jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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More content for CHAOS !
CHAOS: In the Darkness

More content for CHAOS !

CHAOS: In the Darkness 0 comments

We have many things to present: Fort Merals, a new villain, a new playable character ... Anyway, lots of content!

Small delay, but coming soon...
Rising World

Small delay, but coming soon...

Rising World 2 comments

The next update requires a few more days until it can be released. But we offer a small compensation for this delay ;)

Alpha 1 Released
Outlier: Open Skies

Alpha 1 Released

Outlier: Open Skies 3 comments

You've waited very patiently, and it's about to pay off. I am pleased to announce that the Alpha 1 release of Outlier: Open Skies is available for you...

Upcoming: More objects, more blocks, more possibilities
Rising World

Upcoming: More objects, more blocks, more possibilities

Rising World 2 comments

The next update will be available shortly, bringing more detailed textures, more objects, new blocktypes and a polished GUI.

Getting (e)motional!
System Recovery

Getting (e)motional!

System Recovery 0 comments

Gameplay footage of System Recovery is made available for the first time.

Update: First part of several changes
Rising World

Update: First part of several changes

Rising World 1 comment

Here is a new update, it's the first part of several changes we're currently working on. It contains many smaller changes and several bugfixes.

Full steam ahead! Part 2
System Recovery

Full steam ahead! Part 2

System Recovery 0 comments

Another busy week has passed as System Recovery slowly matures.

Full steam ahead!
System Recovery

Full steam ahead!

System Recovery 0 comments

With this weekly report we get a sight of things left to do before a release can be considered.

Upcoming: Many changes...
Rising World

Upcoming: Many changes...

Rising World 0 comments

The next update will be available soon, and it will contain many changes. We're also implementing a new payment method: paysafecard :)

Campaign, ahoy!
System Recovery

Campaign, ahoy!

System Recovery 0 comments

An early look on the shape of things to come for the campaign game mode.

System Recovery
System Recovery

System Recovery

System Recovery 0 comments

After several months in the making, it is time to unveil System Recovery.

New Update: Static lighting
Rising World

New Update: Static lighting

Rising World 0 comments

Here it is, the new update, introducing static lighting, which gives you the ability to place torches in the world.

Significant Progress Made
Outlier: Open Skies

Significant Progress Made

Outlier: Open Skies 0 comments

This is the first update I've posted about this project in 2 months, and some may have thought that it had been abandoned. Nonsense! This project has...

Upcoming: Illuminating the world
Rising World

Upcoming: Illuminating the world

Rising World 3 comments

The next update enables static lighting (dynamic lighting is already available), so that you can place lightsources in the world.

Update: Lua Scripting
Rising World

Update: Lua Scripting

Rising World 1 comment

As promised, here is the new update! As announced previously, it introduces the ability to write custom gamemodes in Lua.

Big Update
Wave Survial

Big Update

Wave Survial 11 comments

An update showing what I have been working on in wave survival.

New Update: Improved worldgeneration and ability to cut grass
Rising World

New Update: Improved worldgeneration and ability to cut grass

Rising World 1 comment

The new update is available! It introduces the ability to cut grass and it also features a new worldgeneration algorithm.

Adventure is released
Adventures - Le voleur de vent

Adventure is released

Adventures - Le voleur de vent 1 comment

Adventures - Le Voleur de Vent is available on Google Play.

Update Preview 2014-05-04
Rising World

Update Preview 2014-05-04

Rising World 0 comments

Here is a short preview of the next update. It'll change the world generation and introduces the ability to cut grass.

New Update: Custom Images
Rising World

New Update: Custom Images

Rising World 0 comments

A new update is available. It contains a lot of bugfixes and introduces a new feature: Custom images.

Trailer of CHAOS ver 2.5
CHAOS: In the Darkness

Trailer of CHAOS ver 2.5

CHAOS: In the Darkness 2 comments

The trailer for version 2.5 is here, along with some screenshots!

Procedural Generation in Copod
Copod

Procedural Generation in Copod

Copod 0 comments

In this news article, I describe how procedural generation is used to make the caves in Copod.

The release approach, Greenlight too!
CHAOS: In the Darkness

The release approach, Greenlight too!

CHAOS: In the Darkness 0 comments

The release approach, work is accelerating. We occupy the 4th place on Greenlight... We add content every week, here's what will happen.

Upcoming feature: Custom images
Rising World

Upcoming feature: Custom images

Rising World 0 comments

The next update will bring you a new feature: Custom images. You'll be able to upload images from your harddrive and place them in the world.

Weapons Free
Outlier: Open Skies

Weapons Free

Outlier: Open Skies 1 comment

Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...

New update, introducing doors
Rising World

New update, introducing doors

Rising World 2 comments

A new update is available, which introduces some new objects and a new feature: Doors

Avian 1.0 Released!
Avian

Avian 1.0 Released!

Avian 0 comments

Avian 1.0 is officially released! It was a bumpy ride but it's finally finished, I hope that you guys will like it and feel free to comment and criticize...

The DarkGolem is here!
CHAOS: In the Darkness

The DarkGolem is here!

CHAOS: In the Darkness 1 comment

This week, we are pleased to welcome DarkGolem in our dungeons! We also present the treasure chests of different quality.

Thruster Effects and Autopilot Docking
Outlier: Open Skies

Thruster Effects and Autopilot Docking

Outlier: Open Skies 2 comments

In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...

Quest, Difficulty, Black Market & PermaDeath !
CHAOS: In the Darkness

Quest, Difficulty, Black Market & PermaDeath !

CHAOS: In the Darkness 2 comments

Today , we want to talk about game-play mechanics of CHAOS. Begin by presenting the 6 main quests , which represent the objectives of each dungeon when...