Nov 30 2016
In this month showcase, i will talk about the game gathering, farming and town system.
The grass will be showcase in the video!
Oct 12 2016
Summary of the recent additions: objects, sounds, food and more!
Sep 13 2016
Changes is an online sandbox roleplay game. A revival of the true roleplay spirit. About how you will live in the Dark Ages. After the fall of the Roman...
Sep 11 2016
Lighting experiments and work on assets are continued!
Aug 17 2016
The core mechanisms are now working as intended. Time for our artists to show what they can!
Aug 12 2016
This game is still deep in the development state, but i think it is far enough to go public with it. I have added a screenshot and a gameplay video for...
Jul 21 2016
A second article about developing survival historical RPG "Changes". It includes an interesting funny video.
Jul 7 2016
Summary of work done on graphics and basic level construction.
Jul 2 2016
The first article of a series of articles. Changes is an online survival roleplay game in development. It comes with a focus on historical and folklore...
Jun 30 2016
Hello fellow gamer, This month article will be about the multiplayer and maybe something about the snow you can see on the picture!
Jun 17 2016
Outlier: Open Skies
It has been a while. Once again, we aren't dead! Outlier has continued to develop in silence on GitHub most likely well below your radar. I'm excited...
Jun 9 2016
A new trailer is out and closed alpha testing begins in about a week. If you wish to participate you can sign up on the official site.
Jun 5 2016
Few months have passed, its time to make a summary.
May 27 2016
Spoxel is finally in alpha. Time to push forward to the next milestone.
May 1 2016
I've recently redone all of the ship modules shape and texturewise. The warp bubble also has a new effect.
Apr 3 2016
Lots of new updates for Spoxel! Alpha is quickly approaching and only a few more tasks remain.
Mar 26 2016
A racing game of bottle caps where wins best strategy.
Mar 12 2016
A new feature/messing around with game physics video and the overview of all the new stuff. Space stations, miniguns, companies!
Mar 12 2016
New things in Skylimit Tycoon are the support for placing entrances and outdoor items. Implementation of the world economy has started and it's now possible...
Feb 7 2016
After promising to make it since the dawn of time I have finally published a showcase video, so you guys can take a look at how the game actually looks...
Jan 13 2016
Office and shop are two new room types that have been added to Skylimit Tycoon. The lobby light is now automatically adjusted as you expand your floor...
Dec 20 2015
This is the latest that has been added to Skylimit Tycoon. The Mod Editor is now capable of importing and converting models. We have added animated escalators...
Nov 9 2015
Showing off the beginnings of a new boss fight as well as a few new spell runes for building spells.
Oct 11 2015
First stages of the integration of ouya and the game.
Oct 5 2015
CHAOS: In the Darkness
We are happy and proud to announce that CHAOS will be available from 10.09.15.
Oct 3 2015
Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.
Oct 3 2015
We've been working more on pathfinding and is now extending it to vertical travel with elevators. Our population is getting hungry and is looking for...
Oct 3 2015
Death by Beta will be distributing 50 Tricone Lab beta testing keys, which can be redeemed on the Steam platform, for Windows or Mac OSX.
Sep 21 2015
Since the last update I've upgraded the game engine, added new mutators for projectile spells, and added some new quality of life features.
Sep 12 2015
Development back on track, warp jumps and nebulas have been added. Performance optimisations regarding collisions. Tech demo isn't ready yet.
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