jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Carpe Diem Development Diary #2
Carpe Diem

Carpe Diem Development Diary #2

Apr 30, 2015 Carpe Diem 4 comments

The mini-map sees a major revamp and much ado about mice!

System Recovery Multiplayer
System Recovery

System Recovery Multiplayer

Apr 25, 2015 System Recovery 0 comments

After hitting a few decent milestones, the game is getting ready for Greenlight!

Networked Input and Spell Effects
Spoxel

Networked Input and Spell Effects

Apr 21, 2015 Spoxel 1 comment

One of the biggest changes since the last update is the complete rewrite of how I handle player input. I also worked on some new spell visual effects.

Carpe Diem Development Diary #1
Carpe Diem

Carpe Diem Development Diary #1

Apr 20, 2015 Carpe Diem 2 comments

Development of Carpe Diem is progressing smoothly. This week I focused on memory consumption and AI testing.

Carpe Diem Announcement
Carpe Diem

Carpe Diem Announcement

Apr 14, 2015 Carpe Diem 0 comments

Much work has been done on Carpe Diem before launching an IndieDB page. Read some of the current details here.

Menu Update
Drohtin - Tales of an old Kingdom

Menu Update

Mar 27, 2015 Drohtin - Tales of an old Kingdom 0 comments

We updated the whole ingame menu. The new menu has a new style and is more user friendly and displays more information.

Engine Changes and New Spell Art
Spoxel

Engine Changes and New Spell Art

Mar 16, 2015 Spoxel 0 comments

The last few weeks have been busy with changes to the spell system as well as bug and performance fixes for the engine.

Beta release
Fearkill

Beta release

Feb 19, 2015 Fearkill 0 comments

The open beta of Fearkill is finally released! It is almost a finished game but as it is really difficult, I plan to add some things that'll make it easier...

Action Sets and Beam Spells
Spoxel

Action Sets and Beam Spells

Feb 13, 2015 Spoxel 3 comments

This past week has been spent working on new spell effects and the early implementation of action sets.

Developer diary #4
System Recovery

Developer diary #4

Jan 19, 2015 System Recovery 0 comments

We review the new additions of beta since 0.2 alpha and prepare for release.

Spermination updated to v1.4
Game

Spermination updated to v1.4

Jan 8, 2015 0 comments

Balancing tweaks, joystick & Oculus Rift fixes in this crazy 3D sperm shooter!

The Benefits of Tents
Drohtin - Tales of an old Kingdom

The Benefits of Tents

Dec 20, 2014 Drohtin - Tales of an old Kingdom 1 comment

The artilce describes why we implementated tents as buildings in Drohtin. Furthermore we want to present 3 new buildings (the Smoker, the Residential...

Developer diary #3
System Recovery

Developer diary #3

Dec 19, 2014 System Recovery 0 comments

Beta is on the horizon, as well as the time to gain exposure.

Drohtin now on Greenlight
Drohtin - Tales of an old Kingdom

Drohtin now on Greenlight

Nov 28, 2014 Drohtin - Tales of an old Kingdom 0 comments

Drohtin is now on Steam Greenlight. We also added some new buildings of the next city level.

New Name: Rising World
Rising World

New Name: Rising World

Nov 18, 2014 Rising World 4 comments

We changed the name of our game to Rising World! We also want to give you some information about the Steam-Release and the upcoming features!

Drohtin - Official Trailer Released
Drohtin - Tales of an old Kingdom

Drohtin - Official Trailer Released

Nov 16, 2014 Drohtin - Tales of an old Kingdom 4 comments

We are very proud to finally present out first trailer. Watch, enjoy and feel free to give feedback for us. We are also finished the main features list...

Developer diary #2
System Recovery

Developer diary #2

Nov 16, 2014 System Recovery 0 comments

A first look at the upcoming gamemode and a few thoughts on overhauling the existing one.

Alpha 3 Released
Outlier: Open Skies

Alpha 3 Released

Nov 7, 2014 Outlier: Open Skies 3 comments

Alpha 3 covers a lot of ground. There have been fundamental gameplay changes, new features, bug fixes, and performance improvements. This is the most...

Announcement: Animals, Namechange, Steam
Rising World

Announcement: Animals, Namechange, Steam

Nov 3, 2014 Rising World 3 comments

Some big changes will happen: We're going to change the name of our game to "Rising World", and the game will also be available on Steam soon!

Halloween Update!
Rising World

Halloween Update!

Oct 30, 2014 Rising World 0 comments

Here is a small Halloween Update, introducing new items and giving you the ability to place some nice decoration. Can you imagine what it is?

Update: Glass and windows
Rising World

Update: Glass and windows

Oct 26, 2014 Rising World 0 comments

Another small update is available, introducing a simple but highly important thing: Windows

Update: Construction system and more...
Rising World

Update: Construction system and more...

Oct 19, 2014 Rising World 0 comments

The new update is now available, introducing the extended construction system and bringing some more changes!

Upcoming: Extended construction system
Rising World

Upcoming: Extended construction system

Oct 6, 2014 Rising World 4 comments

The much-mentioned extended construction system will be available soon! See a small preview of what can be done with it!

Update: New blocks, lootable corpses etc.
Rising World

Update: New blocks, lootable corpses etc.

Sep 22, 2014 Rising World 0 comments

A new update is available! This update contains new blockforms, some smaller changes and a new feature!

Alpha demo release
System Recovery

Alpha demo release

Sep 17, 2014 System Recovery 0 comments

While we're waiting for the actual game... Get psyched!

New update bringing Chests, Trashcans and much more!
Rising World

New update bringing Chests, Trashcans and much more!

Sep 9, 2014 Rising World 1 comment

The new update introduces a very important feature: Chests! Apart from that, it also introduces several new objects, including trashcans, which are used...

Alpha 2 Released
Outlier: Open Skies

Alpha 2 Released

Sep 7, 2014 Outlier: Open Skies 2 comments

Deployment days are always fun, waiting for huge files to upload and videos to render, painstakingly finding good screenshots and dealing with unexpected...

New Update: Ladders, new build tools, new objects
Rising World

New Update: Ladders, new build tools, new objects

Aug 26, 2014 Rising World 3 comments

This update brings a new feature, ladders, a few new build tools and new objects into the game. It also contains a few smaller changes and bugfixes.

Towards Alpha 2
Outlier: Open Skies

Towards Alpha 2

Aug 24, 2014 Outlier: Open Skies 0 comments

With Alpha 1 in the wild, I can sleep a little easier. But not that much easier, because there is tons of work to be done before Alpha 2 is fit for release...

Pro-Motion
System Recovery

Pro-Motion

Aug 21, 2014 System Recovery 0 comments

Less on the Pro, more on the Motion, today's update proves my devotion! (I know, I'm terrible, sorry)