jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Blog RSS Feed Report abuse Latest News: New Name: Rising World

About Rising World with 3 comments by jiw-games on Nov 18th, 2014

Hello folks!

Finally we changed the name of our game to Rising World! It is no longer called Concept. We also reworked our homepage, feel free to give us feedback! You find the new homepage at www.rising-world.net

Expect a small update for the game shortly, which will introduce a new reworked launcher and changes all labeles to Rising World.

As you may have read in our previous news, we're going to release the game on Steam. As part of our preparations for the launch of Rising World (estimated release date: 3rd of december 2014), the game will no longer be available for purchase via our store, until it is finally released on Steam.

Last but not least we want to give you some information about the current progress: We're currently implenting animals, which will be available at the same time as the Steam release. Find some images below.

You also find all information in our forum: Forum.rising-world.net

Stay tuned! :)

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Post comment Comments  (0 - 10 of 26)
3dslider
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   reply to comment
Guest
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+3 votes   reply to comment
Rhymez15
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   reply to comment
erlend_sh Creator
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   reply to comment
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Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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Latest tweets from @jmonkeyengine

"OpenGEX -- The 3D format for Indie Game Developers?" - T.co via @gamefromscratch

5hours 11mins ago

@badlogicgames Not entirely following. Could you maybe go into a bit more detail in a fbx-conv GitHub issue or something?

12hours 22mins ago

RT @gamefromscratch: OpenGEX -- The 3D Format for Indie Game Developers? Is this the long needed COLLADA alternative? T.co

12hours 39mins ago

A general purpose #OpenDDL parser and #OpenGEX parser is now available on @github T.co - Next up is jME3 model importer

Nov 23 2014, 6:49am

@Wolfire Any thoughts on the #OpenGEX format? T.co

Nov 23 2014, 5:38am

RT @JIWGames: Check out the new episode by @AendamsYT, which covers - amongst other topics - the latest update T.co via @…

Nov 23 2014, 4:06am

RT @moebiusdev: The terrain generator gives us this nice lakeside. #screenshotsaturday #gamedev #indiedev T.co T.

Nov 23 2014, 4:06am

RT @phr00t_: 4089 update! New end-game boss, new room type, saving/loading Adventure games & more: T.co #indedev #gamede

Nov 21 2014, 7:20pm

RT @EricLengyel: The Open Data Description Language has been updated to version 1.1. Adds 16-bit floats, octal, and digit separators. http:…

Nov 20 2014, 9:43am

RT @LWJGL: First 10 days of LWJGL3 nightly builds T.co special thx to @elmindreda for GLFW

Nov 20 2014, 9:40am

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