jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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About Carpe Diem with 1 comment by ATRcade on May 12th, 2015

Carpe Diem Music Player Shots

Over the last couple of weeks I've been busy implementing a music player, something I've been wanting to get into Carpe Diem since I started working with it. The music player in Carpe Diem supports both MP3 and Ogg file formats and comes complete with all the features one might expect a media player to support from playlist management to drag and drop functionality.

Carpe Diem Music Player Shots

Initially you'll use the Music Browser window to browse your hard drive for music. From there you can add a selection of audio directly to the queue or add it to a new or existing playlist. Both the play queue and playlists can be organized and reorganized by creating a selection, use shift/ctrl select for selecting multiple files, and then dragging those files to the desired position in the list and dropping them right in.

Carpe Diem Music Player Shots

Use the Playlist Browser to perouse your current playlists. From here you can open one or more playlists, drag a selection of playlists directly into the play queue or create a new playlist either blank or with an initial selection of music imported from any selected existing playlists. All of the windows associated with the music player, such as playlists, browsers and the player itself, can be resized, minimized and closed.

Carpe Diem Music Player Shots

Use the drag and drop interface to move songs from one playlist to another, from a playlist to the play queue, from the Music Browser to a playlist or the play queue or from the Playlist Browser to a playlist or the play queue. Playlists can be created from any of the associated music windows. Selecting the new playlist button in any window will create a new blank playlist or a new playlist with an initial selection of music imported from one or more existing playlists or from a selection of music from the play queue, Music Browser or another playlist.

Of course you can certainly just double click a song in a playlist or the Music Browser to clear the play queue and begin playing the selected song or select a range of songs/playlists and click the respective window's play button to clear the play queue, add the selection and begin playing the first song, or random if enabled, in the newly added selection.

The music player has a couple of odds and ends that need tying up, but for the most part this feature is functional and Carpe Diem is ready for some more game related work to be done. Until next time...

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Post comment Comments  (0 - 10 of 27)
Manee44. Apr 29 2015, 10:49am says:

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

+1 vote     reply to comment
3dslider Jan 11 2014, 5:07pm says:

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   reply to comment
Guest Aug 19 2013, 12:21pm says:

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

+1 vote     reply to comment
erlend_sh Creator
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+4 votes   reply to comment
Rhymez15 Jul 24 2013, 7:36am says:

Definately the best java graphics engine

+2 votes     reply to comment
saltedDog Jan 2 2013, 10:29am says:

Which language does this engine use?Java?

+2 votes     reply to comment
SHiRKiT Jan 12 2013, 11:35am replied:

Yes, it uses Java.

+3 votes     reply to comment
lE0P0lD Oct 1 2012, 5:44pm says:

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

+2 votes     reply to comment
erlend_sh Creator
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   reply to comment
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012, 1:45pm by Phr00t


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"jMonkeyEngine 3.0 Game Development Book" can now be purchased as eBook or hardcopy! Development-Book-eBook.htm

May 20 2015, 11:54am

RT @BrutalHackGames: Why we use @jmonkeyengine for Project Aleron. With comparison to #unity3d from our experience.

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@Elivenger The real question is "Can Bullet Physics handle complex destruction physics?". It can, like every engine can, with enough work.

May 11 2015, 7:47am

@Elivenger Heh, nope. We're doing 3.1 first. It's so stacked with features we could just as well call it 4.0 though.

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