jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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I, unfortunately, lost my development computer since my last update which means only pictures today and not any new gifs. I’ve been focused mainly on fixing bugs that popped up with the switch to the new version of the jMonkey engine. There have been a number of hard to track down bugs like disappearing terrain with the SSAO on or tooltips not displaying for spells. It took a bunch of time but I’m glad to say that we are back to a stable state. This also gave me some time to fix some of the features I hadn’t had time to flesh out yet. For example, I’ve fleshed out the system that lets you equip “display” items. This lets you equip say a wizard hat which will display instead of whatever helm you currently have equipped and are getting increased stats from. I also spent a lot of time polishing parts of the UI that have broken. This is the current layout of the spell creation UI.

Spell Creation UI

I still have some adjustment to do. I will be making a video about the basics of spell creation when I get my main development box up and running again.

I’ve recently been working through boss ideas for Spoxel and have a first draft of what will eventually be a new boss fight.

Worm Boss

I’ve also continued making a number of spell changes. I added a new spell targeting rune called “Void” which creates a vacuum in space that pulls surrounding entities into it and applies any runes you have proceeding that shape. There are a lot of interesting ways to use it such as to create a teleportation vortex that will suck in enemies and drop them to their death or even just damage entities contained in it.


If you are getting tired of falling to your death you may want to make a spell with the new spell component slow fall. This also lets you “glide” over gaps and maintain momentum.

Slow Fall

I’ve also added a new color mutator to the spell system. Right now this only works on a few effects but will eventually allow you to set a color for any effect or targeting rune you use. If you want to create a fireball spell that shoots pink fireballs then you will totally be able to do that.

Pink Fireball

Or you could use a color mutator to color the void target shape green!

Green Void

Ouya Port Progress
Multi Domino

Ouya Port Progress

1 month ago Multi Domino 0 comments

First stages of the integration of ouya and the game.

The CHAOS is released !
CHAOS: In the Darkness

The CHAOS is released !

1 month ago CHAOS: In the Darkness 0 comments

We are happy and proud to announce that CHAOS will be available from 10.09.15.

On characters, their skills and abilities

On characters, their skills and abilities

1 month ago Skullstone 1 comment

Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.

Skylimit Tycoon - Elevators and more pathfinding
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Post comment Comments  (0 - 10 of 27)
Manee44. Apr 29 2015 says:

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

+1 vote     reply to comment
threedslider Jan 11 2014 says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014 replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   reply to comment
Guest Aug 19 2013 says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014 replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+4 votes   reply to comment
Rhymez15 Jul 24 2013 says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog Jan 2 2013 says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT Jan 12 2013 replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD Oct 1 2012 says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 13 2012 replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   reply to comment
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Release date
Released 2009
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45 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t


Latest tweets from @jmonkeyengine

6hours 37mins ago

@RootedConcepts Come tell us more about it at

6hours 39mins ago "Eclipse Che" is making a lot of big bets. Exciting stuff! What do the jME eclipsers think though?

6hours 42mins ago

RT @phr00t_: Single pass rendering with jMonkeyVR: Huge potential for #virtualreality performance improvements @jmo

6hours 42mins ago

RT @RootedConcepts: We just released our first game built with @jmonkeyengine! Get it today at #indiedev #gamedev #…

Nov 27 2015

RT @ArkisVir: AT LAST! Our gameplay preview is live at Thanks to Daniel for doing a great job on it!#gaming #gamede

Oct 5 2015 Goxel, an open-source 3D voxel editor.

Oct 2 2015

While gearing up for v3.1 (alpha 2 coming soon!) we asked our community to submit their WIPs, and here they are!

Sep 25 2015

RT @pesegatoGameDev: Final days, first teaser screenshot and new stretch goal added! thanks for your support! :)

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