jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Blog RSS Feed Post news Report abuse Latest News: jMonkeyEngine 3.0 Stable - Capuchin Prime

0 comments by erlend_sh on Feb 15th, 2014

Introducing "Capuchin Prime"

Technically version 3.0.5, this lovable capuchin marks the end of an era for us. What started as what some might've thought was an April fool's joke quickly made other monkeys curious and before long, "jMonkeyEngine 3.0" was the talk of the jungle. There must have been some truly tasty bits in there, because the project just kept attracting one crazy talented primate after the other, and suddenly we were a proper little family (warts and all!), in a tribe of exceptional contributors committed to be part of the pack, through good and bad.

When we released our first alpha back in June 2010, we definitely weren't saying amongst ourselves "wohoo! only 4 years to go!". However:

  • Development never stopped
  • New contributors kept coming
  • More games got made
  • And it amounted to one heck of an impressive conclusion.

It's all semantics really. The project has been quite darn stable ever since our first beta release. We could have easily slapped the "Stable" sticker on it then - we chose to do it now. Why? Because bananas. Life. People switching jobs, taking the leap into indie, relatives passing, babies being born (and conceived; high five!)... But we've finally run out of excuses, and now so have you: It's time to make that game!

Download it now, it's free!

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Post comment Comments  (0 - 10 of 27)
Manee44. Apr 29 2015, 10:49am says:

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

+1 vote     reply to comment
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   reply to comment
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+4 votes   reply to comment
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   reply to comment
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Released Sep 2009
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t


Latest tweets from @jmonkeyengine

RT @badlogicgames: this beats the Android docs in a lot of places. Go community!

23hours 50mins ago

RT @Jedic1: Added a new tree type to the winter biome! #indiedev #gamedev #gaming

Aug 1 2015, 5:16pm

RT @newsycombinator: Welcome to OpenGL

Jun 21 2015, 5:55am

RT @phr00t_: Fighting over @oculus #rift or #steamvr? Good! Whatever you pick, you're picking #virtualreality: let's stay united! T

Jun 18 2015, 3:20pm

RT @JIWGames: An update is available, introducing a journal (includes a tutorial), new lamps and bugfixes T.c

Jun 18 2015, 3:18pm

RT @MakeHuman: A preview of the expression system that will be included in #MakeHuman 1.1.

Jun 18 2015, 3:17pm

"jMonkeyEngine 3.0 Game Development Book" can now be purchased as eBook or hardcopy! Development-Book-eBook.htm

May 20 2015, 11:54am

RT @BrutalHackGames: Why we use @jmonkeyengine for Project Aleron. With comparison to #unity3d from our experience.

May 19 2015, 12:21pm

@Elivenger The real question is "Can Bullet Physics handle complex destruction physics?". It can, like every engine can, with enough work.

May 11 2015, 7:47am

@Elivenger Heh, nope. We're doing 3.1 first. It's so stacked with features we could just as well call it 4.0 though.

May 10 2015, 2:40pm

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