jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About CHAOS: In the Darkness with 0 comments by 4Realms on Jul 28th, 2014

Begin by Fort Merals! The old version disappears, giving way to a walled city in the heart of the mountains of Silmerie. The climate is harsh and the atmosphere is cold, but you will find everything you need. And you'll be safe out there!

Then discover a teaser of a villain, you'll meet if you get to deeper levels ... More information to come ...

Discover now the first preview of the last playable character class: The executor!

The executor is being animated, and will be implemented in the game for the closed beta.

Before concluding this article, discover our new products in our shop CHAOS!


I remind you that registration for the closed beta is here.
 Thank you, and see you soon! :)

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Post comment Comments  (0 - 10 of 26)
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes     reply to comment
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+2 votes     reply to comment
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes     reply to comment
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes     reply to comment
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Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t


Latest tweets from @jmonkeyengine Great writeup by @opensourceway about open source #gamedev.

Jul 22 2014, 9:34am

RT @Simsilica: "Final" release of the open source IsoSurface demo: As complete as these things get.

Jul 15 2014, 11:54am

@gamefromscratch I saw was already recommended. Did you try it yet? Been looking at it, seems pretty darn cool.

Jul 14 2014, 6:22am

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