jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About Concept with 0 comments by jiw-games on Oct 30th, 2014

Hi folks,

just in time, here is a small Halloween update! It introduces pumpkins, which can also be turned into a Jack o'lantern (which spends a little amount of light), serving as an appropriate decoration for Halloween.

You find pumpkin plants occasionally in the world, they spawn in grass biomes. In the future, pumpkins will also serve as food.

Apart from the Halloween-related stuff, this update also introduces a new tool: A scythe, which has the same functionality as the sickle, but with greater efficiency. In other words, it allows you to cut a larger area of grass. To craft a scythe, you'll first have to craft a scythe blade at the anvil.

Have fun with the new update, and have a happy Halloween! :)

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Post comment Comments  (0 - 10 of 26)
3dslider
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes     reply to comment
Guest
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+3 votes     reply to comment
Rhymez15
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes     reply to comment
erlend_sh
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes     reply to comment
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Company
jMonkey Team
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Release Date
Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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Latest tweets from @jmonkeyengine

RT @developinjava: My @NetBeans Cookbook is now available. You can get all the details at T.co

3hours 54mins ago

@EricLengyel Cheers! Say, is your twitter the best way to keep up with OpenGEX updates? Don't wanna miss importer code & blender exporter.

14hours 38mins ago

@stilobique @lgworld @tonroosendaal Is there an open repo where we can follow the plugin's development? Finger's crossed for GitHub!

15hours 16mins ago

@EricLengyel Any news on that reference parser? Also some new comments from the core devs on the forum: T.co

15hours 27mins ago

5 big lessons learned from our first @gsoc participation - T.co

17hours 3mins ago

RT @thekhronosgroup: Let us Accelerate your world T.co

18hours 25mins ago

RT @badlogicgames: T.co JME's lessons learned after their first GSoC. Great stuff folks @jmonkeyengine

18hours 27mins ago

RT @phr00t_: $10+ & a long wait for 4089? Screw that! Get it now for $7.99 @ T.co -- read more @ T.co

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RT @oculus: The Developer Sessions from #OculusConnect are now available online! Learn more: T.co T.co

Oct 29 2014, 12:54pm

RT @PixelProspector: "How To Create Your First Game" (thanks to @mikekasprzak for the idea) T.co T.co

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