jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Grappling Hook Released!
Grappling Hook

Grappling Hook Released!

Grappling Hook 12 comments

Demo Now Available! Play the demo of Grappling Hook, an innovative first-person action puzzle / platform game.

Grappling Hook Now Available on Mac!
Grappling Hook

Grappling Hook Now Available on Mac!

Grappling Hook 0 comments

Play the demo of Grappling Hook, an innovative first-person action puzzle / platform game. It is available on Mac and Windows.

Eight New Levels & Level Editor
Grappling Hook

Eight New Levels & Level Editor

Grappling Hook 0 comments

Update 1.06 for Grappling Hook is available for Mac and Windows. The update includes eight new levels, the editor to create your own levels, and many...

The people wants online multiplayer
Mad Skills Motocross

The people wants online multiplayer

Mad Skills Motocross 0 comments

We were not sure what feature to implement next into Mad Skills Motocross, so we asked our fans and customer to take a poll. Here are the results, and...

50 % OFF This Weekend!
Grappling Hook

50 % OFF This Weekend!

Grappling Hook 0 comments

Grappling Hook is 50% off this weekend on the Grappling Hook website and GamersGate. The game is available at the price of just $9.99 until Monday, cut...

The HUD Thus Far
Astral Clause

The HUD Thus Far

Astral Clause 0 comments

An overview of the current work in progress HUD for Astral Clause.

Autopilot, Freecam, Ambient Lighting, and Menus
Astral Clause

Autopilot, Freecam, Ambient Lighting, and Menus

Astral Clause 5 comments

A lot of work has been happening on Astral Clause, which aims to be an extremely open ended and immersive single player space exploration, combat, and...

Yet Another Update
Astral Clause

Yet Another Update

Astral Clause 3 comments

New skyboxes, music, and an explanation of some of the guts of the game abound in this installment.

First Station Models
Astral Clause

First Station Models

Astral Clause 3 comments

I've been busy doing a lot of station related programming, and I got tired of looking at glowing red boxes for my stations. So, I fired up blender, read...

mTheoryGame.com live
mTheoryGame

mTheoryGame.com live

mTheoryGame 5 comments

With the launch of a new website/blog came a new video with 7 mins of game play footage.

Title Screen WIP preview
mTheoryGame

Title Screen WIP preview

mTheoryGame 1 comment

I have been working on a cinematic/debugging/gameplay effect and used it on the title screen as a demo. The colours can fade rather than switch, still...

mTheoryGame Pre Alpha Preview
mTheoryGame

mTheoryGame Pre Alpha Preview

mTheoryGame 4 comments

Preview video of Pre Alpha game play footage released.

Normal Distribution Nation Building
Astral Clause

Normal Distribution Nation Building

Astral Clause 5 comments

Using math to build empires and other updates. Basically, Astral Clause is well on its way.

mTheoryGame Second Alpha Preview
mTheoryGame

mTheoryGame Second Alpha Preview

mTheoryGame 3 comments

Preview video of mTheoryGame Second Alpha game play footage.

Spirit in the Heap
Astral Clause

Spirit in the Heap

Astral Clause 2 comments

The in-game all powerful spawn controller has been created, and works quite well.

mTheory Game Pre Third Alpha WIP
mTheoryGame

mTheory Game Pre Third Alpha WIP

mTheoryGame 4 comments

WIP video of same new features I have been working on.

Loadouts and Fittings
Astral Clause

Loadouts and Fittings

Astral Clause 3 comments

The entire point of playing these kinds of games is to buy cool stuff to pimp out your ships. This is an area I have recently begun to approach. I've...

Missiles, Targeting, Etc
Astral Clause

Missiles, Targeting, Etc

Astral Clause 2 comments

I have made enough progress on the combat system to share it.

jMonkeyEngine 3 SDK Beta

jMonkeyEngine 3 SDK Beta

News 0 comments

This beta is our biggest release yet. With the introduction of a new stable/nightly update system, this will likely be the only Beta we ever release for...

You Can Haz Economies
Astral Clause

You Can Haz Economies

Astral Clause 5 comments

One of the mission statements of Astral Clause is to have everything manufactured in a dynamic economy, similar to the X-Series. I have just finished...

jMonkeyEngine announces official Beta Contest

jMonkeyEngine announces official Beta Contest

News 0 comments

We're a week into what has been an absolutely thrilling experience so far. This contest has already exceeded our expectations.

Lava Below, Trails Above
Astral Clause

Lava Below, Trails Above

Astral Clause 2 comments

Finals week(s) may slow me down, but they can't stop me. I present some of the interesting changes I've made to Astral Clause since our last encounter.

3079 Released on Desura!
3079

3079 Released on Desura!

3079 5 comments

3079 is a futuristic, open-world action first-person role playing game. You arrive on a planet experiencing constant war. It is your duty to find out...

3079 v2.4.13b Out!
3079

3079 v2.4.13b Out!

3079 6 comments

3079 takes a leap in multiplayer gaming! Now you should be able to connect with friends and play 3079 without as much lag! Other fixes included.

3079 Improvements Coming!
3079

3079 Improvements Coming!

3079 13 comments

Fortress building, better looking characters & multiplayer info improvements on the way!

3079 v2.5.3b out!
3079

3079 v2.5.3b out!

3079 7 comments

Fortress building, better looking characters and gameplay improvements are here!

3079 v2.6b Out!
3079

3079 v2.6b Out!

3079 7 comments

Demo length fixes, more fortress building, better animations & more!

Nebula, Engine Trail Iteration, and Time Dilation
Astral Clause

Nebula, Engine Trail Iteration, and Time Dilation

Astral Clause 2 comments

Simply put, I live in Indianapolis. This means that, due to the Superbowl, my university has shut down and I have more time on my hands than in the past...

Interview with Jeremy "phr00t" - Developer of 3079, available on Desura
3079

Interview with Jeremy "phr00t" - Developer of 3079, available on Desura

3079 4 comments

Back in October, a user called "phr00t" wrote a guest post on our blog called The Making of 3079. Since then, the cube based shooter-adventure game set...

3079 Updated -- more goodies!
3079

3079 Updated -- more goodies!

3079 4 comments

v2.7.9b is out! Dedicated servers, bullet trails, limb-specific damage & of course -- music!