jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.
Those of you who've played Outlier know that there are some things about the universe that are pretty predictable, specifically star textures and the...
System Recovery is now on Greenlight! You can show your support by voting so it gets on Steam!
Carpe Diem sees a lot of new improvements including revamped particle effects and a save game feature!
Outlier has an exciting future coming up. It's not only being voted on in Steam Greenlight, it's also now under a new, even more open, license! These...
Lots of new changes including but not limited to character customization, dungeon changes, and new spell effects!
Carpe Diem receives a music player so gamers can listen to their own music!
The last couple of weeks I have been focusing on content generation. I finished the new structure generation mechanic. I've also worked on adding new...
Spacemen is an independent multi-platform space exploration game, based in a procedural persistent universe, with modable content, explorable seamlessly...
The mini-map sees a major revamp and much ado about mice!
After hitting a few decent milestones, the game is getting ready for Greenlight!
One of the biggest changes since the last update is the complete rewrite of how I handle player input. I also worked on some new spell visual effects.
Development of Carpe Diem is progressing smoothly. This week I focused on memory consumption and AI testing.
Much work has been done on Carpe Diem before launching an IndieDB page. Read some of the current details here.
We updated the whole ingame menu. The new menu has a new style and is more user friendly and displays more information.
The last few weeks have been busy with changes to the spell system as well as bug and performance fixes for the engine.
The open beta of Fearkill is finally released! It is almost a finished game but as it is really difficult, I plan to add some things that'll make it easier...
This past week has been spent working on new spell effects and the early implementation of action sets.
We review the new additions of beta since 0.2 alpha and prepare for release.
Balancing tweaks, joystick & Oculus Rift fixes in this crazy 3D sperm shooter!
The artilce describes why we implementated tents as buildings in Drohtin. Furthermore we want to present 3 new buildings (the Smoker, the Residential...
Beta is on the horizon, as well as the time to gain exposure.
Drohtin is now on Steam Greenlight. We also added some new buildings of the next city level.
We changed the name of our game to Rising World! We also want to give you some information about the Steam-Release and the upcoming features!
We are very proud to finally present out first trailer. Watch, enjoy and feel free to give feedback for us. We are also finished the main features list...
A first look at the upcoming gamemode and a few thoughts on overhauling the existing one.
Alpha 3 covers a lot of ground. There have been fundamental gameplay changes, new features, bug fixes, and performance improvements. This is the most...
Some big changes will happen: We're going to change the name of our game to "Rising World", and the game will also be available on Steam soon!
Here is a small Halloween Update, introducing new items and giving you the ability to place some nice decoration. Can you imagine what it is?
Another small update is available, introducing a simple but highly important thing: Windows
The new update is now available, introducing the extended construction system and bringing some more changes!