Command your troops and fight together and against other players in a persistent world. See your soldiers grow from rookies to hardened veterans. Manage individual soldier's skills, gear and style to make them perform, and stand out on the battlefield. Challenge other players in head to head skirmishes and form companies together for increased fire-power and reputation. Hostile Sector is a squad-level, turn based online combat game, that mixes tactical depth with rpg elements and soldier-level customization options. The game is currently in PUBLIC ALPHA, and looking for more players and feedback. It is browser based, and no download is needed (besides having java installed). Go to the home page and register an account to play. Update: Downloadable version now available, as well.

Post news Report RSS Cover and Cover Icons

Icons representing cover grade has been in fashion in games the last couple of years, so i decided to add a first version to Hostile Sector as well. In HS, there are two types of cover; Tile Cover and Directional Cover.

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Icons representing cover grade has been in fashion in games the last couple of years, so i decided to add a first version to Hostile Sector as well. In HS, there are two types of cover; Tile Cover, which is uni directional, and could be general rubble, trees or other things that can be found inside a tile. Right now, forests provide the highest Tile Cover in the game. The other kind of cover is Directional Cover, and are different kinds of low walls, or in some cases, adjacent tiles to items blocking a whole tile. These (currently) always give the same kind of cover and halve the chance of hitting someone behind them. In other words, it's pretty good to stay behind them.

Now, those have been in the game for ages, but it's been difficult to know for players. Enter cover icons! If a squad is in a tile with cover, a small shield (how original!) will show up above them. This will have different color depending on the cover value. Red, bad cover. Orange, a little better cover. Yellow, decent cover. Green, good cover. Blue, excellent cover.
Directional cover is a bit misrepresented right now, as it will show up as orange (but will look better the more sides that are covered). But then again, it won't help at all if the enemy shows up behind you.

Two opposing squads, one with a directional cover (orange). The other is inside a Forest tile, giving them slightly better, an uni directional cover.
The image shows two opposing squads; one with a directional cover (orange). The other is inside a Forest tile, giving them slightly better, an uni directional cover.

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Hostile Sector
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mindemia
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jMonkeyEngine
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