jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About Drohtin - Tales of an old Kingdom with 1 comment by DrohtinDev on Dec 20th, 2014

Hi folks,

today I would like to share our intention to create tents in Drohtin. At the very beginning of the game you will start with a bunch of people being somewhere in the wilderness. The resources in your storage are tight and you have to find a nice place to found your first village. In this early stage of the game it is very difficult to find the right place for each building and you probably want to move one or the other building to another spot. Since your resources (time and material) are very tight you can not build each building several times until you find the right spot.

In middle Ages tents are usually used for temporarily military camps, because tents are very flexible and cheap. Flexibility and a low price are exactly the requirements we want to cover. That`s why we decided to use tents for the first level of a village. So let`s have a look at the details and compare tents with normal buildings (houses) which are available in the next level of the village.

Construction Cost/Time
The construction cost of tents are very low. In general the construction cost of a tent is less than half of the construction cost of a normal building. Also the construction time is much shorter than the construction time of a building. That means tents are very cheep and fast to build.
The common resources to build a tent are Bole and Tent (Resource Overview).

Removal
You can remove each building in Drohtin. If you remove a building the worker can recycle some of the resource of the construction costs. The recycle rate depending on the type of building. A tent is 100% recyclable, that means you get all construction cost back. The recycle rate of a building is much lower (probably around 50% of the construction costs).

Replacement
All buildings are replaceable. The replacement of a tent is very fast and cost no resource. Some worker will remove the tent from the old spot, use exactly the same resource and rebuild it on the new spot. The replacement of a normal building takes much more time and additional resources.

Productivity/Capacity
Some of the tents are production buildings like the Woodcutter or the Stonecutter, other are storages like the Headquarter. The general size of a tent is small and that means there is less space available. Depending of the type of tent the small size has different effects. For example the storages of the Headquarter, the Woodcutter and the Stonecutter are smaller. Additionally the maximum amount of worker in the Woodcutter/Stonecutter tent is just 1 (in normal buildings are two or more workers). That means the productivity of a tent is much lower than of a normal building (at least 50%).

Resistance
Since the construction costs (time and resources) are low and the used resources (Bole and Tent) are not very solid tent are not very robust against damage. Compare to a normal building, it is very easy to destroy a tent. It is also possible to steal a tent. Some enemy builders can remove one of your unguarded tent and capture the construction resources of this tent.

I hope you gain insight into the idea of tents. Feel free to comment. We are always open for ideas to force the difference between tents and normal buildings even more.

We also want to present 3 new buildings.


The Smoker will help you to cure the raw food so that your people can eat it. The Residential Building is the place where your people live and found their families. The Mason produces high quality stones and help you to construct bigger and more complex buildings.

So we are still working quiet hard at the game. Please do not forget to support us on Greenlight.

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Post comment Comments  (0 - 10 of 26)
3dslider
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   reply to comment
Guest
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+3 votes   reply to comment
Rhymez15
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   reply to comment
ceiphren
ceiphren Jun 25 2012, 7:22am says:

A very short learning curve, stability, cross-plattform and a good performance made the engine my choice.

Not to forget that the community is very active and nearly every question gets a good answer.

I'm excited what they will do next.

+3 votes     reply to comment
erlend_sh Creator
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   reply to comment
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Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

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