jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Grass, town, farming & gathering

Hello,

In this month showcase, i will talk about the game gathering, farming and town system.
The grass will be showcase in the video!

Town System

Let's talk about the town system.In the video above I've shown a player can claim a certain territory.
After the claim , he should be able to build his own little house.

Right now it is bugged and the player can only request to claim a territory again instead. But in the near future this bug should be corrected!

Farming & Gathering

In the past week I did some correction to the tile base vegetation and corrected the way gathering was done. I had to adjust the spawning of the resources, how the server control the vegetation and how a player gain experience and resources.

I will be working on a farming system linked with the town system. Once a player as claim a territory he will be able to create a farming zone and start planting seed!

Npcs

Npc are part of the game already, they can't move nor attack a player and the players can't interact with them at the moment. I had to take a pause during the process since I had to correct the terrain tiles base system to simplify the path finding algorithm.

Lot's of Optimization!

One of the major work was put in optimizing the game. I put a lot of work in making the game faster and more complex at the same time. I still have a lot of work to do, but over all I am quite proud of it!

Thank you for your time and I wish you had a great read.
I will do a Kickstarter soon to get some founding and finally invest in better 3d Models and get some animation in the game!

ps: I will really try to make a monthly Dev Diary as much as possible. Stay tune!

Latest additions
Skullstone

Latest additions

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Summary of the recent additions: objects, sounds, food and more!

Changes. Early Trailer
Changes

Changes. Early Trailer

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Darkness

Skullstone

Lighting experiments and work on assets are continued!

Fleshing things out
Skullstone

Fleshing things out

Skullstone 8 comments

The core mechanisms are now working as intended. Time for our artists to show what they can!

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+2 votes
saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

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Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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