About Let's Play Indie Games with Christonian with
by Phr00t on May 17th, 2013
Hey all,
Thank you all for your feedback! I tried to fit as much of your feedback into this update as possible without delaying it any longer. The biggest improvement has been made to the accuracy system, which previously "sucked"
I'm really aiming to polish and make 3089 amazing, so I overhauled the whole thing. You will now get a dynamic crosshair which will grow and shrink depending on your weapon's accuracy, if you are moving & how quickly you are firing your weapon. Vehicle & scope accuracy has also been redone - check it out!
Tons of other requested improvements have been made to this update, like increasing brightness, adding a "Game Guide", fixing vanishing robots, increasing melee attack rates & much more. Please check out the lengthy version history for all of the details.
I did add in the "Collector" flying robot, which is a "work-in-progress" story robot near the end of the game. It doesn't do much yet, since I moved to address other issues. I hope to get back to it soon!
I also plan on re-evaluating difficulty, now that the new accuracy system is in place. I will likely make the game easier, but I need to find exactly how to do that in a balanced way.
Complete version history @ 3089game.wordpress.com
OK, back to work!
- Phr00t
Which language does this engine use?Java?
Yes, it uses Java.
This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.
Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.
A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.
Not to forget that the community is very active and nearly every question gets a good answer.
I'm excited what they will do next.
Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.
Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D
This engine is why I'm going to learn Java instead of C++. It proves to me that AAA Quality graphics, excellent gameplay, good responsiveness, and stability can be had all at once with an interpreted language.
By "good responsiveness" you mean "lag galore", right?
This engine is great -- thanks guys, my 3079 game wouldn't have existed without it :)
Cool, bsd license. I like the sound of that.