jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About Let's Play Indie Games with Christonian with 14 comments by Phr00t on May 17th, 2013


Hey all,

Thank you all for your feedback! I tried to fit as much of your feedback into this update as possible without delaying it any longer. The biggest improvement has been made to the accuracy system, which previously "sucked"
;-) I'm really aiming to polish and make 3089 amazing, so I overhauled the whole thing. You will now get a dynamic crosshair which will grow and shrink depending on your weapon's accuracy, if you are moving & how quickly you are firing your weapon. Vehicle & scope accuracy has also been redone - check it out!

Tons of other requested improvements have been made to this update, like increasing brightness, adding a "Game Guide", fixing vanishing robots, increasing melee attack rates & much more. Please check out the lengthy version history for all of the details.

I did add in the "Collector" flying robot, which is a "work-in-progress" story robot near the end of the game. It doesn't do much yet, since I moved to address other issues. I hope to get back to it soon!

I also plan on re-evaluating difficulty, now that the new accuracy system is in place. I will likely make the game easier, but I need to find exactly how to do that in a balanced way.

Complete version history @ 3089game.wordpress.com

OK, back to work!
- Phr00t

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Post comment Comments  (0 - 10 of 21)
TheIsle
TheIsle Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+1 vote     reply to comment
SHiRKiT
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+1 vote     reply to comment
R0SS
R0SS Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+1 vote     reply to comment
erlend_sh
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+1 vote     reply to comment
ceiphren
ceiphren Jun 25 2012, 7:22am says:

A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.

Not to forget that the community is very active and nearly every question gets a good answer.

I'm excited what they will do next.

+3 votes     reply to comment
erlend_sh
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes     reply to comment
Silent_Scream
Silent_Scream Apr 24 2012, 3:19am says:

This engine is why I'm going to learn Java instead of C++. It proves to me that AAA Quality graphics, excellent gameplay, good responsiveness, and stability can be had all at once with an interpreted language.

+2 votes     reply to comment
Katana_
Katana_ Jun 7 2012, 12:10am replied:

By "good responsiveness" you mean "lag galore", right?

-1 votes     reply to comment
Phr00t
Phr00t Apr 20 2012, 1:51pm says:

This engine is great -- thanks guys, my 3079 game wouldn't have existed without it :)

+4 votes     reply to comment
newbie2356
newbie2356 Mar 24 2012, 11:26pm says:

Cool, bsd license. I like the sound of that.

+4 votes     reply to comment
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Highest Rated (4 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t

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@jacondaim Is this gonna be a problem? T.co

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Check out a new series of jME3 video tutorials from T.co over here: T.co

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@Lancophone Yes, and to fix that we are gonna be moving to new ones shortly :)

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@michcioperz Glad someone noticed :D We probably ought to put out a more official announcement about it, it's pretty darn awesome.

Apr 30 2013, 6:23pm

@Raven67854 Always getting faster! Have you tried out the new hardware rendering yet? It's still pretty raw, so we'd love more feedback.

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@Blender3D importer now supports animation for bone or spatial that did not have tracks in blender but constraints. T.co

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@gdevnet Math tutorials are incredibly important and disappointingly underrepresented. This. More!

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