jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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I’ve been neglecting you. I’m sorry.

I know it’s not a good excuse, but I’ve had so much development work to do I haven’t been motivated to write about it.

The main reason for that is that on top of the actual work it is very impractical to update so many blogs (Indiedb, Tumblr, Gamejolt, Jmonkey forums and our Discord).

Even while the contents are pretty much the same the thing is all of these places use a different formatting. Want to bold that text? Have to do it manually for each site. Want to add in image? Every site has their own method to do it.

It’s very frustrating.

On top of that I hate most of those sites for being so unbelievably outdated and not-nice to us. It’s always a struggle to log in and start posting. I don’t like the UI on one site, the appearance on another, the uploading system on third, etc.

So why update so many blogs you ask?

Because of maximum visibility around the interwebs and in the search engines. It wouldn’t be much a problem for big game studios with lots of followers. But as a small studio just starting out - if we ever want anyone to know about us we have to push our feet through all the doors to all the possible places where someone might notice us.

Ideally, though, I suppose I would prefer to run a blog only on one site - on some obscure site that I haven’t discovered yet with nice UI and features, easy to use and with fast posting with the possibility to link images or upload them or whatever.

I.imgur.com

test 02

test 04 high

test 03

Work on the animations is going forward. And we've been working on and testing some Physically Based Rendering textures that you can see above.

We've decided to use 8K (8192x8192px) mega textures for terrain. That will span an area of 2 x 2 meters. After that the texture will tile.

We might possibly add variations for the mega textures - up to 4 textures - to make the tiling less obvious. But even by itself 2 x 2 meters is a relatively large area and the terrain should look rather nice.

We are also working on adding proper animation handling and animation blending which will eventually become a part of the game, but right now the priority is to be able to test animation in the game environment and smooth out any quirks that might be left.

book1

book3


I've decided the scrap the book that I've been showing around and start over from scratch.The reason for this is that after thinking about it for a few days I wanted to create the best possible rig for books. The new book and rig will support realistic page turning when it's finished. In other words when you turn the pages and keep turning them one side of the book will get thinner and the other side will get thicker.

In other news the work on networking continues slowly but steadily and should be in usable condition soon enough.

The style of the trees has been locked in and we're doing a connecting blocks design.

connecting trees

This is the 25 cm thick variation with cut (ie. rounded) edges on the logs to give some smoothness to the trees. Three blocks are used for the connections and one block is used for the sloping (upper right corner).

We will probably do some test renders during the coming weeks - combining everything relevant we have in a forest surrounding to give ourselves a better idea how everything fits together and whether we need to make any changes or whether it just works.

Some of the concerns we've discussed internally are possible clashes with the low poly bloxel freestyle hybrid visual appearance we've been working on and texture resolution being either too high or two low.

Color theme has been pretty much decided now. You should be able to see more on that later.

Steam Page, Trailer, and Beta Testing Oh My
Spoxel

Steam Page, Trailer, and Beta Testing Oh My

Spoxel

The steam page is now up for Spoxel and the first trailer for Spoxel has been released!

To create the world.... or blow it up
Spoxel

To create the world.... or blow it up

Spoxel 3 comments

World generation has changed significantly to provide more interesting terrain. All the better to use TNT with.

Painting all the things
Spoxel

Painting all the things

Spoxel

All about customizing the world around you through color in Spoxel!

Do you want to build a snowman?
Spoxel

Do you want to build a snowman?

Spoxel

Frost dungeon revamp and lots of new content to show off!

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

Reply Good karma Bad karma+1 vote
threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+2 votes
saltedDog
saltedDog

Which language does this engine use?Java?

Reply Good karma Bad karma+2 votes
SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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8.7

47 votes submitted.

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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

Twitter

Latest tweets from @jmonkeyengine

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

We are moving Hub.jmonkeyengine.org to new servers generously sponsored by @digitalocean. Should ultimately result in a more stable forum.

Apr 12 2016

Introducing our new name: jPonyEngine Hub.jmonkeyengine.org T.co

Apr 1 2016

At long last Jmonkeyengine.org is back up and running! Sorry to leave you hanging for so long monkeys.

Mar 18 2016

We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

Mar 17 2016

Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

Mar 15 2016

Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

Mar 14 2016

RT @discourse: Gonna be doing our first ever @gsoc this year, much excite! Hey students, find anything good in our ideas list? T.co

Mar 1 2016

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