jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About Carpe Diem with 0 comments by ATRcade on Apr 14th, 2015

Carpe Diem Screen Shot Collection

Much work has gone into Carpe Diem before launching this IndieDB page. The UI in Carpe Diem features animated transitions and is largely customizable with windows that can be moved, minimized, closed and, in some cases, resized. Manage information visible in the game world via the map window, open new windows through the tool box accessed via the CD button and minimize/un-minimize those windows through the task bar featured at the top of the screen.

Carpe Diem Screen Shot Collection

In Carpe Diem your goal is to eliminate the other factions all vying for the same resources, asteroids and stars. Use cargo ships loaded with multi-purpose assemblies, MPAs, to claim new territory with the construction of space stations. Use those space stations to construct military craft to defend your territory or take territory from your enemies.

Carpe Diem Screen Shot Collection

Construct cargo ships and load them with MPAs to support your fleet and expand your borders. A fully loaded cargo ship can be used to construct a new space station anywhere on the map outside already claimed territory. Conversely you may choose to use your MPAs to repair damaged craft, MPAs can be loaded onto damaged craft via a space station or cargo ship.

Carpe Diem Screen Shot Collection

There are four combat vessels in Carpe Diem. Use the more powerful Gaumond, Thananos and Aurora Class Battleship to take the fight to your enemies and escort your armada with Nighthawks to protect against enemy defense fleets.

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Post comment Comments  (0 - 10 of 26)
3dslider
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   reply to comment
Guest
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+4 votes   reply to comment
Rhymez15
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   reply to comment
ceiphren
ceiphren Jun 25 2012, 7:22am says:

A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.

Not to forget that the community is very active and nearly every question gets a good answer.

I'm excited what they will do next.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   reply to comment
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Company
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Licence
BSD
Release Date
Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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RT @BlenderNation: Earlier today: Blender 2.74 ! T.co #b3d T.co

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RT @MakeHuman: If you are interested in adding #MakeHuman body modifications of your own, MakeTarget is the tools you should use. T

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RT @phr00t_: I'm giving away all my games on #Steam! Also, 40-60% off sale happening: T.co #indiegame #sale T.co

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T.co jME3 example game "Skulls" is picking up steam again! Playable demo coming soon. T.co

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