Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian
3089 has an all-new superpower: time ripping! Now you can stop time, dodge shots as they float mid-air & much more. Ships now spawn high in the air, have more health and are not so fragile -- air battles commence!
Posted by Phr00t on Oct 2nd, 2013
You now have a new superpower: time ripping! This is a new, inherent ability that you can't lose and you don't need a special item to use. When you stop time, everything goes black & white, you can move freely and even attack -- however, your shots will float in mid-air until time resumes!
You'll need to find & collect items to "charge" your time ripping ability. Green items provide +3 seconds, blue +2 seconds & red +1 seconds:
Enemies & allies will spawn flying in the air at much greater heights, allowing for better air battles. Also, you will no longer immediately crash when hitting another robot, which will greatly help with quick mid-air maneuvers. Vehicle health has also been increased.
The "quest" key (default "Q") has been improved to provide useful tips when you are not on a quest. I highly recommend using it -- it will tell you when you have skill points to assign, when you should activate a new backup station or get some armor. It will also point you in the right direction to continue the story if you get lost.
Some polishing & bugfixes are also included -- I've fixed the opening menu animation & fixed a nasty voice bug when you have a bunch of followers who recently killed an enemy. I've also made friendly guys not attack each other in swarms if someone accidentally causes some collateral damage.
Read the changelog here: 3089game.wordpress.com
Time to make a new trailer & as usual, back to work!