jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Hello everyone, I'm Julien, the Owner and Developer of the game project “Lost World”.

I've been working to improve the player experience of the game for the last month and today, I'd like to update you all with what I've been doing. While I lead a busy schedule, future updates may be a tad erratic. However, if nothing comes in my way, I'll try and release monthly updates of my progress.


Untitled 2 copy


Performance, to reduce lag and make sure that the game runs better, trees in the background will automatically be replaced by a low poly counterpart model. Lightning has also been reworked due to bugs. I proceeded to rewrite the Grass Shader, which in turn has reduced frame drop and improved the player experience. For various reasons, there were complications the first time around due to not doing it correctly.

Coding, house building is almost done. I will update you more next month about that particular topic.

Eye candy, “Health” and “Mana” orbs have been updated with new models. There's also new game Assets, specifically new textures and models. Placeholder animations have also been added that will be replaced by better versions in the near future. Regarding the “Health” and “Mana” orbs, due to some worries that it might not fit the First Person perspective, I may change them in the future. Please do share your thoughts on this matter by commenting below.

Untitled 2


Town Management

Basic construction

Ocean Biome

Basic Fighting

Basic Crafting

Untitled3 copy


As registration is required to play the game, you can easily find the information needed to register for the game by clicking this link. Do it today, your grandchildren will thank you. But then you’ll realize that you don’t have grandchildren and naturally assume you are insane.

An official Alpha test will be held later this year, probably something like December. I hope you'll support me and enjoy playing the game.You can always vote to greenlight the game and help me, I would appreciate this immensely. For future updates of this, please subscribe to be notified of future updates. :)


Thanks for reading,

Creator and Developer, Julien Green.

Skullstone - Steam Greenlight
Skullstone

Skullstone - Steam Greenlight

Skullstone 1 comment

The time has come to launch Steam Greenlight campaign.

Rituals of the old
Rituals of the old

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Rituals of the old

Rituals of the old has been in development for 256 days today. What is the game all about? What is going on with the project?

Looking for a 3D animator. Technical testing up!
Rituals of the old

Looking for a 3D animator. Technical testing up!

Rituals of the old 1 comment

We are looking for a 3D animator, know any? First technical testing is up and running! Things have been going much better than expected :-)

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

Reply Good karma Bad karma+1 vote
threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+2 votes
saltedDog
saltedDog

Which language does this engine use?Java?

Reply Good karma Bad karma+2 votes
SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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47 votes submitted.

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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

Twitter

Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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