likely be the only Beta we ever release for...

Related News

System Recovery in Groupees greenlight bundle
System Recovery

System Recovery in Groupees greenlight bundle

Jul 15, 2015 System Recovery 0 comments

Get System Recovery with 7 other games dirt cheap in the Groupees Greenlight bundle during the next two weeks for a minimum price of 1$!

Performance Improvements and SSAO
Spoxel

Performance Improvements and SSAO

Jul 7, 2015 Spoxel 1 comment

I spent most of my time the last few weeks working on performance enhancements but I also managed to add SSAO and a new background system into the game...

A More Varied Cosmos
Outlier: Open Skies

A More Varied Cosmos

Jun 21, 2015 Outlier: Open Skies 0 comments

Those of you who've played Outlier know that there are some things about the universe that are pretty predictable, specifically star textures and the...

We're on Greenlight!
System Recovery

We're on Greenlight!

Jun 19, 2015 System Recovery 1 comment

System Recovery is now on Greenlight! You can show your support by voting so it gets on Steam!

Carpe Diem...  Servare Diem
Carpe Diem

Carpe Diem... Servare Diem

Jun 17, 2015 Carpe Diem 0 comments

Carpe Diem sees a lot of new improvements including revamped particle effects and a save game feature!

Steam Greenlight And The MIT License
Outlier: Open Skies

Steam Greenlight And The MIT License

Jun 10, 2015 Outlier: Open Skies 0 comments

Outlier has an exciting future coming up. It's not only being voted on in Steam Greenlight, it's also now under a new, even more open, license! These...

Character Customization and new Spell Effects
Spoxel

Character Customization and new Spell Effects

Jun 2, 2015 Spoxel 2 comments

Lots of new changes including but not limited to character customization, dungeon changes, and new spell effects!

Carpe Diem Rocks to a New Beat
Carpe Diem

Carpe Diem Rocks to a New Beat

May 12, 2015 Carpe Diem 1 comment

Carpe Diem receives a music player so gamers can listen to their own music!

World Generation and Block Shapes
Spoxel

World Generation and Block Shapes

May 11, 2015 Spoxel 2 comments

The last couple of weeks I have been focusing on content generation. I finished the new structure generation mechanic. I've also worked on adding new...

Spacemen trailer for multi-player alpha version!
Spacemen

Spacemen trailer for multi-player alpha version!

May 7, 2015 Spacemen 4 comments

Spacemen is an independent multi-platform space exploration game, based in a procedural persistent universe, with modable content, explorable seamlessly...

Carpe Diem Development Diary #2
Carpe Diem

Carpe Diem Development Diary #2

Apr 30, 2015 Carpe Diem 4 comments

The mini-map sees a major revamp and much ado about mice!

System Recovery Multiplayer
System Recovery

System Recovery Multiplayer

Apr 25, 2015 System Recovery 0 comments

After hitting a few decent milestones, the game is getting ready for Greenlight!

Networked Input and Spell Effects
Spoxel

Networked Input and Spell Effects

Apr 21, 2015 Spoxel 1 comment

One of the biggest changes since the last update is the complete rewrite of how I handle player input. I also worked on some new spell visual effects.

Carpe Diem Development Diary #1
Carpe Diem

Carpe Diem Development Diary #1

Apr 20, 2015 Carpe Diem 2 comments

Development of Carpe Diem is progressing smoothly. This week I focused on memory consumption and AI testing.

Carpe Diem Announcement
Carpe Diem

Carpe Diem Announcement

Apr 14, 2015 Carpe Diem 0 comments

Much work has been done on Carpe Diem before launching an IndieDB page. Read some of the current details here.

Menu Update
Drohtin - Tales of an old Kingdom

Menu Update

Mar 27, 2015 Drohtin - Tales of an old Kingdom 0 comments

We updated the whole ingame menu. The new menu has a new style and is more user friendly and displays more information.

Engine Changes and New Spell Art
Spoxel

Engine Changes and New Spell Art

Mar 16, 2015 Spoxel 0 comments

The last few weeks have been busy with changes to the spell system as well as bug and performance fixes for the engine.

Action Sets and Beam Spells
Spoxel

Action Sets and Beam Spells

Feb 13, 2015 Spoxel 3 comments

This past week has been spent working on new spell effects and the early implementation of action sets.

Developer diary #4
System Recovery

Developer diary #4

Jan 19, 2015 System Recovery 0 comments

We review the new additions of beta since 0.2 alpha and prepare for release.

Spermination updated to v1.4

Spermination updated to v1.4

Jan 8, 2015 0 comments

Balancing tweaks, joystick & Oculus Rift fixes in this crazy 3D sperm shooter!

The Benefits of Tents
Drohtin - Tales of an old Kingdom

The Benefits of Tents

Dec 20, 2014 Drohtin - Tales of an old Kingdom 1 comment

The artilce describes why we implementated tents as buildings in Drohtin. Furthermore we want to present 3 new buildings (the Smoker, the Residential...

Developer diary #3
System Recovery

Developer diary #3

Dec 19, 2014 System Recovery 0 comments

Beta is on the horizon, as well as the time to gain exposure.

Drohtin now on Greenlight
Drohtin - Tales of an old Kingdom

Drohtin now on Greenlight

Nov 28, 2014 Drohtin - Tales of an old Kingdom 0 comments

Drohtin is now on Steam Greenlight. We also added some new buildings of the next city level.

Spacemen hits Alpha
Spacemen

Spacemen hits Alpha

Nov 24, 2014 Spacemen 3 comments

Hey all, we reached alpha stage and this is the first demo for you to play!

New Name: Rising World
Rising World

New Name: Rising World

Nov 18, 2014 Rising World 4 comments

We changed the name of our game to Rising World! We also want to give you some information about the Steam-Release and the upcoming features!

Drohtin - Official Trailer Released
Drohtin - Tales of an old Kingdom

Drohtin - Official Trailer Released

Nov 16, 2014 Drohtin - Tales of an old Kingdom 4 comments

We are very proud to finally present out first trailer. Watch, enjoy and feel free to give feedback for us. We are also finished the main features list...