jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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There have been a lot of minor fixes and changes to Spoxel in the last few weeks, however, they are all dwarfed by the giant terrain generation update I made. Before, I was using a stamp system that wasn't very elegant and frankly, made some boring terrain. I built a layered noise system which let me generate new terrain with interesting cave systems like this.

Generation Changes

This image is from the test world generator utility I wrote. In this image you can also see some terrain overhangs in the dark brown section which weren't possible to generate in the old system. As part of this new generation I added a way to "smooth" terrain by using slopes. So you get naturally generated caves like this.

Cave Gen

This turned out much more visually interesting than before. Spoxel has had a lot more than generation changes though! I made a number of quality of life changes as well as added some new effects into the game. What's better than new terrain? Blowing it up of course!

TNT


This has been a long time coming, but there is now TNT in the game which allows you to mine pretty quickly! You can also see the new screenshake effect in action as well. Spoxel is of course, at its heart, a crafting game so I've added a number of new sword blades as well as new armor stands to show them off.

New Blade Types

Since you do a lot of mining and placing blocks in the game, I came up with some changes for that too.

Mine Block

Block Place


There are a lot of other changes still coming down the pipe and i'm looking forward to showing them off when the time comes. Till the next update!

Painting all the things
Spoxel

Painting all the things

Spoxel

All about customizing the world around you through color in Spoxel!

Do you want to build a snowman?
Spoxel

Do you want to build a snowman?

Spoxel

Frost dungeon revamp and lots of new content to show off!

Chlog #6 Shades of roleplay
Changes

Chlog #6 Shades of roleplay

Changes

About character appearance customization, clothing and gestures system.

Chlog #5 Crafting and Gameplay, Shadows
Changes

Chlog #5 Crafting and Gameplay, Shadows

Changes 3 comments

Added smelting, advanced crafting with craft tools like anvil and cooking, improved shadows.

Add game Games
Spacemen

Spacemen

4X

Spacemen is an independent multi-platform space exploration game, based in a procedural persistent universe, with modable content, explorable seamlessly...

Spoxel

Spoxel

Role Playing

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the human race below the...

Skullstone

Skullstone

Role Playing

The game is inspired by the good old titles like Dungeon Master, Stonekeep, Eye of the Beholder etc.

Rituals of the old

Rituals of the old

Role Playing

Rituals of the old is a multiplayer sandbox RPG voxel game of crafting, building, survival and adventure in an open random generated world.

Changes

Changes

Role Playing

Back to the roots RPG. Game for the sake of the atmosphere and roleplaying. Not for mindless grind. With an interesting living world full of injustice...

Copod

Copod

Roguelike

Copod is a roguelite where you have to survive as a small creature in a strange world. All you want is to find a flower to impress your mate so you can...

Lightspeed Frontier

Lightspeed Frontier

Adventure

Lightspeed Frontier is a space based open world sandbox game where you build spaceships from modules in realtime, explore the galaxy, conduct diplomacy...

Pixel Clash RTS

Pixel Clash RTS

Real Time Strategy

Clash with armies of robots, aliens and space marines in this simple RTS. Teleport in troops and blast your enemy off the battlefield. Be quick before...

Forever Shooter

Forever Shooter

Arcade

• Gain energy by destroying enemy ships and jump to the next sector. • Steal the weapons of destroyed enemy ships. • Survive, and get the highest...

Lost World

Lost World

Role Playing

The game is set in a new world, some of it look like our world and some parts are new. I won't explain the goal but I can explain the means. The bare...

Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

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saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

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erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

Twitter

Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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