jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Lots of new changes to Spoxel lately. One of the big changes is a new dungeon generation type which Iused to revamp the old frost dungeon. This generation type is less rigid and allows for much more of a haphazard generation strategy. You can see the results below along with one of the new mobs... a killer snowman!

Frost Dungeon

Boss Room

I've also done a first pass on one of the new boss fights. This boss fight has multiple stages and has terrain destruction to make things more challenging. Introducing.... Planticus! He is a spawnable boss that you can find within the jungle temple.

Planticus

I've also revamped several other models. The latest model revamps have been the underworld ghosts and skeletons.

Ghosts!

Skeleton

Next up is work towards another new dungeon. The next dungeon is the hidden temple deep within the jungle. I've been testing out the tileset and playing around with some design ideas you can see below as a sneak peek.

Jungle Temple Design

There are a lot of new changes on the horizon as we move closer to early access including lots of new furniture and decoration options, new dungeons, new bosses, and tons of new crafting options.

Chlog #6 Shades of roleplay
Changes

Chlog #6 Shades of roleplay

Changes

About character appearance customization, clothing and gestures system.

Chlog #5 Crafting and Gameplay, Shadows
Changes

Chlog #5 Crafting and Gameplay, Shadows

Changes 3 comments

Added smelting, advanced crafting with craft tools like anvil and cooking, improved shadows.

Chlog #4 Notification system, Inventories and New Plants
Changes

Chlog #4 Notification system, Inventories and New Plants

Changes

Description of finally added containers and put/take items mechanics, notification system as a replacement of the tutorials and good tips provider, screenshots...

Happy birthday Rituals of the old!
Rituals of the old

Happy birthday Rituals of the old!

Rituals of the old

Rituals of the old has been 1 year in development. Happy birthday!

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+2 votes
saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

Twitter

Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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