jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About System Recovery with 0 comments by PoshDan on Jul 13th, 2014

Holy mother of italian plumbers! It's been a busy week for sure. Finally the time has come for another update, so let's get straight to it!

I present to you, the reason why the update post is two days late:


I've finally done it. I've bled, my computer has nearly melted, but it's here. Not perfect, but it will do.
I found myself between a rock and a hard place as I finally committed to produce the promised gameplay video for this very update. It's my first time using proper video editing software, sadly my rig was barely powerful enough to edit the footage; Short of performance, I had to rely on a kind friend to record the footage for me.

As hinted last time, addressing the shortcomings of the AI was my secondary goal for the week. Turns out it wasn't so bad after all, a few changes and they're finally able to pick targets properly. They still think they can shoot things through walls, but they'll be taught soon enough.

Now for my plans regarding release:
It still looks like I'll be ready with the alpha version by the end of summer. It's more than likely that multiplayer and a bunch of modding features will be cut initially, these are to be added later on. With that notion, the alpha is mainly intended for those who want to support an indie project that is as "garage" as it can get, instead of buying it solely for the entertainment value.

That's it for today's update. A heads up, I'll be away from my usual workplace for about a week, so little to no progress is to be expected until then, as the laptop I'll be using cannot even run the game in its current form.

Stay strong,
-Dan


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Post comment Comments  (0 - 10 of 26)
3dslider
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes     reply to comment
Guest
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+2 votes     reply to comment
Rhymez15
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes     reply to comment
erlend_sh
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes     reply to comment
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Company
jMonkey Team
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Jmonkeyengine.org
Licence
BSD
Release Date
Released Sep 6, 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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Great article on performance optimisation for Android by @robotinvader T.co

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@gamefromscratch There's T.co which T.co uses. Also check out the WordPress based @pressbooks.

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RT @addyosmani: Targeting mobile? ✓ Define a viewport ✓ Fit content to screen ✓ Increase touch target size ✓ Dont disable zoom ✓ Have legib…

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RT @blendermarket: New blog post: Blender Market - Off to a Strong Start T.co

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RT @4Realms: Dev'Blog is now online ! T.co

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